RuleSage cited table rulings
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You asked

What does this expansion add?

Answered counted as answered

Asked with: Scythebg-169786-en-1e · Scythe: Invaders from Afarbg-199727-en-1e

This expansion to Scythe adds:
- 2 new factions (Albion and Togawa) [1]
- The ability to increase the player count as high as 7 players [1][2]
[1] RULEBOOK Scythe: Invaders from Afar — Rulebook · p.1 · BACKSTORY
[2] RULEBOOK Scythe: Invaders from Afar — Rulebook · p.3 · PLAYING WITH 6 OR 7 PLAYERS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 2743 ms · total 2816 ms
single-flight (PR-5)
queued 0 ms · generation 2816 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.032787, "snippet": "14 The bottom-row actions are in the same order on all Player Mats, but the costs and benefits vary. The Player Mat visuals and the default costs and benefits explained in this section are based on the starting position of each Player Mat. OVERLAPPING TURNS: Usually when a player starts to take the ", "headingPath": "PRODUCE · BOTTOM-ROW ACTIONS · UPGRADE", "sharpsignalDocId": 114}, {"page": 20, "score": 0.032258, "snippet": "20 You can enlist new recruits (cylindrical tokens) to join your forces. The resource used to enlist recruits is food. ONE-TIME BONUS: To enlist a recruit, pay the cost, pick up a recruit token from any section of your Player Mat, place it on any open Recruit One-Time Bonus space on your Faction Mat", "headingPath": "BOTTOM-ROW ACTIONS · ENLIST", "sharpsignalDocId": 114}, {"page": 1, "score": 0.032018, "snippet": "Stonemaier Games presents While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. This expansion to Scythe adds 2 new factions to the original gam", "headingPath": "BACKSTORY", "sharpsignalDocId": 864}, {"page": 24, "score": 0.031746, "snippet": "As your character treks across Eastern Europa, they will encounter a number of local people and situations. Each encounter will present you with three options to determine how you want to interact with the people. The choice you make will often impact the peoples' view of you, represented in the gam", "headingPath": "ENCOUNTERS", "sharpsignalDocId": 114}, {"page": 18, "score": 0.03101, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 114}, {"page": 21, "score": 0.030536, "snippet": "Each faction has a special ability indicated at the upper right of the Faction Mat. RUSVIET (RELENTLESS): You may choose the same section on your Player Mat as the previous turn(s). The Rusviets push their people hard, day after day, to achieve their ultimate goal. While other factions let their inf", "headingPath": "F A C T I O N A B I L I T I E S", "sharpsignalDocId": 114}, {"page": 11, "score": 0.030077, "snippet": "The top-row actions appear in a different order on each Player Mat, though each action is identical. The Player Mat visuals and the default costs and benefits explained in this section are based on the starting position of each Player Mat. Do one of the following ('/' means 'or'): MOVE: Move up to 2", "headingPath": "TOP-ROW ACTIONS · MOVE", "sharpsignalDocId": 114}, {"page": 12, "score": 0.029631, "snippet": "12 Pay the cost ($1) and gain one of the following: POWER: Increase your power by 2 on the Power Track. Power is the commodity you will spend in combat. COMBAT CARD(S): Draw 1 combat card. Combat cards are used to augment the power you spend in combat (you may spend up to 1 combat card per character", "headingPath": "CONTROLLED BY CHARACTER AND/OR MECHS · BOLSTER · TRADE", "sharpsignalDocId": 114}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "BACKSTORY", "sharpsignalDocId": 864}, {"page": 3, "quote": null, "headingPath": "PLAYING WITH 6 OR 7 PLAYERS", "sharpsignalDocId": 864}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 114 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 114 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86207 of 116 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 12:21

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 114) PRODUCE · BOTTOM-ROW ACTIONS · UPGRADE p.14 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) BOTTOM-ROW ACTIONS · ENLIST p.20 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY p.1 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) ENCOUNTERS p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) BUILD p.18 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N A B I L I T I E S p.21 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) TOP-ROW ACTIONS · MOVE p.11 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 114) CONTROLLED BY CHARACTER AND/OR MECHS · BOLSTER · TRADE p.12 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY p.1 #3 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Scythe — Rulebook (corpus doc 114) DEPLOY · SAXONY p.15 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Scythe — Rulebook (corpus doc 114) WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT THE RULES IN ANOTHER LANGUAGE? · HAVE A QUESTION WHILE PLAYING? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH? · WANT A BIGGER BOARD? · … p.32 #29 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Scythe — Rulebook (corpus doc 114) BUILD p.18 #5 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Scythe — Rulebook (corpus doc 114) SELECT POWER p.22 #28 0.011494 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Scythe — Rulebook (corpus doc 114) CRIMEA · POLANIA p.17 #10 0.026767 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Scythe — Rulebook (corpus doc 114) F A C T I O N C O M P O N E N T S · TERRITORY · HOME BASE · CONTROL · RESOURCES · I M P O R T A N T C O N C E P T S · … p.4 #43 0.009709 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS p.3 #16 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) BACKSTORY p.1 no quote on the wire
[2] RULEBOOK Scythe: Invaders from Afar — Rulebook (corpus doc 864) PLAYING WITH 6 OR 7 PLAYERS p.3 no quote on the wire
timing split
retrieval 70 ms · first delta 2438 ms · total 2816 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 2743 ms · gateway work 2816 ms · total 2816 ms
tokens in (the prompt the answerer read)
3245
tokens out (what the answerer generated)
45
tok/sec
142.0 tok/sec — 45 output tokens in 0.317 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.