RuleSage cited table rulings
← Roll for the Galaxy

You asked

what can i do on my turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Roll for the Galaxybg-132531-en-1e

I looked through Roll for the Galaxy's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Roll for the Galaxy — Rulebook · p.3 · ROUNDS · ROLL · ASSIGN
Roll for the Galaxy is played in rounds (usually 11-14). Each round consists of 5 steps: Roll Assign Reveal Do Phases - resolve the selected phases in order Manage Empire Each step is done simultaneously by all players. Repeat rounds until one or both game end conditions are met: all initial VP chip
RULEBOOK Roll for the Galaxy — Rulebook · p.12 · FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS
Play is simultaneous (there are no separate player turns). The die placed on the phase strip (to select a phase) is still a worker. Each player may select only one phase. Each Reassigned worker including one assigned by Dictate - goes below the phase strip. All workers perform their tasks sequential
RULEBOOK Roll for the Galaxy — Rulebook · p.4 · REVEAL · PHASES I IV V II III
Each player lifts his screen to reveal his assigned workers, announcing the phase he has selected. Flip the matching phase tile from its ' ' side to its black side. 2-Player Game : roll a spare Home (white) die. If the rolled face is a phase that wasn't selected by either player, flip that phase til
RULEBOOK Roll for the Galaxy — Rulebook · p.7 · Settle
IV Each producer creates a good ( ) on a non-gray world ( ) in the player's tableau. The producer die ( ) becomes the good; put it on the world. Any producer die (of any color) can become a good on any non-gray world. Matching a good's color with the world's color matters only if the good will be Co
RULEBOOK Roll for the Galaxy — Rulebook · p.6 · Settle
Put each settler , one at a time, on the top-most tile in the world construction zone ( ) stack. Once the number of settlers equals the top-most world's cost (the number in the ), the world is complete . Move its tile to the tableau and put the settlers who completed it in the Citizenry. Use any rem
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 1704 ms · total 1794 ms
single-flight (PR-5)
queued 0 ms · generation 1794 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048652, "snippet": "Roll for the Galaxy is played in rounds (usually 11-14). Each round consists of 5 steps: Roll Assign Reveal Do Phases - resolve the selected phases in order Manage Empire Each step is done simultaneously by all players. Repeat rounds until one or both game end conditions are met: all initial VP chip", "headingPath": "ROUNDS · ROLL · ASSIGN", "sharpsignalDocId": 324}, {"page": 12, "score": 0.046642, "snippet": "Play is simultaneous (there are no separate player turns). The die placed on the phase strip (to select a phase) is still a worker. Each player may select only one phase. Each Reassigned worker including one assigned by Dictate - goes below the phase strip. All workers perform their tasks sequential", "headingPath": "FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS", "sharpsignalDocId": 324}, {"page": 4, "score": 0.032787, "snippet": "Each player lifts his screen to reveal his assigned workers, announcing the phase he has selected. Flip the matching phase tile from its ' ' side to its black side. 2-Player Game : roll a spare Home (white) die. If the rolled face is a phase that wasn't selected by either player, flip that phase til", "headingPath": "REVEAL · PHASES I IV V II III", "sharpsignalDocId": 324}, {"page": 7, "score": 0.031746, "snippet": "IV Each producer creates a good ( ) on a non-gray world ( ) in the player's tableau. The producer die ( ) becomes the good; put it on the world. Any producer die (of any color) can become a good on any non-gray world. Matching a good's color with the world's color matters only if the good will be Co", "headingPath": "Settle", "sharpsignalDocId": 324}, {"page": 6, "score": 0.03125, "snippet": "Put each settler , one at a time, on the top-most tile in the world construction zone ( ) stack. Once the number of settlers equals the top-most world's cost (the number in the ), the world is complete . Move its tile to the tableau and put the settlers who completed it in the Citizenry. Use any rem", "headingPath": "Settle", "sharpsignalDocId": 324}, {"page": 11, "score": 0.030622, "snippet": "Advanced Logistics: Use this power as many times as you wish during Explore, but not after a tile draw by Alien Research Team . When doing Explore with strict timing, you may only use this power during your turn to Explore. Alien Archaeology: See the Alien explorer and symbols questions in the Devel", "headingPath": "Individual Power Clarifications", "sharpsignalDocId": 324}, {"page": 6, "score": 0.030303, "snippet": "Put each developer, one at a time, on the top-most tile in the development construction zone ( ) stack. Once the number of developers equals the top-most development's cost (the number in the ), the development is complete . Move its tile to the tableau and put the developers who completed it in the", "headingPath": "Develop", "sharpsignalDocId": 324}, {"page": 9, "score": 0.029851, "snippet": "Most play can and should be done simultaneously. However, there are a few cases where player order can matter, such as: when a player might build to 12 or more tile squares (triggering game end), or when the VP chip pool might be exhausted (triggering game end). When a need for strict timing occurs,", "headingPath": "TIMING · ETIQUETTE · FOR RACE FOR THE GALAXY PLAYERS", "sharpsignalDocId": 324}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 324 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 324 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 12, 2026 17:15

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) ROUNDS · ROLL · ASSIGN p.3 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS p.12 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) REVEAL · PHASES I IV V II III p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Settle p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Settle p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Individual Power Clarifications p.11 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Develop p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) TIMING · ETIQUETTE · FOR RACE FOR THE GALAXY PLAYERS p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 19 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Individual Power Clarifications p.11 #6 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Produce and Ship IV V · Manage Empire p.10 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS p.12 #2 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) MANAGE EMPIRE · WINNING · The player with the most VPs wins! p.8 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) p.5 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) FINE POINTS · Setup · Assign p.10 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Immediate Effects · Development Powers p.11 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) Explore · Develop and Settle p.10 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 88 ms · first delta 1686 ms · total 1794 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 1704 ms · gateway work 1794 ms · total 1794 ms
tokens in (the prompt the answerer read)
3276
tokens out (what the answerer generated)
9
tok/sec
157.9 tok/sec — 9 output tokens in 0.057 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 252), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.