You asked
Do the Volcano factions score Victory points for placing Volcano tiles on the board?
Answered counted as answeredAsked with: Terra Mysticabg-120677-en-1e · Terra Mystica: Fire & Icebg-161317-en-1e
The Volcano Factions never get any Victory points for placing Volcano tiles on the board.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 78 ms · ask 2790 ms · total 2869 ms
- single-flight (PR-5)
- queued 0 ms · generation 2869 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032522, "snippet": "1 Game board (with a variant base game board on the backside) 1 Turn Order board 3 double-sided Faction boards (each side displays a different faction) per faction color (white, orange): 30 Terrain tiles 10 Faction tokens (double-sided) (double-sided) 4 Final Scoring tiles 1 Cloth bag 1 Ice ring 1 S", "headingPath": "COMPONENTS · INTRODUCTION · THE NEW GAME BOARD · THE NEW TERRAIN TYPES · THE NEW FINAL SCORING · The Final Scoring tiles in detail", "sharpsignalDocId": 868}, {"page": 4, "score": 0.032522, "snippet": "Choose a Starting terrain after each other player has chosen a Faction. You may not choose the Home or Starting terrain of another Faction in play (including Ice Maidens , Yetis , Shapeshifters and Riverwalkers ) . The Volcano Factions use the orange playing pieces. When placing your first two Struc", "headingPath": "THE VOLCANO FACTIONS · Stronghold: · ACOLYTES", "sharpsignalDocId": 868}, {"page": 7, "score": 0.032266, "snippet": "At the end of the game, the player with the most Victory points wins the game. The following figure displays the various ways to get Victory points in this game. (Victory points are depicted as brown squares containing a laurel wreath.) While reading this rule book, you can come back to this page ev", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 161}, {"page": 7, "score": 0.031754, "snippet": "(For exam -ple, the Alchemists are particularly good at converting Coins to Victory points.) At the end of the game , Victory points are awarded for the largest connected areas on the Game board (Area scoring) . Improving your Shipping and Terraforming skills not only provides Victory points directl", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 161}, {"page": 18, "score": 0.031025, "snippet": "Each Scoring tile on the Game board represents one round. Their left side indicates how to get additional Victory points during the Action phase. Their right side displays the Cult bonuses awarded at the end of that round (in Phase III) . These bonuses depend on your progress on the Cult tracks (and", "headingPath": "Appendix iii: the scoring tiles", "sharpsignalDocId": 161}, {"page": 19, "score": 0.03055, "snippet": "There are two each of 5 different Town tiles. When founding a Town, choose and take one of the remaining Town tiles and with it mark a building in that Town. Each Town tile immediately provides a one-time bonus. (You may have multiple copies of the same Town tile.) When taking this Town tile, get 9 ", "headingPath": "Appendix v: the town tiles", "sharpsignalDocId": 161}, {"page": 6, "score": 0.03009, "snippet": "The Bonus cards and setup for a 2-player game. The Bonus cards and setup for a 5-player game. The Bonus cards and setup for a 3-player game. Note: Each faction (but one) has two special abilities: one from the beginning of the game on, the other one once its Stronghold has been built. These abilitie", "headingPath": "gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds", "sharpsignalDocId": 161}, {"page": 20, "score": 0.029644, "snippet": "This section provides further details on the 14 factions, their special abilities, and the rewards for building their Stronghold. The factions are sorted by Home terrain. Some factions gain an Action token after building their Stronghold. This token may already be used on the same round. stronghold:", "headingPath": "Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS", "sharpsignalDocId": 161}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "THE VOLCANO FACTIONS · Stronghold: · ACOLYTES", "sharpsignalDocId": 868}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 161 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 161 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.94872 of 78 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 18:45
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | COMPONENTS · INTRODUCTION · THE NEW GAME BOARD · THE NEW TERRAIN TYPES · THE NEW FINAL SCORING · The Final Scoring tiles in detail | p.2 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | THE VOLCANO FACTIONS · Stronghold: · ACOLYTES | p.4 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | GOAL OF THE GAME | p.7 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | GOAL OF THE GAME | p.7 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | Appendix iii: the scoring tiles | p.18 | 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | Appendix v: the town tiles | p.19 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | gAme And cult boArd · CHANGES IN THE MAIN GAME · scoring tiles · bonus cArds | p.6 | 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | Appendix v: the town tiles · Ability: - · WITCHES · ALCHEMISTS · DARKLINGS · HALFLINGS | p.20 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 54 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | THE VOLCANO FACTIONS · Stronghold: · ACOLYTES | p.4 | #2 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | Appendix iii: the scoring tiles | p.18 | #5 | 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | Appendix v: the town tiles | p.19 | #6 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | GOAL OF THE GAME | p.7 | #3 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | detAils · power viA structures | p.12 | #14 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Terra Mystica — Rulebook (corpus doc 161) | 7 - speciAl Actions · 8 - pAssing And new stArting plAyer | p.14 | #10 | 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | COMPONENTS · INTRODUCTION · THE NEW GAME BOARD · THE NEW TERRAIN TYPES · THE NEW FINAL SCORING · The Final Scoring tiles in detail | p.2 | #1 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | Ability: · Stronghold: | p.4 | #11 | 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Terra Mystica: Fire & Ice — Rulebook (corpus doc 868) | THE VOLCANO FACTIONS · Stronghold: · ACOLYTES | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 78 ms · first delta 2651 ms · total 2869 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 78 ms · ask 2790 ms · gateway work 2869 ms · total 2869 ms
- tokens in (the prompt the answerer read)
- 4323
- tokens out (what the answerer generated)
- 20
- tok/sec
- 137.9 tok/sec — 20 output tokens in 0.145 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 83), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.