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This rulebook contains new rules for Jagged Earth plus rules for the previous expansion, Branch & Claw. Rules taken from the Branch & Claw rulebook

Answered counted as answered

Asked with: Spirit Islandbg-162886-en-1e · Spirit Island: Jagged Earthbg-262722-en-1e

Rules taken from the Branch & Claw rulebook are presented in grey-shaded boxes with the Branch & Claw triskelion icon:. [1]

[1] RULEBOOK Spirit Island: Jagged Earth — Rulebook · p.3 · USING THIS EXPANSION

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 108 ms · ask 4702 ms · total 4812 ms
single-flight (PR-5)
queued 0 ms · generation 4812 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "This rulebook contains new rules for Jagged Earth plus rules for the previous expansion, Branch & Claw. Rules taken from the Branch & Claw rulebook are presented in grey-shaded boxes with the Branch & Claw triskelion icon: . If you are already familiar with the Branch & Claw rules, you can skip thes", "headingPath": "USING THIS EXPANSION", "sharpsignalDocId": 861}, {"page": 23, "score": 0.030478, "snippet": "The Thematic Boards have a fixed layout relative to each other. Y ou can use any of them that you want - but for the definitive geography at each player count: 1 Player: Use Northeast. 2 Players: Use West and East, touching on the side opposite the Ocean. 3 Players: Use West and East as above, plus ", "headingPath": "THEMATIC BOARD SETUP", "sharpsignalDocId": 58}, {"page": 16, "score": 0.029643, "snippet": "Energy Cost (Power Cards only) Name Elements Gained (Power Cards only): There are eight Elements: Sun, Moon, Fire, Air, Water, Earth, Plant, and Animal. When you play a Power Card, you gain the Elements shown. Some Powers have extra effects if you have gained specific Elements (see #8 on the next pa", "headingPath": "ANATOMY OF POWERS", "sharpsignalDocId": 58}, {"page": 3, "score": 0.029206, "snippet": "Set aside all the Minor and Major Powers listed on the card. During the game, when you gain a new Power Card, add the next Power Card on the list to your hand instead of using the standard method. If everyone is playing the game for the first time, also: Don't use a Blight Card. Instead, use the pre", "headingPath": "TABLE OF CONTENTS", "sharpsignalDocId": 58}, {"page": 17, "score": 0.028783, "snippet": "Unless a Power explicitly says otherwise: It only affects one single target land. 'Destroy up to 3 Explorers' will let you destroy up to 3 Explorers in the same land - not in multiple different lands. If a Power has multiple effects, they ALL apply to the same land. It only affects the current turn.", "headingPath": "GENERAL PRINCIPLE: ONE LAND! ONE TURN! ONE USE!", "sharpsignalDocId": 58}, {"page": 13, "score": 0.028043, "snippet": "The game is played with one Island Board per player, laid out to make an Island (see Setup, page 6). Each Island Board is divided into eight numbered lands, with exactly two of each terrain (Jungle, Mountain, Sands, and Wetland). Most pieces only affect other pieces in the same land, unless explicit", "headingPath": "BOARDS AND LANDS", "sharpsignalDocId": 58}, {"page": 20, "score": 0.027347, "snippet": "As you play Power Cards, put the required Energy on top of them. This will help you remember to pay for them. When you resolve a Power Card, you can push it forward or turn it sideways to note that it has been used. Don't discard it until end of turn, because you may be making use of its Elements fo", "headingPath": "STREAMLINING GAMEPLAY", "sharpsignalDocId": 58}, {"page": 21, "score": 0.026974, "snippet": "If you're getting crushed and it's no fun: For a slightly easier game, give all Spirits a bonus Growth at the end of Setup. For a moderately easier game, omit the Invaders' initial Explore at the end of Setup. For a much easier game, do both. Note: Two Blight rules can make the game extremely punish", "headingPath": "GAME TOO HARD?", "sharpsignalDocId": 58}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "USING THIS EXPANSION", "sharpsignalDocId": 861}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92233 of 103 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 12:19

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) USING THIS EXPANSION p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THEMATIC BOARD SETUP p.23 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Spirit Island — Rulebook (corpus doc 58) ANATOMY OF POWERS p.16 0.029643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Spirit Island — Rulebook (corpus doc 58) TABLE OF CONTENTS p.3 0.029206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Spirit Island — Rulebook (corpus doc 58) GENERAL PRINCIPLE: ONE LAND! ONE TURN! ONE USE! p.17 0.028783 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Spirit Island — Rulebook (corpus doc 58) BOARDS AND LANDS p.13 0.028043 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Spirit Island — Rulebook (corpus doc 58) STREAMLINING GAMEPLAY p.20 0.027347 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Spirit Island — Rulebook (corpus doc 58) GAME TOO HARD? p.21 0.026974 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) USING THIS EXPANSION p.3 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) ICONOGRAPHY · NEW TURN ORDER · Spirit Phase · Invader Phase · Slow Power Phase (Cards and Innate) Time Passes · TOKENS p.36 #14 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) WHY DO ACTIONS MATTER? · ( * ) THE 'EACH' EXCEPTION p.24 #18 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) NEW RULES · CHANGES TO EVENTS · EVENT GATHER AND PUSHES · GROWTH: BOARD CHANGES · POWERS: DISCOUNTS · POWERS: ADDITIONAL COSTS p.12 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) BRANCH & CLAW TOKENS · BEASTS · WILDS · DISEASE p.7 #13 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) Targeting or Using a Power · Tokens from Branch & Claw p.29 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) USING THIS EXPANSION p.3 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THEMATIC BOARD SETUP p.23 #2 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Spirit Island: Jagged Earth — Rulebook (corpus doc 861) USING THIS EXPANSION p.3 no quote on the wire
timing split
retrieval 108 ms · first delta 4520 ms · total 4812 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 108 ms · ask 4702 ms · gateway work 4812 ms · total 4812 ms
tokens in (the prompt the answerer read)
3528
tokens out (what the answerer generated)
32
tok/sec
148.8 tok/sec — 32 output tokens in 0.215 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.