RuleSage cited table rulings
← A Feast for Odin

You asked

How do I setup the game?

Answered counted as answered

Asked with: A Feast for Odinbg-177736-en-1e

### Multiplayer Setup
**Goods and Tiles**
1. Organize goods tiles in the goods boxes, using small compartments for peas/beans and large ones for flax/grain in the first box; use small compartments for cabbage/fruits and large ones for sheep/cattle in the second box.[1]
2. Store any excess tiles as a reserve in the provided bags.[1]
3. Sort remaining wood, stone, ore, and silver tokens by type and place them ready at hand.[2]
4. Shuffle the eight mountain strips and turn two face up (three strips in a 4-player game).[2]
5. Place the depicted goods on the spaces of the face up mountain strips.[2]
6. Lay out the four exploration boards with their 'Shetland', 'Faroe Islands', 'Iceland', and 'Greenland' sides facing up in that order.[2]
7. Place the 'shed', 'stone house', and 'long house' building tiles in separate stacks on the table.[2]
8. Place the round overview tile on the table and place the white round tracking cube on space 1.[2]
**Cards and Weapons**
1. Sort occupation cards by light or dark brown back to form two stacks.[3]
2. Shuffle the dark brown occupation cards and place them face down in a stack on the table.[3]
3. Shuffle the remaining weapon cards and place them face down in a stack on the table.[3]
**Player Components**
1. Each player takes a home board, deciding whether to use the side for a 7-round (long) or over 6-round (short) game and placing that side face up.[4]
2. In a 4-player game, determine which columns feature imitation at random.[5]
3. Each player chooses a color and takes 12 Vikings of that color.[4]
4. Place a Viking on each numbered space of the 'Banquet Table' track on your home board (7 Vikings in the long game; 6 in the short game) and the rest on the 'Thing Square'.[4]
5. Each player draws one starting card from the stack of light brown occupation cards into their hand, then remove the remaining light brown cards from the game.[3] (Note: You also start with a single light brown occupation card kept hidden in your hand [5]).
6. Each player takes 1 'bow and arrow', 1 'snare', and 1 'spear' weapon card, as well as 1 'mead' goods tile.[3]
### Solo Game Setup
1. Use whichever side of the home board you like.[6]
2. Use a second set of Vikings of a different color.[6]
3. Place 1 Viking (2 in the short game) of the first color (red) on round space 1 at the 'Banquet Table', and another 2 Vikings each on spaces 3, 5, and 7 (the latter only in the long game).[6]
4. Place 2 Vikings of the other color (yellow) each on round spaces 2, 4, and 6.[6]
5. Place 5 Vikings of the first color (red) on the Thing Square, and 5 Vikings (6 in the short game) of the other color (yellow) on the 'waiting space' of your home board.[6]
6. Remove the remaining Viking of the second color from the game (in the short game, remove 1 Viking of the first color instead).[6]
[1] RULEBOOK A Feast for Odin — Rulebook · p.4 · Before Your first Game
[2] RULEBOOK A Feast for Odin — Rulebook · p.6 · Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · …
[3] RULEBOOK A Feast for Odin — Rulebook · p.5 · Before Your first Game · Occupation and Weapon Cards
[4] RULEBOOK A Feast for Odin — Rulebook · p.5 · Your Personal Boards and the Vikings
[5] RULEBOOK A Feast for Odin — Rulebook · p.20 · Exploration · Occupation · Extension Tiles in the 4-Player Game
[6] RULEBOOK A Feast for Odin — Rulebook · p.23 · the solo Game · Course of a Round:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 8077 ms · total 8161 ms
single-flight (PR-5)
queued 0 ms · generation 8161 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 23, "score": 0.048916, "snippet": "In the solo game, use whichever side of the home board you like. You will need a second set of Vikings of a different color. Place 1 Viking (2 Vikings in the short game) of one color (here: red) on round space 1 at the 'Banquet Table', and another 2 Vikings each on spaces 3, 5, and 7 (the latter onl", "headingPath": "the solo Game · Course of a Round:", "sharpsignalDocId": 254}, {"page": 23, "score": 0.047123, "snippet": "Once you are familiar with the solo game, you can skip phase 3. If you would like to know which exploration boards are available in any given round, check the appendix on page 15. It will also tell you how big the reward for exploring a specific board is. Always skip phase 6 . (You have the privileg", "headingPath": "Notes on the Phases of a Round:", "sharpsignalDocId": 254}, {"page": 9, "score": 0.032258, "snippet": "Each players draws a new weapon card and places it face up in their supply. Beginning with the start player and in clockwise order, take one or more Vikings from your Thing Square and place them on exactly one unoccupied action space of the action board. Continue doing so until all players have pass", "headingPath": "Phase 4: Draw a New Weapon · Phase 5: Actions · Phase 6: Determine Start Player", "sharpsignalDocId": 254}, {"page": 5, "score": 0.031746, "snippet": "Each player takes a home board. The home boards are two-sided. One side is for a game lasting 7 rounds (long game) , the other for a game lasting over 6 rounds (short game) . Decide how many rounds you wish to play and place the according side face up. Each player chooses a color and takes the 12 Vi", "headingPath": "Your Personal Boards and the Vikings", "sharpsignalDocId": 254}, {"page": 8, "score": 0.030769, "snippet": "Below the new round number, there is note indicating what you will receive during harvest. Long game: During harvest, you can only get orange goods. Randomly determine who receives the grey start player moose. We will explain the rules for the game with 2 to 4 players first. The solo game rules can ", "headingPath": "Phase 2: Harvest · Course of plaY · Phase 1: A New Viking · The numbers on the tiles mean: · Phase 3: Turn Exploration Boards and Placing Silver", "sharpsignalDocId": 254}, {"page": 20, "score": 0.030679, "snippet": "Orange is the color of exploration. By exploring, you may add exploration boards to your home board to gain additional placement areas. There are four unique exploration boardswhich side faces up depends on the current round (see phase 3 of a round on page 8). When taking an exploration action, plac", "headingPath": "Exploration · Occupation · Extension Tiles in the 4-Player Game", "sharpsignalDocId": 254}, {"page": 9, "score": 0.030303, "snippet": "This game differentiates between income and bonuses. Income is paid in silver (this phase), bonuses are paid in goods (phase 10). During the game, you will place green, blue goods tiles, ore tokens and silver coins on your home board. The smallest uncovered value on the 'income diagonal' indicates t", "headingPath": "Phase 7: Income", "sharpsignalDocId": 254}, {"page": 5, "score": 0.029851, "snippet": "Peddler There is an 'A', 'B' or 'C' at the bottom right of the occupation cards, indicating to which deck each card belongs. We recommend beginners only use cards from deck A, while experienced players use cards from both deck B and C, or just shuffle every deck together. Sort the occupation cards a", "headingPath": "Before Your first Game · Occupation and Weapon Cards", "sharpsignalDocId": 254}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Before Your first Game", "sharpsignalDocId": 254}, {"page": 6, "quote": null, "headingPath": "Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · …", "sharpsignalDocId": 254}, {"page": 5, "quote": null, "headingPath": "Before Your first Game · Occupation and Weapon Cards", "sharpsignalDocId": 254}, {"page": 5, "quote": null, "headingPath": "Your Personal Boards and the Vikings", "sharpsignalDocId": 254}, {"page": 20, "quote": null, "headingPath": "Exploration · Occupation · Extension Tiles in the 4-Player Game", "sharpsignalDocId": 254}, {"page": 23, "quote": null, "headingPath": "the solo Game · Course of a Round:", "sharpsignalDocId": 254}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 254 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 254 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88024 of 2313 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:45

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) the solo Game · Course of a Round: p.23 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Notes on the Phases of a Round: p.23 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Phase 4: Draw a New Weapon · Phase 5: Actions · Phase 6: Determine Start Player p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Your Personal Boards and the Vikings p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Phase 2: Harvest · Course of plaY · Phase 1: A New Viking · The numbers on the tiles mean: · Phase 3: Turn Exploration Boards and Placing Silver p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Exploration · Occupation · Extension Tiles in the 4-Player Game p.20 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Phase 7: Income p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Before Your first Game · Occupation and Weapon Cards p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Before Your first Game p.4 #15 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Notes on the Phases of a Round: p.23 #2 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Exploration · Occupation · Extension Tiles in the 4-Player Game p.20 #6 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Your Personal Boards and the Vikings p.5 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) the solo Game · Course of a Round: p.23 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) end of the Game and sCorinG · Positive Points p.22 #26 0.011628 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Before Your first Game · Occupation and Weapon Cards p.5 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · … p.6 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Before Your first Game p.4 no quote on the wire
[2] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · … p.6 no quote on the wire
[3] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Before Your first Game · Occupation and Weapon Cards p.5 no quote on the wire
[4] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Your Personal Boards and the Vikings p.5 no quote on the wire
[5] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) Exploration · Occupation · Extension Tiles in the 4-Player Game p.20 no quote on the wire
[6] RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) the solo Game · Course of a Round: p.23 no quote on the wire
timing split
retrieval 82 ms · first delta 2676 ms · total 8161 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 8077 ms · gateway work 8161 ms · total 8161 ms
tokens in (the prompt the answerer read)
3506
tokens out (what the answerer generated)
757
tok/sec
139.3 tok/sec — 757 output tokens in 5.435 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 180), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.