You asked
When does the game end?
Answered counted as answeredAsked with: Age of Steambg-4098-en-1e
The game ends when the last turn is completed.[1] Specifically, after the 8th complete turn (when the turn marker is on the 4-player end space), the game ends.[2]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 67 ms · ask 2058 ms · total 2126 ms
- single-flight (PR-5)
- queued 0 ms · generation 2126 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048916, "snippet": "The game ends when the last turn is completed. The number of turns played depends upon the number of players and is denoted on the Turn Track. For example, a 5 player game ends at the end of the seventh turn. After final scoring, the player with the most Victory Points WINS the game. Issue Shares De", "headingPath": "ENDING/WINNING THE GAME · SEQUENCE OF PLAY · I. Issue Shares", "sharpsignalDocId": 308}, {"page": 11, "score": 0.048652, "snippet": "This phase happens before the Issue Shares phase. The auction for turn order is no longer used. Instead, randomly determine the first player for the first turn; then turn order on later turns alternates between the two players. The player whose turn it is to go first each round must pay $5. If this ", "headingPath": "Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End", "sharpsignalDocId": 308}, {"page": 10, "score": 0.047371, "snippet": "EXAMPLE: It is the second turn of a three player game and 3 dice are rolled: 3, 3, 4. The top two Goods in column '3', are placed in Kansas City (light City 3). New City 'A' was placed during the Urbanization action in the Indianapolis hex, so it is on the map. New City A is in column 3, so the two ", "headingPath": "IX. Goods Growth · X. Adv ance Turn Marker · Victory Point Computations · ACKNOWLEDGMENTS · Western U.S.", "sharpsignalDocId": 308}, {"page": 11, "score": 0.045002, "snippet": "No Unfinished Track Sections may be built, only Completed Railroad links may be built. Players are still limited to placing three track tiles in their turn. A number on a hex is the cost to place a Simple Track tile on that hex. A track link may be built directly between Düsseldorf/Cologne and Essen", "headingPath": "Building Track · Goods Growth · Acknowledgments · Barbados · Setup · Issue Shares · …", "sharpsignalDocId": 308}, {"page": 4, "score": 0.03125, "snippet": "Slide the disks on the Player Order T rack upward just above the printed circles. Players now bid for the new Player Order beginning with the 1st player. The 1st player may bid $1 or more to stay in the bidding or they may drop out of the bidding by moving their disk to the last position on the trac", "headingPath": "II. Determine Player Order", "sharpsignalDocId": 308}, {"page": 12, "score": 0.030769, "snippet": "Issue Shares Determine Player Order Select Actions Build Track Move Goods Collect Income P a y Expenses Income Reduction Goods Growth Advance Turn Marker | Simple | $2, $3 in River, $4 in Mountains. | | Complex Coexist | $3, $4 in River, $5 in Mountains. | | Complex Crossing | $4, $5 in River, $6 in", "headingPath": "SEQUENCE OF PLAY · Placing Track · Replacing Track · Redirecting Track · COMPLEX CROSSING · COMPLEX COEXIST · …", "sharpsignalDocId": 308}, {"page": 6, "score": 0.030303, "snippet": "Track is owned by the building player and a T rack Ownership disk should be placed on the Completed Railroad Link or Unfinished Track Section built by the player to claim this ownership. If an Unfinished Track Section is not extended by the player by the end of their next Build T rack phase by placi", "headingPath": "Track Ownership", "sharpsignalDocId": 308}, {"page": 9, "score": 0.029412, "snippet": "Players must now pay their expenses. Their expenses are $1 for every share they have issued (shown on the Issued Shares Track) plus $1 for every Link their locomotives can traverse (shown on the Engine Track). Each player must pay expenses with their cash. If they still owe expenses after paying all", "headingPath": "VII. P a y Expenses · IX. Goods Growth", "sharpsignalDocId": 308}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "ENDING/WINNING THE GAME · SEQUENCE OF PLAY · I. Issue Shares", "sharpsignalDocId": 308}, {"page": 11, "quote": null, "headingPath": "Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End", "sharpsignalDocId": 308}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 308 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 308 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88889 of 135 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 18:43
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | ENDING/WINNING THE GAME · SEQUENCE OF PLAY · I. Issue Shares | p.4 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End | p.11 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | IX. Goods Growth · X. Adv ance Turn Marker · Victory Point Computations · ACKNOWLEDGMENTS · Western U.S. | p.10 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Building Track · Goods Growth · Acknowledgments · Barbados · Setup · Issue Shares · … | p.11 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | II. Determine Player Order | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | SEQUENCE OF PLAY · Placing Track · Replacing Track · Redirecting Track · COMPLEX CROSSING · COMPLEX COEXIST · … | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Track Ownership | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | VII. P a y Expenses · IX. Goods Growth | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | ENDING/WINNING THE GAME · SEQUENCE OF PLAY · I. Issue Shares | p.4 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | GAME RULES | p.1 | #17 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Redirection | p.7 | #12 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | GAME PIECES · SETTING UP THE GAME | p.2 | #13 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | V. Move Goods · VI. Collect Income | p.9 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | IX. Goods Growth · X. Adv ance Turn Marker · Victory Point Computations · ACKNOWLEDGMENTS · Western U.S. | p.10 | #3 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Track Ownership | p.6 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End | p.11 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | ENDING/WINNING THE GAME · SEQUENCE OF PLAY · I. Issue Shares | p.4 | no quote on the wire |
| [2] | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 67 ms · first delta 1774 ms · total 2126 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 67 ms · ask 2058 ms · gateway work 2126 ms · total 2126 ms
- tokens in (the prompt the answerer read)
- 2651
- tokens out (what the answerer generated)
- 43
- tok/sec
- 141.9 tok/sec — 43 output tokens in 0.303 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 236), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.