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With the Exodus expansion for Battlestar Galactica: The – 4 Engineering Skill Cards

Answered counted as answered

Asked with: Battlestar Galactica: The Board Gamebg-37111-en-1e · Battlestar Galactica: The Board Game – Exodus Expansionbg-85905-en-1e

The Exodus expansion for Battlestar Galactica: The includes 4 Engineering Skill Cards.[1]

[1] RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook · p.2 · Expansion Overview · Component List · Component Breakdown
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 84 ms · ask 3837 ms · total 3922 ms
single-flight (PR-5)
queued 0 ms · generation 3922 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032522, "snippet": "Humanity has escaped from the Cylons and renewed its quest for the legendary planet Earth. But their former captors will never relent. For the human race to survive, the mighty Battlestar Galactica must protect the handful of ships carrying humanity on their journey through space. And yet, even if t", "headingPath": "Expansion Overview · Component List · Component Breakdown", "sharpsignalDocId": 877}, {"page": 16, "score": 0.031778, "snippet": "Many Crisis Cards and game board locations require skill checks. Skill checks represent struggles and challenges that require particular skill types to overcome. They are always represented by a difficulty number (listed first) followed by the necessary skill types (colored boxes). All skill checks ", "headingPath": "Skill Checks", "sharpsignalDocId": 354}, {"page": 15, "score": 0.030415, "snippet": "At the start of each player's turn, he draws the number and types of Skill Cards indicated by his skill set (listed on his character sheet). These are always drawn regardless of how many cards are already in his hand. These cards are used to overcome skill checks or to provide players with special a", "headingPath": "Skill Cards · Hand Limit and Discarding", "sharpsignalDocId": 354}, {"page": 13, "score": 0.029958, "snippet": "In Battlestar Galactica , moving ships at faster-than-light (FTL) speed is referred to as 'jumping.' Whenever the fleet jumps, the Admiral draws Destination Cards to determine where the fleet jumps to. To choose the destination, the Admiral performs the following steps: Remove Ships: 1. Remove all s", "headingPath": "Jumping the Fleet · Using Abilities", "sharpsignalDocId": 354}, {"page": 9, "score": 0.029514, "snippet": "Battlestar Galactica: The Board Game is played over a number of game turns. Starting with the first player and proceeding clockwise, players take complete game turns in order until either the human or Cylon players have won the game. Each game turn consists of the following steps, carried out in ord", "headingPath": "Game Turn · Game Turn Detail", "sharpsignalDocId": 354}, {"page": 10, "score": 0.028718, "snippet": "These Crisis Cards feature an image of Galactica and some surrounding ships. When resolving a Cylon attack Crisis Card, simply follow the steps listed on it. Then discard the card unless instructed to keep the card in play. A Cylon Attack Crisis Card These Crisis Cards list a difficulty and one or m", "headingPath": "Cylon Attack Crises · Skill Check Crises", "sharpsignalDocId": 354}, {"page": 11, "score": 0.028139, "snippet": "Any Crisis Card that is not a Cylon attack or skill check is an event. These crises have instructions that must be immediately followed. Some of them provide a decision for the current player, the President, or the Admiral. An Event Crisis Card If there is at least one Cylon ship in play, then the C", "headingPath": "Event Crises · Activate Cylon Ships Step · Prepare for Jump Step · Losing Resources · Core Rules", "sharpsignalDocId": 354}, {"page": 5, "score": 0.027584, "snippet": "Set up the Loyalty deck according to the 'Creating the Loyalty Deck' sidebar on page 6. Set Up Other Cards: 7. Shuffle the Quorum deck, Crisis deck, Super Crisis deck, and Destination deck and then place them next to the game board. Then separate the Skill Cards into five decks by type, as shown on ", "headingPath": "Setup", "sharpsignalDocId": 354}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Expansion Overview · Component List · Component Breakdown", "sharpsignalDocId": 877}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 354 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 354 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92308 of 78 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:53

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Expansion Overview · Component List · Component Breakdown p.2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Skill Checks p.16 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Skill Cards · Hand Limit and Discarding p.15 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Jumping the Fleet · Using Abilities p.13 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Game Turn · Game Turn Detail p.9 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Cylon Attack Crises · Skill Check Crises p.10 0.028718 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Event Crises · Activate Cylon Ships Step · Prepare for Jump Step · Losing Resources · Core Rules p.11 0.028139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Setup p.5 0.027584 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Exodus Expansion Icon · Expansion Setup · How to Use this Expansion p.5 #10 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Character Sheets · Character Tokens and Stands · Piloting Token · Nuke Token · Trauma Tokens · Ally Tokens · … p.3 #17 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Index p.23 #16 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Creating the Loyalty Deck with the Exodus Expansion p.6 #19 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) How to Use Expansion Options · Option 1: Confl icted Loyalties · The Confl icted Loyalties Option Setup · Recommended First Game with Exodus p.10 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Creating the Loyalty Deck with the Exodus Expansion p.6 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Expansion Overview · Component List · Component Breakdown p.2 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Skill Checks p.16 #2 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Battlestar Galactica: The Board Game – Exodus Expansion — Rulebook (corpus doc 877) Expansion Overview · Component List · Component Breakdown p.2 no quote on the wire
timing split
retrieval 84 ms · first delta 3709 ms · total 3922 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 84 ms · ask 3837 ms · gateway work 3922 ms · total 3922 ms
tokens in (the prompt the answerer read)
4170
tokens out (what the answerer generated)
21
tok/sec
151.1 tok/sec — 21 output tokens in 0.139 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 283), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.