RuleSage cited table rulings
← Agricola (Revised Edition)

You asked

What kind of game is this?

Answered counted as answered

Asked with: Agricola (Revised Edition)bg-200680-en-1e

Agricola is a game played over 14 rounds.[1] In each round, players take turns in clockwise order placing exactly one person on an action space until all players have placed all of their people.[1] The goal is to gather food for your family and develop your farmyard board to be worth as many points as possible.[1] The player whose farm is worth the most points at the end of the game wins.[2][3]

[1] RULEBOOK Agricola — Rulebook · p.4 · Suggestion Tiles · General Overview · What Happens on Your Farmyard Board
[2] RULEBOOK Agricola — Rulebook · p.5 · Have a First Look at the Scoring Sheet · Improvements and Occupations
[3] RULEBOOK Agricola — Rulebook · p.12 · Starting Player · Game End and Winner · Details on Scoring · Number of Components
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 2280 ms · total 2364 ms
single-flight (PR-5)
queued 0 ms · generation 2364 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.032787, "snippet": "This prerequisite requires you have at least 2 occupations in front of you. Board Market Stall You immediately get 1 vegetable. (Effectively, you are exchanging 1 for 1 vegetable.) you get an additional Basically, the 'Market Stand' lets you exchange 1 grain for 1 vegetable. sheep. You immediately g", "headingPath": "Occupations", "sharpsignalDocId": 131}, {"page": 12, "score": 0.032258, "snippet": "As the solo player, you start the game with 0 food. You play one turn after another, according to the 2-player game rules with the following exceptions: your adult people require 3 food in the feeding phases (newborns still only require 1 food). Only 2 wood instead of 3 are placed on the 'Forest' ac", "headingPath": "Solo Game", "sharpsignalDocId": 131}, {"page": 4, "score": 0.031746, "snippet": "Each room has space for one person. The reason why there are five people in this house is that, towards the end of the game, lack of space does not matter anymore. Initially composed of wood rooms, this house can now shine with stone rooms-after being renovated twice: luxury like this is worth a lot", "headingPath": "Suggestion Tiles · General Overview · What Happens on Your Farmyard Board", "sharpsignalDocId": 131}, {"page": 12, "score": 0.03125, "snippet": "The starting player does not change automatically from round to round. To become the starting player, you must use the 'Meeting Place' action space. (If no player uses it, the starting player token remains with its current holder.) The game ends at the end of the 14th round, after the final harvest.", "headingPath": "Starting Player · Game End and Winner · Details on Scoring · Number of Components", "sharpsignalDocId": 131}, {"page": 2, "score": 0.030769, "snippet": "18 white sheep 15 black wild boar 13 brown cattle 30 brown 'wood' building resource tokens 24 auburn 'clay' building resource tokens 14 white 'reed' building resource tokens 16 black 'stone' building resource tokens 4 large farmyard boards (one for each player) 1 large game board 1 supply board for ", "headingPath": "Wooden components · Components · Game boards · Tiles · 120 cards · As well as · …", "sharpsignalDocId": 131}, {"page": 6, "score": 0.030303, "snippet": "On page 6 of the appendix, you can find a detailed explanation of all the permanent action spaces. In this rule book, we focus on the effects of action spaces, explaining them in context. Once all people are placed, return them home to their rooms. Some rounds end with a harvest, in which you harves", "headingPath": "3. Returning Home Phase · 4. Harvest", "sharpsignalDocId": 131}, {"page": 3, "score": 0.029851, "snippet": "Place the stack of clay/stone room tiles next to the game board. Divide the stack of wood room tiles in two, placing one half with the wood rooms facing up and the other with the field tiles facing up. Place the game board in the middle of the play area. Depending on the number of players, take the ", "headingPath": "Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · …", "sharpsignalDocId": 131}, {"page": 6, "score": 0.029412, "snippet": "ge 2 Here, you can only build an improvement after you renovate. Each of the 14 rounds goes through four phases , which are played one after another. The work phase is when you place your people on action spaces to take actions. Each round starts with some preparations. Most action spaces are pre-pr", "headingPath": "Improvements and Occupations · Course of Play · 1. Preparation Phase · 2. Work Phase · Details on the Work Phase House Redevelopment", "sharpsignalDocId": 131}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Suggestion Tiles · General Overview · What Happens on Your Farmyard Board", "sharpsignalDocId": 131}, {"page": 5, "quote": null, "headingPath": "Have a First Look at the Scoring Sheet · Improvements and Occupations", "sharpsignalDocId": 131}, {"page": 12, "quote": null, "headingPath": "Starting Player · Game End and Winner · Details on Scoring · Number of Components", "sharpsignalDocId": 131}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 131 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 131 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93252 of 326 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:44

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Agricola — Rulebook (corpus doc 131) Occupations p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Agricola — Rulebook (corpus doc 131) Solo Game p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Agricola — Rulebook (corpus doc 131) Suggestion Tiles · General Overview · What Happens on Your Farmyard Board p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Agricola — Rulebook (corpus doc 131) Starting Player · Game End and Winner · Details on Scoring · Number of Components p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Agricola — Rulebook (corpus doc 131) Wooden components · Components · Game boards · Tiles · 120 cards · As well as · … p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Agricola — Rulebook (corpus doc 131) 3. Returning Home Phase · 4. Harvest p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Agricola — Rulebook (corpus doc 131) Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · … p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Agricola — Rulebook (corpus doc 131) Improvements and Occupations · Course of Play · 1. Preparation Phase · 2. Work Phase · Details on the Work Phase House Redevelopment p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Agricola — Rulebook (corpus doc 131) Solo Game p.12 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Agricola — Rulebook (corpus doc 131) Have a First Look at the Scoring Sheet · Improvements and Occupations p.5 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Agricola — Rulebook (corpus doc 131) Starting Player · Game End and Winner · Details on Scoring · Number of Components p.12 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Agricola — Rulebook (corpus doc 131) Cultivation · Details on Cultivation · Harvest · Feeding Phase p.9 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Agricola — Rulebook (corpus doc 131) Wooden components · Components · Game boards · Tiles · 120 cards · As well as · … p.2 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Agricola — Rulebook (corpus doc 131) Details on the Feeding Phase · Breeding Phase p.9 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Agricola — Rulebook (corpus doc 131) Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · … p.3 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Agricola — Rulebook (corpus doc 131) Suggestion Tiles · General Overview · What Happens on Your Farmyard Board p.4 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Agricola — Rulebook (corpus doc 131) Suggestion Tiles · General Overview · What Happens on Your Farmyard Board p.4 no quote on the wire
[2] RULEBOOK Agricola — Rulebook (corpus doc 131) Have a First Look at the Scoring Sheet · Improvements and Occupations p.5 no quote on the wire
[3] RULEBOOK Agricola — Rulebook (corpus doc 131) Starting Player · Game End and Winner · Details on Scoring · Number of Components p.12 no quote on the wire
timing split
retrieval 82 ms · first delta 1679 ms · total 2364 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 2280 ms · gateway work 2364 ms · total 2364 ms
tokens in (the prompt the answerer read)
3762
tokens out (what the answerer generated)
94
tok/sec
147.3 tok/sec — 94 output tokens in 0.638 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 53), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.