RuleSage cited table rulings
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You asked

Does choosing and connecting dominoes work differently with Age of Giants?

Answered counted as answered

Asked with: Kingdominobg-204583-en-1e · Kingdomino: Age of Giantsbg-240909-en-1e

How players select their domino each round and then connect it to other dominoes in their kingdom is done exactly the same way as in both Kingdomino and Queendomino games.[1]

[1] RULEBOOK Kingdomino: Age of Giants — Rulebook · p.2 · Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 81 ms · ask 1650 ms · total 1732 ms
single-flight (PR-5)
queued 0 ms · generation 1732 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032522, "snippet": "Z Dominoes must be added to a kingdom using the following Connection Rules: ♦ A kingdom may not be more than 5x5 squares in dimension. ♦ When connecting a domino to another domino, horizontally or vertically, at least 2 connecting squares must have the same terrain type (one on each domino). ♦ The ", "headingPath": "1 - Kingdom building", "sharpsignalDocId": 141}, {"page": 3, "score": 0.032002, "snippet": "♦ If a player selects a domino (or is forced to select a domino) that does not fit into their kingdom because it violates the 5x5 dimension rule, or it does not match any available terrain type, it must be discarded from the game. Points are not earned for discarded dominoes. ♦ Dominoes cannot be di", "headingPath": "1 - Kingdom building · 2 - Domino Selection · End of Game", "sharpsignalDocId": 141}, {"page": 4, "score": 0.031025, "snippet": "4 Z Have each player take 2 king meeples, 1 starting tile, and 1 castle, and leave the remaining components in the box. Z Play with 24 randomly selected dominoes (remove half). Z During a round, players select 2 dominoes; 1 with each of their king meeples. The order of selection is still determined ", "headingPath": "End of Game · 2 player games · 3 player games · Additional Variations:", "sharpsignalDocId": 141}, {"page": 2, "score": 0.03055, "snippet": "Z Before your first game, assemble the 4 3D castles. Z Have each player take a singlesquare starting tile, a castle, and one king meeple that matches their castle color. The other 4 kings will not be used, return them to the box. Z Have each player put the starting tile, with the castle directly on ", "headingPath": "Set-up · The Starting Round · Playing a Round", "sharpsignalDocId": 141}, {"page": 1, "score": 0.03009, "snippet": "Rules Règles Reglas 8 + 4 starting tiles (single squares) 4 3D castles (1 pink, 1 yellow, 1 green, 1 blue) You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour lands ful", "headingPath": "Contents: · Introduction · Object of the Game", "sharpsignalDocId": 141}, {"page": 3, "score": 0.016393, "snippet": "5 players 2 or 4 players Important reminder : you cannot discard a domino if there is at least one way to connect it to your kingdom according the the game's rules. Dominoes with letters make a giant appear, which can be easily spotted on the illustrated side of the domino. Any player who adds such ", "headingPath": "Setting up lines of dominoes: · Arrival of the Giants: · To get rid of the Giants:", "sharpsignalDocId": 866}, {"page": 2, "score": 0.015625, "snippet": "  3D castle   1 distribution tower   2 brown wooden kings Watch out! The Giants are charging down the mountains! They are loud and boisterous!!! They too want their share of the kingdoms under construction... and it's going to cost you! ♦ ♦ 2-player game: 2 kings of their color and a starting ", "headingPath": "Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes:", "sharpsignalDocId": 866}, {"page": 4, "score": 0.015385, "snippet": "In the Kingdomino game, players can choose to play with the following additional rules: ' The Middle Kingdom ' (10 additional points if your castle is in the center of your kingdom) and/or ' Harmony ' (5 additional points if your territory is complete and no domino has been discarded). These two add", "headingPath": "Quests: · Here are the different Quests:", "sharpsignalDocId": 866}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes:", "sharpsignalDocId": 866}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 141 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 141 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.97241 of 145 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 12:18

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building p.2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building · 2 - Domino Selection · End of Game p.3 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Kingdomino — Rulebook (corpus doc 141) End of Game · 2 player games · 3 player games · Additional Variations: p.4 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Set-up · The Starting Round · Playing a Round p.2 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Contents: · Introduction · Object of the Game p.1 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Setting up lines of dominoes: · Arrival of the Giants: · To get rid of the Giants: p.3 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes: p.2 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) 300
#8 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Quests: · Here are the different Quests: p.4 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Setting up lines of dominoes: · Arrival of the Giants: · To get rid of the Giants: p.3 #6 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building · 2 - Domino Selection · End of Game p.3 #2 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building p.2 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Contents: · Introduction · Object of the Game p.1 #5 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Set-up · The Starting Round · Playing a Round p.2 #4 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Kingdomino — Rulebook (corpus doc 141) End of Game · 2 player games · 3 player games · Additional Variations: p.4 #3 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes: p.2 #7 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Quests: · Here are the different Quests: p.4 #8 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Kingdomino: Age of Giants — Rulebook (corpus doc 866) Contents: · Introduction · Z Z Each player takes: · Playing the game · Setting up lines of dominoes: p.2 no quote on the wire
timing split
retrieval 81 ms · first delta 1405 ms · total 1732 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 81 ms · ask 1650 ms · gateway work 1732 ms · total 1732 ms
tokens in (the prompt the answerer read)
3090
tokens out (what the answerer generated)
38
tok/sec
136.7 tok/sec — 38 output tokens in 0.278 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 63), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.