You asked
When does the game end?
Answered counted as answeredAsked with: Trickerion: Legends of Illusionbg-163068-en-1e
The game ends at the end of the seventh turn.[1] If playing without the Dark Alley, the game ends at the end of the fifth turn.[1] After final scoring is concluded, the game ends and the player with the most Fame points wins.[1] In the event of a tie, the player who is ahead in the Initiative Order wins.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 74 ms · ask 3052 ms · total 3127 ms
- single-flight (PR-5)
- queued 0 ms · generation 3127 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 20, "score": 0.04918, "snippet": "The game ends at the end of the seventh turn. At this point, final scoring occurs, where players can collect further Fame points based on the assets they acquired throughout the game. If playing without the Dark Alley, the game ends at the end of the fifth turn. 1 Fame for each unspent Trickerion Sh", "headingPath": "GAME END · E X A M P L E · I M P O R TA N T:", "sharpsignalDocId": 301}, {"page": 19, "score": 0.046751, "snippet": "The 'End Turn' phase consists of eight quick sub-phases to wrap up the turn and prepare for the new one. Pay Wages: » Each player pays 1 Coin for each of their non-Idle Apprentices (except for the one on the Assistant's Board Extension). » Each player pays 2 Coins for each of their non-Idle Speciali", "headingPath": "END TURN PHASE", "sharpsignalDocId": 301}, {"page": 2, "score": 0.046671, "snippet": "Decades ago, it used to be a bustling city, the Capitol of Illusion, but now only the shadow of its former glory remains. The golden age ended the day that Dahlgaard the Magnificent, the city's selfless benefactor and the greatest illusionist in history, mysteriously vanished at the finale of his ul", "headingPath": "I N T R O D U C T I O N · GOAL OF THE GAME", "sharpsignalDocId": 301}, {"page": 12, "score": 0.046402, "snippet": "This is done simultaneously by all players until everyone has either placed a face-down Assignment card below all of their Characters, or chooses not to place any more. Characters with no Assignment cards below them cannot be placed during the 'Place Characters' phase and will automatically be Idle ", "headingPath": "ASSIGNMENT PHASE · PL ACE CHARACTERS PHASE · I D L E C H A R A C T E R S · T H E A C T I O N P O I N T S Y S T E M", "sharpsignalDocId": 301}, {"page": 5, "score": 0.046154, "snippet": "The Player Game Board is the Magician's headquarters. This is where the Assignment cards are placed during the 'Assignment' phase and where the player's Components and Tricks are kept. It also serves as the Workshop Location. The Player Game Board can be extended to the right by hiring Specialists. ", "headingPath": "PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS", "sharpsignalDocId": 301}, {"page": 7, "score": 0.030622, "snippet": "1. Trick card Performance card Permanent Assignment card Special Assignment card Generic Character disk Magician disk Assistant disk Engineer disk Manager disk Apprentice disk Die Component Basic Component Advanced Component Superior Component Trick marker Fame Coin Shard Action Point Fame Threshold", "headingPath": "CARDS · CHARACTERS · OTHER GAME ELEMENTS · YIELDS · OTHER SYMBOLS", "sharpsignalDocId": 301}, {"page": 10, "score": 0.030303, "snippet": "STARTING FAME POINTS AND INITIATIVE ORDER After having completed the Player Setup, place a wooden Player marker in each of the players’ colors on the Initiative Order circles (left edge of the Main Game Board) in a random order. This will be the Initiative Order in the first turn. In the subsequent ", "headingPath": "", "sharpsignalDocId": 301}, {"page": 13, "score": 0.029851, "snippet": "In the Dark Alley, players can acquire Special Assignment cards for each of the other four Locations. When drawn, these cards are added to the player's hand of Assignment cards and are used during the subsequent 'Assignment' phases just like the Permanent ones. (They are placed below Characters, whi", "headingPath": "SPECIAL ASSIGNMENT CARDS", "sharpsignalDocId": 301}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 20, "quote": null, "headingPath": "GAME END · E X A M P L E · I M P O R TA N T:", "sharpsignalDocId": 301}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 301 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 301 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92400 of 250 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 17:17
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | END TURN PHASE | p.19 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | I N T R O D U C T I O N · GOAL OF THE GAME | p.2 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | ASSIGNMENT PHASE · PL ACE CHARACTERS PHASE · I D L E C H A R A C T E R S · T H E A C T I O N P O I N T S Y S T E M | p.12 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS | p.5 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | CARDS · CHARACTERS · OTHER GAME ELEMENTS · YIELDS · OTHER SYMBOLS | p.7 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | END TURN PHASE | p.19 | #2 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | E X A M P L E B · CHARACTERS · ONE CHOSEN SPECIALIST · T R I C K & S Y M B O L M A R K E R S · OTHER GAME ELEMENTS · YIELDS · … | p.28 | #9 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · … | p.11 | #15 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS | p.5 | #5 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | I N T R O D U C T I O N · GOAL OF THE GAME | p.2 | #3 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | CARDS · CHARACTERS · OTHER GAME ELEMENTS · YIELDS · OTHER SYMBOLS | p.7 | #6 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 74 ms · first delta 2521 ms · total 3127 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 74 ms · ask 3052 ms · gateway work 3127 ms · total 3127 ms
- tokens in (the prompt the answerer read)
- 3535
- tokens out (what the answerer generated)
- 75
- tok/sec
- 139.4 tok/sec — 75 output tokens in 0.538 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 229), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.