You asked
games. Once you read them, you’re ready to include Nature Incarnate in your Spirit Island games.
Answered counted as answeredAsked with: Spirit Islandbg-162886-en-1e · Spirit Island: Nature Incarnatebg-365137-en-1e
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 98 ms · ask 4721 ms · total 4821 ms
- single-flight (PR-5)
- queued 0 ms · generation 4821 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.032787, "snippet": "You are powerful Spirits of the natural world, existing on an isolated Island. Invaders from beyond the known sea have recently begun their colonization of your Island, killing the native Islanders - a people called the Dahan - and upsetting the natural balance. The Spirits of the Island must grow i", "headingPath": "TABLE OF CONTENTS", "sharpsignalDocId": 58}, {"page": 13, "score": 0.032258, "snippet": "Spirits affect things on the Island by playing Power Cards from their hand. A Spirit can play whichever cards they like each Spirit Phase, limited by two things: They can only play as many cards as they have Card Plays available, which is the highest revealed number on the Card Plays Presence Track.", "headingPath": "ENERGY AND CARD PLAYS", "sharpsignalDocId": 58}, {"page": 3, "score": 0.031545, "snippet": "If you want to jump in as quickly as possible, a box like this at the top of each section gives a brief summary of that section. The text below the box has extra details and examples, if necessary. Only read them if you want more information. Though much of this expansion does not require use of Jag", "headingPath": "IN BRIEF", "sharpsignalDocId": 862}, {"page": 28, "score": 0.031258, "snippet": "Game Designer: R. Eric Reuss Developer: Ted Vessenes Editor-in-Chief: Christopher Badell Creative Director: Adam Rebottaro Managing Art Director: Jennifer Closson Graphic Design: SaRae Henderson, Darrell Louder Cover Art: Joshua Wright Cover Vines: Nolan N. Nasser Figure Design: Jorge Ramos Editors:", "headingPath": "CREDITS", "sharpsignalDocId": 58}, {"page": 29, "score": 0.030331, "snippet": "The seed for Spirit Island was prompted by a colonization action in some other game - Goa? Navegador? Endeavor? - where I thought, 'I wonder how angry the locals are about this new colony of foreigners? We'll never know, because this game has entirely abstracted away the people who already lived the", "headingPath": "DESIGN NOTES", "sharpsignalDocId": 58}, {"page": 13, "score": 0.029877, "snippet": "Spirit Presence marks the lands a Spirit occupies. Lands with your Presence are sometimes referred to as 'your lands'. If your Presence is ever destroyed (for example, by Invaders Blighting the land), it is removed and put next to the Island. If any Spirit ever has no Presence left on the Island, th", "headingPath": "PRESENCE AND SACRED SITES", "sharpsignalDocId": 58}, {"page": 24, "score": 0.029437, "snippet": "The Invaders found Spirit Island a decade ago. Early coastal contact with the Dahan was fairly peaceful. The Dahan saw these new seafarers as analogues of their those-who-travel, and offered them appropriate hospitality. The Invaders saw a fertile, sparsely-populated Island, and brought word home of", "headingPath": "THE INVADERS", "sharpsignalDocId": 58}, {"page": 16, "score": 0.028814, "snippet": "Spirits affect the game using Powers, which are either Power Cards or Innate Powers printed on a Spirit Panel. Innate Powers function similarly to Power Cards, except they are automatically available every turn (i.e. do not use Card Plays) and require having certain Elements rather than spending Ene", "headingPath": "POWERS", "sharpsignalDocId": 58}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "IN BRIEF", "sharpsignalDocId": 862}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90299 of 134 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 12:20
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | TABLE OF CONTENTS | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ENERGY AND CARD PLAYS | p.13 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | IN BRIEF | p.3 | 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | CREDITS | p.28 | 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | DESIGN NOTES | p.29 | 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | PRESENCE AND SACRED SITES | p.13 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | THE INVADERS | p.24 | 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | POWERS | p.16 | 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | TABLE OF CONTENTS | p.3 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | IMPORTANT ERRATA · GROWTH AND PRESENCE TRACK · SPIRIT-SPECIFIC TOKENS · INCARNA · NEW CONCEPTS | p.24 | #11 | 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | ARTISTS · REFERENCE | p.21 | #12 | 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ADVERSARIES | p.22 | #18 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ADVERSARY CARDS | p.22 | #40 | 0.01 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | DESIGN NOTES | p.29 | #5 | 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | INCARNA TACTICS | p.9 | #10 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | IN BRIEF | p.3 | #3 | 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Spirit Island: Nature Incarnate — Rulebook (corpus doc 862) | IN BRIEF | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 98 ms · first delta 4520 ms · total 4821 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 98 ms · ask 4721 ms · gateway work 4821 ms · total 4821 ms
- tokens in (the prompt the answerer read)
- 3074
- tokens out (what the answerer generated)
- 39
- tok/sec
- 148.3 tok/sec — 39 output tokens in 0.263 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.