RuleSage cited table rulings
← Aeon Trespass: Odyssey

You asked

How do I take my turn?

Answered counted as answered

Asked with: Aeon Trespass: Odysseybg-242705-en-1e

During the Titan Round, you take turns activating your Titans one at a time until each has acted.[1] You may choose the order of these turns to suit the tactical situation.[1]
To take a Titan's turn:
1. At the start of your turn, if you are in a Godform, you must discard one Trespass token from your Godform card.[2]
2. A Titan gets one combat action and one movement action.[1]
3. You may perform these actions in any order, but you must finish one action before performing another.[1]
4. You cannot pause one Titan's turn to take another Titan's turn; you must completely resolve one Titan turn to start another.[1]
5. You can perform as many different free actions as you want during your turn, though each can only be performed once per turn.[3] Free actions can be performed before your combat and movement actions or between them, but not during another action.[3]
6. A Titan's turn ends immediately once it has performed all of its available actions.[1] (Note: Unless you gain additional actions, this leaves no "end of turn" window to use free actions).[3]
7. To track that a Titan has acted, turn its Argonaut card 90 degrees to the right.[1]
[1] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.48 · Titan Turns · Movement action
[2] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.61
[3] RULEBOOK Aeon Trespass: Odyssey — Rulebook · p.55
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 83 ms · ask 6069 ms · total 6153 ms
single-flight (PR-5)
queued 0 ms · generation 6153 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 48, "score": 0.04918, "snippet": "During the Titan Round, you take turns activating your Titans, one at a time, until each Titan has acted. You may take your turns in any order you like to make best of the tactical situation at hand. Just remember, you cannot pause one Titan's turn to take another Titan's turn! In other words, you m", "headingPath": "Titan Turns · Movement action", "sharpsignalDocId": 585}, {"page": 41, "score": 0.046452, "snippet": "The rules above apply to most cases of movement. There are, however, some special movement types that reflect unique or unexpected ways of traversing the battlefield. They still adhere to standard Primordial Movement rules, but in case of a conflict, the rules below take precedence: Move X: Perform ", "headingPath": "Primordial movement types · Primordial Facing · Primordial Turning · The Primordial doesn't turn:", "sharpsignalDocId": 585}, {"page": 14, "score": 0.032258, "snippet": "Think of the Voyage Phase as an all-encompassing sea: sometimes, during your journeys, you'll stumble on an island of the Adventure Phase or Battle Phase. But most of the time, you'll be sailing through the endless expanse of the Voyage Phase. For that reason, this section includes the rules for all", "headingPath": "Voyage Phase · 1. Movement Step · Tile Sectors", "sharpsignalDocId": 585}, {"page": 13, "score": 0.03125, "snippet": "The game sequence of Aeon Trespass: Odyssey is very fluid. A technological breakthrough may lead into an adventure, and an adventure (especially a Main Story one) may lead straight into battle! For this reason, the Campaign Round is divided into steps which may then lead into one of the three major ", "headingPath": "{roundS,*StepS,*pHaSeS}", "sharpsignalDocId": 585}, {"page": 13, "score": 0.030769, "snippet": "As already mentioned, Aeon Trespass: Odyssey is played in a series of Campaign Rounds, with each Campaign Round representing one in-game day on the Timeline. Each day you will go through the following nine steps, resolving them from top to bottom. Some of these steps will always require your action ", "headingPath": "Campaign Round Sequence", "sharpsignalDocId": 585}, {"page": 45, "score": 0.030303, "snippet": "So, you survived the Primordial Round? Good for you! Now's the time to fight back! This section covers everything that happens during the Titan Round, including Titan turns, using Argo Abilities, Awakenings and more. First, let's start with the basics: the Titan Sheet and Titan equipment. During Bat", "headingPath": "Titan Round · Titan Sheet", "sharpsignalDocId": 585}, {"page": 55, "score": 0.029851, "snippet": "This means that, as long as you fulfill all of its requirements, you may perform this action in your turn, with - out spending your or . During your turn, you can perform as many different free actions as you want, but each of them can only be performed once per turn. You can perform free actions be", "headingPath": "", "sharpsignalDocId": 585}, {"page": 61, "score": 0.029412, "snippet": "F When you are about to perform an Obol Draw, shuffle the You live: By the power of the Dead Gods… card into the Obol deck. Remove it from the deck when you finish resolving the Obol Draw. In other words, only you get two You live! Obol cards during your Obol Draws! F If you are ever knocked down wh", "headingPath": "", "sharpsignalDocId": 585}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 48, "quote": null, "headingPath": "Titan Turns · Movement action", "sharpsignalDocId": 585}, {"page": 61, "quote": null, "headingPath": "", "sharpsignalDocId": 585}, {"page": 55, "quote": null, "headingPath": "", "sharpsignalDocId": 585}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 585 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 585 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91693 of 951 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 17:45

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Titan Turns · Movement action p.48 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Primordial movement types · Primordial Facing · Primordial Turning · The Primordial doesn't turn: p.41 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Voyage Phase · 1. Movement Step · Tile Sectors p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) {roundS,*StepS,*pHaSeS} p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Campaign Round Sequence p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Titan Round · Titan Sheet p.45 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.55 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.61 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Titan Turns · Movement action p.48 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.61 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Primordial movement types · Primordial Facing · Primordial Turning · The Primordial doesn't turn: p.41 #2 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) ƒ ƒ ƒ ƒ ƒ ƒ ƒ Nymph Summonings p.23 #9 0.027106 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) 6.2 Rolling the Dice · 6.3 Power Re-rolls · 6.4 Using Potentials · 6.5 Resolve The Power Roll p.52 #11 0.02628 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Titan Round · Titan Sheet p.45 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.62 #14 0.024568 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.55 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) Titan Turns · Movement action p.48 no quote on the wire
[2] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.61 no quote on the wire
[3] RULEBOOK Aeon Trespass: Odyssey — Rulebook (corpus doc 585) p.55 no quote on the wire
timing split
retrieval 83 ms · first delta 4051 ms · total 6153 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 83 ms · ask 6069 ms · gateway work 6153 ms · total 6153 ms
tokens in (the prompt the answerer read)
3865
tokens out (what the answerer generated)
281
tok/sec
138.3 tok/sec — 281 output tokens in 2.032 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 516), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.