You asked
How do the Classrooms work?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Trickerion: Legends of Illusionbg-163068-en-1e
I looked through Trickerion: Legends of Illusion's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
Tricks on the Engineer's Trick slot receive 1 additional Trick marker when Prepared. The following Actions become available when the respective Specialist is hired. They can be taken by any Character, not only the Specialist. Remember: The Specialists' Trick/Component/Apprentice slots are better tha
This will usually help them decide quicker. FORTUNE TELLING (1 ) : The player may move each Pending Prophecy one slot in a clockwise direction. Players can use the Downtown to add new Tricks to their repertoire by visiting the great Dahlgaard in his Residence, expand their team by hiring Characters
This is done simultaneously by all players until everyone has either placed a face-down Assignment card below all of their Characters, or chooses not to place any more. Characters with no Assignment cards below them cannot be placed during the 'Place Characters' phase and will automatically be Idle
The Player Game Board is the Magician's headquarters. This is where the Assignment cards are placed during the 'Assignment' phase and where the player's Components and Tricks are kept. It also serves as the Workshop Location. The Player Game Board can be extended to the right by hiring Specialists.
You DO NOT have to meet a Trick's Component requirements to learn it. You may return Tricks you no longer need to the Dahlgaard Residence decks at any time. If you do, return all of its Trick markers to your supply (including the ones on the Performance cards).
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 74 ms · ask 2866 ms · total 2941 ms
- single-flight (PR-5)
- queued 0 ms · generation 2941 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 16, "score": 0.032787, "snippet": "Tricks on the Engineer's Trick slot receive 1 additional Trick marker when Prepared. The following Actions become available when the respective Specialist is hired. They can be taken by any Character, not only the Specialist. Remember: The Specialists' Trick/Component/Apprentice slots are better tha", "headingPath": "I M P O R TA N T", "sharpsignalDocId": 301}, {"page": 13, "score": 0.032258, "snippet": "This will usually help them decide quicker. FORTUNE TELLING (1 ) : The player may move each Pending Prophecy one slot in a clockwise direction. Players can use the Downtown to add new Tricks to their repertoire by visiting the great Dahlgaard in his Residence, expand their team by hiring Characters ", "headingPath": "SPECIAL ASSIGNMENT CARDS", "sharpsignalDocId": 301}, {"page": 12, "score": 0.031746, "snippet": "This is done simultaneously by all players until everyone has either placed a face-down Assignment card below all of their Characters, or chooses not to place any more. Characters with no Assignment cards below them cannot be placed during the 'Place Characters' phase and will automatically be Idle ", "headingPath": "ASSIGNMENT PHASE · PL ACE CHARACTERS PHASE · I D L E C H A R A C T E R S · T H E A C T I O N P O I N T S Y S T E M", "sharpsignalDocId": 301}, {"page": 5, "score": 0.03125, "snippet": "The Player Game Board is the Magician's headquarters. This is where the Assignment cards are placed during the 'Assignment' phase and where the player's Components and Tricks are kept. It also serves as the Workshop Location. The Player Game Board can be extended to the right by hiring Specialists. ", "headingPath": "PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS", "sharpsignalDocId": 301}, {"page": 13, "score": 0.030769, "snippet": "You DO NOT have to meet a Trick's Component requirements to learn it. You may return Tricks you no longer need to the Dahlgaard Residence decks at any time. If you do, return all of its Trick markers to your supply (including the ones on the Performance cards).", "headingPath": "I M P O R TA N T", "sharpsignalDocId": 301}, {"page": 13, "score": 0.030303, "snippet": "In the Dark Alley, players can acquire Special Assignment cards for each of the other four Locations. When drawn, these cards are added to the player's hand of Assignment cards and are used during the subsequent 'Assignment' phases just like the Permanent ones. (They are placed below Characters, whi", "headingPath": "SPECIAL ASSIGNMENT CARDS", "sharpsignalDocId": 301}, {"page": 17, "score": 0.029851, "snippet": "Level 1: 1 Fame or 1 Coin Level 2: 2 Fame or 2 Coins Level 3: 3 Fame or 3 Coins Shard Symbol: 1 additional Shard for each player involved RESCHEDULE (1 ) : Y ou may move one of your Trick markers from a Performance card to a free slot on the same or any other Performance card. Rules of Trick marker ", "headingPath": "BONUS FOR LINKING TRICKS", "sharpsignalDocId": 301}, {"page": 6, "score": 0.029412, "snippet": "Each player has four sets of Trick markers with different symbols. Trick markers of a specific symbol always belong to and identify a Trick card. A Symbol marker belongs to each set of Trick markers and is placed on the Trick card when it is learned, thereby assigning the chosen Symbol to the Trick.", "headingPath": "T R I C K A N D S Y M B O L M A R K E R S · PERFORMANCE CARDS · COINS · T R I C K E R I O N S H A R D S · T R I C K E R I O N S T O N E T O K E N · MAGICIAN WORKBOOK", "sharpsignalDocId": 301}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 301 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 301 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 12, 2026 17:17
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | I M P O R TA N T | p.16 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | ASSIGNMENT PHASE · PL ACE CHARACTERS PHASE · I D L E C H A R A C T E R S · T H E A C T I O N P O I N T S Y S T E M | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | I M P O R TA N T | p.13 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 261 |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | BONUS FOR LINKING TRICKS | p.17 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | T R I C K A N D S Y M B O L M A R K E R S · PERFORMANCE CARDS · COINS · T R I C K E R I O N S H A R D S · T R I C K E R I O N S T O N E T O K E N · MAGICIAN WORKBOOK | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | #2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PROPHECIES | p.6 | #29 | 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · … | p.21 | #22 | 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | END TURN PHASE | p.19 | #26 | 0.011628 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PERFORMANCE CARDS · P L A Y E R S E T U P · PLAYER GAME BOARD · ASSIGNMENT CARDS POSTER · ONE CHOSEN SPECIALIST · T R I C K & S Y M B O L M A R K E R S | p.9 | #24 | 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GENERAL SETUP | p.8 | #28 | 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 74 ms · first delta 2801 ms · total 2941 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 74 ms · ask 2866 ms · gateway work 2941 ms · total 2941 ms
- tokens in (the prompt the answerer read)
- 3770
- tokens out (what the answerer generated)
- 9
- tok/sec
- 142.9 tok/sec — 9 output tokens in 0.063 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 229), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.