RuleSage cited table rulings
← Trickerion: Legends of Illusion

You asked

what can i do on my turn?

Answered counted as answered

Asked with: Trickerion: Legends of Illusionbg-163068-en-1e

At the beginning of each turn, the starting player rolls the six Downtown dice.[1] After the roll, players have the chance to use their Poster cards to Advertise once per turn by paying Coins equal to their slot in the Initiative Order (1-4), placing their Poster on the slot above their Player marker, and immediately receiving 2 Fame.[1]
During the 'Assignment' phase, players use their hand of Assignment cards to plan the placement of their Characters in advance for the 'Place Characters' phase by placing an Assignment card face down below a Character disk.[1]
The following actions can be taken in the Theater:
1. SET UP TRICK: A player may move one of their Trick markers from a Trick in the Workshop onto a free slot on a Performance card of their choice.[2]
- The marker's corner corresponding with the Trick's category must be in a Link circle connecting two slots.[2]
- Two Trick markers of the same color AND the same symbol cannot be in the same Performance.[2]
- A player may choose to pile two markers of the same Trick on a Trick slot when setting up a Trick, which counts as one Trick and Link bonuses are paid only once.[3]
- If two of the same Trick category symbols are in the same Link circle after setup, those two Tricks are linked.[2]
Other possible actions or abilities during a turn include:
* Using a special 'Reschedule' Action before the 'Performance' phase without placing any Characters (this allows for receiving Link bonuses if Links are created).[3]
* For 1 Dark Alley Action Point, discarding the Active Prophecy to replace it with a Pending Prophecy and drawing a new one.[3]
* Using one Permanent Assignment card with an effect of an opponent's revealed Special Assignment card of the same Location once per turn.[3]
* Choosing to receive the Yield of an opponent's Trick in the same Performance instead of your own, provided you are the Performer and the opponent's Trick has the same or lower Fame Threshold as yours.[3]
* Paying one Shard before an opponent chooses a card to Perform to choose the card to Perform for that player (the chosen card must have at least one of the opponent's Trick markers on it).[3]
* Quick Ordering, Buying, and Bargaining for items in the Market Row.[4]
[1] RULEBOOK Trickerion: Legends of Illusion — Rulebook · p.11 · COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · …
[2] RULEBOOK Trickerion: Legends of Illusion — Rulebook · p.17 · I M P O R TA N T · RULES OF TRICK MARKER PLACEMENT · T R I C K L I N K S
[3] RULEBOOK Trickerion: Legends of Illusion — Rulebook · p.21 · T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · …
[4] RULEBOOK Trickerion: Legends of Illusion — Rulebook · p.15 · EXAMPLES OF MARKET ROW ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 65 ms · ask 5954 ms · total 6022 ms
single-flight (PR-5)
queued 0 ms · generation 6022 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.048916, "snippet": "The 'End Turn' phase consists of eight quick sub-phases to wrap up the turn and prepare for the new one. Pay Wages: » Each player pays 1 Coin for each of their non-Idle Apprentices (except for the one on the Assistant's Board Extension). » Each player pays 2 Coins for each of their non-Idle Speciali", "headingPath": "END TURN PHASE", "sharpsignalDocId": 301}, {"page": 11, "score": 0.046696, "snippet": "have when they are placed, they immediately take Action(s) at the Location. In a Thursday to Sunday order, each Magician on the Performance slots can Perform ALL Tricks on a chosen Performance card with at least one of their own Trick markers. The owner of each Trick marker receives the respective T", "headingPath": "COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · …", "sharpsignalDocId": 301}, {"page": 21, "score": 0.044343, "snippet": "Once per turn, one of your Apprentices receives an additional Action Point when placed at any Location except for the Theater. For 1 Dark Alley Action Point, you may discard the Active Prophecy, then replace it with any of the Pending Prophecies and draw a new one in its place. Before the 'Performan", "headingPath": "T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · …", "sharpsignalDocId": 301}, {"page": 16, "score": 0.044103, "snippet": "Tricks on the Engineer's Trick slot receive 1 additional Trick marker when Prepared. The following Actions become available when the respective Specialist is hired. They can be taken by any Character, not only the Specialist. Remember: The Specialists' Trick/Component/Apprentice slots are better tha", "headingPath": "I M P O R TA N T", "sharpsignalDocId": 301}, {"page": 13, "score": 0.043794, "snippet": "In the Dark Alley, players can acquire Special Assignment cards for each of the other four Locations. When drawn, these cards are added to the player's hand of Assignment cards and are used during the subsequent 'Assignment' phases just like the Permanent ones. (They are placed below Characters, whi", "headingPath": "SPECIAL ASSIGNMENT CARDS", "sharpsignalDocId": 301}, {"page": 26, "score": 0.04207, "snippet": "The blue, yellow and green players will be performing this turn. Having chosen Thursday, the blue player is the first to choose which card to Perform. He chooses the third one, with two of his own and one red Trick marker on it. He receives the Yields printed on the two Trick cards corresponding to ", "headingPath": "E X A M P L E B : P E R F O R M A N C E P H A S E", "sharpsignalDocId": 301}, {"page": 13, "score": 0.032258, "snippet": "This will usually help them decide quicker. FORTUNE TELLING (1 ) : The player may move each Pending Prophecy one slot in a clockwise direction. Players can use the Downtown to add new Tricks to their repertoire by visiting the great Dahlgaard in his Residence, expand their team by hiring Characters ", "headingPath": "SPECIAL ASSIGNMENT CARDS", "sharpsignalDocId": 301}, {"page": 18, "score": 0.03125, "snippet": "Once all players have placed all of the Characters they wanted, the 'Performance' phase begins. The players with their Magicians on the Performance slots may now take their 'Perform' Actions. The Performances are rewarded with generous amounts of Fame and Coins, and occasionally Trickerion Shards. I", "headingPath": "T H E P E R F O R M A N C E P H A S E · PERFORM · YIELD PAYMENT (EVERYONE) · YIELD MODIFIERS", "sharpsignalDocId": 301}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 11, "quote": null, "headingPath": "COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · …", "sharpsignalDocId": 301}, {"page": 17, "quote": null, "headingPath": "I M P O R TA N T · RULES OF TRICK MARKER PLACEMENT · T R I C K L I N K S", "sharpsignalDocId": 301}, {"page": 21, "quote": null, "headingPath": "T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · …", "sharpsignalDocId": 301}, {"page": 15, "quote": null, "headingPath": "EXAMPLES OF MARKET ROW ACTIONS", "sharpsignalDocId": 301}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 301 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 301 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94182 of 1839 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) END TURN PHASE p.19 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · … p.11 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · … p.21 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) I M P O R TA N T p.16 0.044103 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) SPECIAL ASSIGNMENT CARDS p.13 0.043794 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) E X A M P L E B : P E R F O R M A N C E P H A S E p.26 0.04207 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) SPECIAL ASSIGNMENT CARDS p.13 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) T H E P E R F O R M A N C E P H A S E · PERFORM · YIELD PAYMENT (EVERYONE) · YIELD MODIFIERS p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) PROPHECIES p.6 #10 0.028958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) I M P O R TA N T · RULES OF TRICK MARKER PLACEMENT · T R I C K L I N K S p.17 #22 0.025206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · … p.21 #3 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) EXAMPLES OF MARKET ROW ACTIONS p.15 #27 0.023533 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) GAME END · E X A M P L E · I M P O R TA N T: p.20 #15 0.026905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) E X A M P L E A : C H A R A C T E R A N D T R I C K M A R K E R P L A C E M E N T I N T H E T H E A T E R p.26 #9 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · … p.11 #2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) END TURN PHASE p.19 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) COINS · PERFORMANCE PHASE · END TURN PHASE · ROLL DICE · S E T I N I T I A T I V E O R D E R · I M P O R TA N T · … p.11 no quote on the wire
[2] RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) I M P O R TA N T · RULES OF TRICK MARKER PLACEMENT · T R I C K L I N K S p.17 no quote on the wire
[3] RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) T H E M E C H A N I K E R ( M E C H A N I C A L E N H A N C E M E N T ) : · PRIESTESS OF MYSTICISM (FATE WEAVING): · MASTER OF CHAINS (BREAKING FREE): · T H E G R E A T O P T I C O ( M I M E S I S ) : · T H E R E D L O T U S ( T R I C K S T E A L ) : · YORUBA SPIRITMASTER (SOUL POSSESSION): · … p.21 no quote on the wire
[4] RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) EXAMPLES OF MARKET ROW ACTIONS p.15 no quote on the wire
timing split
retrieval 65 ms · first delta 2609 ms · total 6022 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 65 ms · ask 5954 ms · gateway work 6022 ms · total 6022 ms
tokens in (the prompt the answerer read)
3568
tokens out (what the answerer generated)
501
tok/sec
149.0 tok/sec — 501 output tokens in 3.363 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 229), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.