RuleSage cited table rulings
← Roll for the Galaxy

You asked

How do I take my turn?

Answered counted as answered

Asked with: Roll for the Galaxybg-132531-en-1e

Play is simultaneous, meaning there are no separate player turns.[1] Each round consists of five steps performed simultaneously by all players:[2]
1. **Roll**: Players simultaneously roll all workers (dice in their cups) behind their screens.[2]
2. **Assign**: Players assign workers to phases by placing them below the phase strip in columns, matching each die face rolled with the phase symbol.[2]
* All wild faces are wild and can be assigned to any phase.[2]
* A player may select a phase by taking one worker and placing it on any space on the phase strip; this worker then treats its face as the selected phase.[2]
* Some developments allow players to Reassign workers to other phases.[2]
* All players have a built-in "Dictate" power: place any worker in the Dictate area and Reassign another worker to a different column; the Dictate worker is then returned to the cup.[2]
3. **Reveal**: Each player lifts their screen to reveal assigned workers and announces their selected phase.[3] The matching phase tile is flipped from its blank side to its black side.[3] (In a 2-player game, if a rolled face is a phase not selected by either player, that phase tile is also flipped).[3]
4. **Do Phases**: Players resolve the selected phases in numeric order.[2]
* All workers assigned to a phase must be used (if possible), one at a time and in any order.[3]
* For Explore and Ship, a player must complete one worker's task before deciding the next worker's task.[3]
* As tasks are completed, used workers are returned to the Citizenry.[3]
* If there are spare workers for a phase after all possible tasks are completed, they are returned to the cup.[3]
5. **Manage Empire**: Players perform the following:
* **Recruit**: Select dice from the Citizenry and put them in your cup, decreasing Galactic Credits by 1 for each die recruited.[4] This continues until the Citizenry is empty or credits run out.[4] If credits reach '0', shift the token to '1' on the player mat.[4]
* **Recall**: You may recall any developers, settlers (from construction zone stacks), and goods (from worlds) by putting them in your cup; this does not cost Galactic Credits.[4] If you have no dice in your cup after recruiting, you must recall at least one die.[4]
* **Reset**: Flip all phase tiles back to their blank sides.[4]
[1] RULEBOOK Roll for the Galaxy — Rulebook · p.12 · FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS
[2] RULEBOOK Roll for the Galaxy — Rulebook · p.3 · ROUNDS · ROLL · ASSIGN
[3] RULEBOOK Roll for the Galaxy — Rulebook · p.4 · REVEAL · PHASES I IV V II III
[4] RULEBOOK Roll for the Galaxy — Rulebook · p.8 · MANAGE EMPIRE · WINNING · The player with the most VPs wins!
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 81 ms · ask 5796 ms · total 5878 ms
single-flight (PR-5)
queued 0 ms · generation 5878 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "Roll for the Galaxy is played in rounds (usually 11-14). Each round consists of 5 steps: Roll Assign Reveal Do Phases - resolve the selected phases in order Manage Empire Each step is done simultaneously by all players. Repeat rounds until one or both game end conditions are met: all initial VP chip", "headingPath": "ROUNDS · ROLL · ASSIGN", "sharpsignalDocId": 324}, {"page": 4, "score": 0.032258, "snippet": "Each player lifts his screen to reveal his assigned workers, announcing the phase he has selected. Flip the matching phase tile from its ' ' side to its black side. 2-Player Game : roll a spare Home (white) die. If the rolled face is a phase that wasn't selected by either player, flip that phase til", "headingPath": "REVEAL · PHASES I IV V II III", "sharpsignalDocId": 324}, {"page": 8, "score": 0.031746, "snippet": "Recruit. Recruit workers by selecting dice from the Citizenry, putting them in your cup, and decreasing your Galactic Credits by 1 ( ) for each die recruited. Do this until either your Citizenry is empty or your credits run out. After recruiting, if your credits are at '0', shift the token to '1' (a", "headingPath": "MANAGE EMPIRE · WINNING · The player with the most VPs wins!", "sharpsignalDocId": 324}, {"page": 2, "score": 0.03125, "snippet": "2 Give Each Player: • a dice cup • a credit marker • a mat (put the marker on its 1 space) • a screen • a phase strip • initial tiles (see right) 3 Each Player Draws Game Tiles: Draw two tiles from the bag and place them in the construction zone on the mat. Put one tile development‑side‑up on the le", "headingPath": "", "sharpsignalDocId": 324}, {"page": 12, "score": 0.030769, "snippet": "Play is simultaneous (there are no separate player turns). The die placed on the phase strip (to select a phase) is still a worker. Each player may select only one phase. Each Reassigned worker including one assigned by Dictate - goes below the phase strip. All workers perform their tasks sequential", "headingPath": "FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS", "sharpsignalDocId": 324}, {"page": 7, "score": 0.030303, "snippet": "IV Each producer creates a good ( ) on a non-gray world ( ) in the player's tableau. The producer die ( ) becomes the good; put it on the world. Any producer die (of any color) can become a good on any non-gray world. Matching a good's color with the world's color matters only if the good will be Co", "headingPath": "Settle", "sharpsignalDocId": 324}, {"page": 6, "score": 0.029851, "snippet": "Put each settler , one at a time, on the top-most tile in the world construction zone ( ) stack. Once the number of settlers equals the top-most world's cost (the number in the ), the world is complete . Move its tile to the tableau and put the settlers who completed it in the Citizenry. Use any rem", "headingPath": "Settle", "sharpsignalDocId": 324}, {"page": 9, "score": 0.029412, "snippet": "Most play can and should be done simultaneously. However, there are a few cases where player order can matter, such as: when a player might build to 12 or more tile squares (triggering game end), or when the VP chip pool might be exhausted (triggering game end). When a need for strict timing occurs,", "headingPath": "TIMING · ETIQUETTE · FOR RACE FOR THE GALAXY PLAYERS", "sharpsignalDocId": 324}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS", "sharpsignalDocId": 324}, {"page": 3, "quote": null, "headingPath": "ROUNDS · ROLL · ASSIGN", "sharpsignalDocId": 324}, {"page": 4, "quote": null, "headingPath": "REVEAL · PHASES I IV V II III", "sharpsignalDocId": 324}, {"page": 8, "quote": null, "headingPath": "MANAGE EMPIRE · WINNING · The player with the most VPs wins!", "sharpsignalDocId": 324}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 324 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 324 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90021 of 1914 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:15

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) ROUNDS · ROLL · ASSIGN p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) REVEAL · PHASES I IV V II III p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) MANAGE EMPIRE · WINNING · The player with the most VPs wins! p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Settle p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Settle p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) TIMING · ETIQUETTE · FOR RACE FOR THE GALAXY PLAYERS p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 19 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Individual Power Clarifications p.11 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) p.2 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) MANAGE EMPIRE · WINNING · The player with the most VPs wins! p.8 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) ROUNDS · ROLL · ASSIGN p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Settle p.6 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) REVEAL · PHASES I IV V II III p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS p.12 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Explore · Develop and Settle p.10 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS p.12 no quote on the wire
[2] RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) ROUNDS · ROLL · ASSIGN p.3 no quote on the wire
[3] RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) REVEAL · PHASES I IV V II III p.4 no quote on the wire
[4] RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) MANAGE EMPIRE · WINNING · The player with the most VPs wins! p.8 no quote on the wire
timing split
retrieval 81 ms · first delta 1770 ms · total 5878 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 81 ms · ask 5796 ms · gateway work 5878 ms · total 5878 ms
tokens in (the prompt the answerer read)
3783
tokens out (what the answerer generated)
559
tok/sec
137.4 tok/sec — 559 output tokens in 4.067 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 252), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.