RuleSage cited table rulings
← Terra Mystica

You asked

When does the game end?

Answered counted as answered

Asked with: Terra Mysticabg-120677-en-1e

The game ends after all players have passed in the Action phase of the last round.[1]

[1] RULEBOOK Terra Mystica — Rulebook · p.16 · END OF THE GAME AND FINAL SCORING · Cult sCoring · Example:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 90 ms · ask 3788 ms · total 3880 ms
single-flight (PR-5)
queued 0 ms · generation 3880 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.04918, "snippet": "The game ends after all players have passed in the Action phase of the last round. Afterwards, there is a final scoring. (As indicated by the Game end token, there are no Cult bonuses in the final round.) Score each of the four Cult tracks individually: 8 Victory points for the player highest on a t", "headingPath": "END OF THE GAME AND FINAL SCORING · Cult sCoring · Example:", "sharpsignalDocId": 161}, {"page": 7, "score": 0.048387, "snippet": "At the end of the game, the player with the most Victory points wins the game. The following figure displays the various ways to get Victory points in this game. (Victory points are depicted as brown squares containing a laurel wreath.) While reading this rule book, you can come back to this page ev", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 161}, {"page": 7, "score": 0.047371, "snippet": "(For exam -ple, the Alchemists are particularly good at converting Coins to Victory points.) At the end of the game , Victory points are awarded for the largest connected areas on the Game board (Area scoring) . Improving your Shipping and Terraforming skills not only provides Victory points directl", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 161}, {"page": 6, "score": 0.047123, "snippet": "The Bonus cards and setup for a 2-player game. The Bonus cards and setup for a 5-player game. The Bonus cards and setup for a 3-player game. Note: Each faction (but one) has two special abilities: one from the beginning of the game on, the other one once its Stronghold has been built. These abilitie", "headingPath": "gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds", "sharpsignalDocId": 161}, {"page": 18, "score": 0.044776, "snippet": "Each Scoring tile on the Game board represents one round. Their left side indicates how to get additional Victory points during the Action phase. Their right side displays the Cult bonuses awarded at the end of that round (in Phase III) . These bonuses depend on your progress on the Cult tracks (and", "headingPath": "Appendix iii: the scoring tiles", "sharpsignalDocId": 161}, {"page": 16, "score": 0.030769, "snippet": "Determine the number of your Structures directly or indirectly adjacent to one another (see Adjacency, page 11) . With the proper Shipping value, scattered areas may be indirectly adjacent to one another (and, thus, considered connected) . All of the eight depicted Structures are considered connecte", "headingPath": "AreA sCoring · resourCe sCoring · the winner of the gAme", "sharpsignalDocId": 161}, {"page": 14, "score": 0.030303, "snippet": "Each Special action may be taken only once per round . Special actions, like Power actions, are indicated by orange octagons and can be gained in a variety of ways. Some factions unlock a Special action when building their Stronghold . (These are explained in Appendix VI on page 20.) After building ", "headingPath": "7 - speciAl Actions · 8 - pAssing And new stArting plAyer", "sharpsignalDocId": 161}, {"page": 5, "score": 0.029412, "snippet": "Your Faction board depicts some Cult symbols next to the starting resources. For each such symbol, move the corresponding Marker on the Cult board up one space . The Nomads (yellow) start on space 1 in the Cults of Fire and Earth, the Halflings (brown) start on space 1 in the Cults of Earth and Air,", "headingPath": "cult AdvAncements · bowls of power · gAme And cult boArd", "sharpsignalDocId": 161}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 16, "quote": null, "headingPath": "END OF THE GAME AND FINAL SCORING · Cult sCoring · Example:", "sharpsignalDocId": 161}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 161 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 161 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94286 of 70 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:14

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) END OF THE GAME AND FINAL SCORING · Cult sCoring · Example: p.16 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) GOAL OF THE GAME p.7 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) GOAL OF THE GAME p.7 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds p.6 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix iii: the scoring tiles p.18 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) AreA sCoring · resourCe sCoring · the winner of the gAme p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) 7 - speciAl Actions · 8 - pAssing And new stArting plAyer p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) cult AdvAncements · bowls of power · gAme And cult boArd p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) END OF THE GAME AND FINAL SCORING · Cult sCoring · Example: p.16 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) GOAL OF THE GAME p.7 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) overview of Actions · 1 - trAnsform And build · building A dwelling p.9 #10 0.026621 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds p.6 #4 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) plAcing the first structures · detAils · FLOW OF PLA Y OVER SIX ROUNDS · PHASE I : INCOME p.8 #16 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix iv: the bonus cArds p.19 #9 0.026901 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix iii: the scoring tiles p.18 #5 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) GOAL OF THE GAME p.7 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) END OF THE GAME AND FINAL SCORING · Cult sCoring · Example: p.16 no quote on the wire
timing split
retrieval 90 ms · first delta 3664 ms · total 3880 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 90 ms · ask 3788 ms · gateway work 3880 ms · total 3880 ms
tokens in (the prompt the answerer read)
3692
tokens out (what the answerer generated)
20
tok/sec
137.0 tok/sec — 20 output tokens in 0.146 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 83), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.