RuleSage cited table rulings
← Terra Mystica

You asked

describe the different factions

Answered counted as answered

Asked with: Terra Mysticabg-120677-en-1e

Based on the provided sources, there are 14 factions in total.[1][2] While the full list of 14 is not provided, the following details are available for specific factions:
* **Witches (green):** Start on space 2 in the Cult of Air.[3] Their ability allows them to get 5 additional Victory points when founding a Town.[1] After building their Stronghold, they can use a Special action once per Action phase to build 1 Dwelling on an unoccupied Forest space without paying 1 Worker or 2 Coins; for this build only, the adjacency rule is ignored and they may build on any free Forest space as long as it was a Forest at the beginning of that Action.[1]
* **Nomads (yellow):** Start on space 1 in the Cults of Fire and Earth.[3]
* **Alchemists (black):** Their ability (Philosopher's Stone) allows them to trade 1 Victory point for 1 Coin, or 2 Coins for 1 Victory Point, anytime and any number of times.[1]
* **Halflings (brown):** Start on space 1 in the Cults of Earth and Air.[3] They get 1 additional Victory point for each Spade they get throughout the game.[1] After building their Stronghold, they immediately and only once get 3 Spades to apply on Terrain spaces following general rules, allowing them to build a Dwelling on exactly one of these spaces by paying its costs.[1]
* **Mermaids (blue):** Start on space 2 in the Cult of Water.[3] They are the only faction that starts with a value of 1 on the Shipping track.[4]
* **Darklings:** Do not need a Marker on the Exchange track.[4]
* **Fakirs and Dwarves:** Do not have Shipping and therefore do not need a Marker on the Shipping track.[4]
* **Engineers:** Build Dwellings for 1 Worker and 1 Coin.[5]
* **Swarmlings:** Build Dwellings for 2 Workers and 3 Coins.[5]
[1] RULEBOOK Terra Mystica — Rulebook · p.20 · Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS
[2] RULEBOOK Terra Mystica — Rulebook · p.2 · INTRODUCTION
[3] RULEBOOK Terra Mystica — Rulebook · p.5 · cult AdvAncements · bowls of power · gAme And cult boArd
[4] RULEBOOK Terra Mystica — Rulebook · p.4 · SETUP · Assignment of fActions · components in fAction colors · fAction setup
[5] RULEBOOK Terra Mystica — Rulebook · p.9 · overview of Actions · 1 - trAnsform And build · building A dwelling
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 83 ms · ask 5411 ms · total 5495 ms
single-flight (PR-5)
queued 0 ms · generation 5495 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "This section consists of two parts. For your first play, please follow the instructions of the static introductory game. Add the changes for the variable main game in your second play at the earliest. Put the Game board in the middle of the table and the Cult board next to it. For your first game, w", "headingPath": "SETUP · Assignment of fActions · components in fAction colors · fAction setup", "sharpsignalDocId": 161}, {"page": 6, "score": 0.032258, "snippet": "The Starting player chooses a faction and takes its Faction board . In clockwise order, each other player takes one of the remaining Faction boards and chooses which side to use. Note: Alternatively, randomly assign the factions. (Take one Dwelling of each color and randomly distribute them among th", "headingPath": "choosing A fAction boArd", "sharpsignalDocId": 161}, {"page": 3, "score": 0.031746, "snippet": "1 Game board with the map in its initial state 1 Cult board 7 double-sided Faction boards (with the four Cult tracks (each side displays a different faction) and Orders) Note: As this game cannot be played with more than five players, it can never happen that all seven colors are used within the sam", "headingPath": "COMPONENTS · 56 Terrain tiles per faction color (green, yellow, blue, brown, red, black, grey):", "sharpsignalDocId": 161}, {"page": 4, "score": 0.03125, "snippet": "Collect your starting resources. They are depicted at the top right corner of your Faction board, under your faction's name: Take the depicted resources and place them on your Faction board. (On top of these starting resources, you will get your income for the first round. See page 8.) The Witches g", "headingPath": "stArting resources", "sharpsignalDocId": 161}, {"page": 5, "score": 0.030769, "snippet": "Your Faction board depicts some Cult symbols next to the starting resources. For each such symbol, move the corresponding Marker on the Cult board up one space . The Nomads (yellow) start on space 1 in the Cults of Fire and Earth, the Halflings (brown) start on space 1 in the Cults of Earth and Air,", "headingPath": "cult AdvAncements · bowls of power · gAme And cult boArd", "sharpsignalDocId": 161}, {"page": 2, "score": 0.030303, "snippet": "In Terra Mystica each player governs one of 14 factions trying to develop more successfully than their opponents. Terra Mystica is a magical world: its inhabitants are able to transform the terrain they are living in. Each faction is bound to a specific type of ter -rain: It can only build structure", "headingPath": "INTRODUCTION", "sharpsignalDocId": 161}, {"page": 20, "score": 0.029851, "snippet": "This section provides further details on the 14 factions, their special abilities, and the rewards for building their Stronghold. The factions are sorted by Home terrain. Some factions gain an Action token after building their Stronghold. This token may already be used on the same round. stronghold:", "headingPath": "Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS", "sharpsignalDocId": 161}, {"page": 6, "score": 0.029412, "snippet": "The Bonus cards and setup for a 2-player game. The Bonus cards and setup for a 5-player game. The Bonus cards and setup for a 3-player game. Note: Each faction (but one) has two special abilities: one from the beginning of the game on, the other one once its Stronghold has been built. These abilitie", "headingPath": "gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds", "sharpsignalDocId": 161}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 20, "quote": null, "headingPath": "Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS", "sharpsignalDocId": 161}, {"page": 2, "quote": null, "headingPath": "INTRODUCTION", "sharpsignalDocId": 161}, {"page": 5, "quote": null, "headingPath": "cult AdvAncements · bowls of power · gAme And cult boArd", "sharpsignalDocId": 161}, {"page": 4, "quote": null, "headingPath": "SETUP · Assignment of fActions · components in fAction colors · fAction setup", "sharpsignalDocId": 161}, {"page": 9, "quote": null, "headingPath": "overview of Actions · 1 - trAnsform And build · building A dwelling", "sharpsignalDocId": 161}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 161 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 161 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88553 of 1424 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:14

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) SETUP · Assignment of fActions · components in fAction colors · fAction setup p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) choosing A fAction boArd p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) COMPONENTS · 56 Terrain tiles per faction color (green, yellow, blue, brown, red, black, grey): p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) stArting resources p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) cult AdvAncements · bowls of power · gAme And cult boArd p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) INTRODUCTION p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) SETUP · Assignment of fActions · components in fAction colors · fAction setup p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) choosing A fAction boArd p.6 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS p.20 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds p.6 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) overview of Actions · 1 - trAnsform And build · building A dwelling p.9 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) COMPONENTS · 56 Terrain tiles per faction color (green, yellow, blue, brown, red, black, grey): p.3 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) cult AdvAncements · bowls of power · gAme And cult boArd p.5 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Terra Mystica — Rulebook (corpus doc 161) INTRODUCTION p.2 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS p.20 no quote on the wire
[2] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) INTRODUCTION p.2 no quote on the wire
[3] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) cult AdvAncements · bowls of power · gAme And cult boArd p.5 no quote on the wire
[4] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) SETUP · Assignment of fActions · components in fAction colors · fAction setup p.4 no quote on the wire
[5] RULEBOOK Terra Mystica — Rulebook (corpus doc 161) overview of Actions · 1 - trAnsform And build · building A dwelling p.9 no quote on the wire
timing split
retrieval 83 ms · first delta 2373 ms · total 5495 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 83 ms · ask 5411 ms · gateway work 5495 ms · total 5495 ms
tokens in (the prompt the answerer read)
3190
tokens out (what the answerer generated)
460
tok/sec
149.9 tok/sec — 460 output tokens in 3.069 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 83), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.