You asked
The formidable Battlestar Pegasus has joined the struggle
Answered counted as answeredAsked with: Battlestar Galactica: The Board Gamebg-37111-en-1e · Battlestar Galactica: The Board Game – Pegasus Expansionbg-43539-en-1e
The formidable Battlestar Pegasus has joined the struggle against the Cylon forces that relentlessly pursue humanity.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 70 ms · ask 3543 ms · total 3614 ms
- single-flight (PR-5)
- queued 0 ms · generation 3614 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "The desperate journey continues. The Battlestar Galactica shepherds humanity's last survivors through the stars, searching for a new home. But now, they are no longer alone. The formidable Battlestar Pegasus has joined the struggle against the Cylon forces that relentlessly pursue them. However, the", "headingPath": "Expansion Overview · Component List · Component Breakdown · Pegasus Game board", "sharpsignalDocId": 878}, {"page": 24, "score": 0.031545, "snippet": "Activate Heavy Raiders and Centurions Icon Heavy raiders never attack. They always move towards the nearest space area containing a viper launch icon. If a heavy raider starts its movement in a space with a viper launch icon, the centurions on it board Galactica. A Viper Launch Icon When centurions ", "headingPath": "Activate Heavy Raiders and Centurions · Activate Cylon Basestars · Attacking · Damage, Destruction, and Remove from Game", "sharpsignalDocId": 354}, {"page": 13, "score": 0.030835, "snippet": "In Battlestar Galactica , moving ships at faster-than-light (FTL) speed is referred to as 'jumping.' Whenever the fleet jumps, the Admiral draws Destination Cards to determine where the fleet jumps to. To choose the destination, the Admiral performs the following steps: Remove Ships: 1. Remove all s", "headingPath": "Jumping the Fleet · Using Abilities", "sharpsignalDocId": 354}, {"page": 2, "score": 0.030366, "snippet": "The Cylons were created to make life easier on the Twelve Colonies. And then the day came when the Cylons decided to kill their masters. After a long and bloody struggle, an armistice was declared and the Cylons left for another world to call their own. Forty years later, they returned, and brought ", "headingPath": "Game Overview · Component List", "sharpsignalDocId": 354}, {"page": 9, "score": 0.029911, "snippet": "Battlestar Galactica: The Board Game is played over a number of game turns. Starting with the first player and proceeding clockwise, players take complete game turns in order until either the human or Cylon players have won the game. Each game turn consists of the following steps, carried out in ord", "headingPath": "Game Turn · Game Turn Detail", "sharpsignalDocId": 354}, {"page": 21, "score": 0.029274, "snippet": "This large ship leads and defends the human fleet, and is depicted in the center of the game board. There are many locations on Galactica where characters can take different actions. This ship, smaller than Galactica, is the President's base of operations and is depicted at the top of the game board", "headingPath": "Galactica · Colonial One · Vipers · Raptors · Civilian Ships · Basestars · …", "sharpsignalDocId": 354}, {"page": 16, "score": 0.02885, "snippet": "Many Crisis Cards and game board locations require skill checks. Skill checks represent struggles and challenges that require particular skill types to overcome. They are always represented by a difficulty number (listed first) followed by the necessary skill types (colored boxes). All skill checks ", "headingPath": "Skill Checks", "sharpsignalDocId": 354}, {"page": 5, "score": 0.028439, "snippet": "Follow these steps to prepare to play Battlestar Galactica: The Board Game . Place Game Board: 1. Place the game board at the center of the table. Set the food and fuel dials to '8,' the morale dial to '10,' and the population dial to '12.' Set Up Tokens and Ships: 2. Place the eight vipers and four", "headingPath": "Setup", "sharpsignalDocId": 354}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Expansion Overview · Component List · Component Breakdown · Pegasus Game board", "sharpsignalDocId": 878}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 354 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 354 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.96190 of 105 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 18:53
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Expansion Overview · Component List · Component Breakdown · Pegasus Game board | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Activate Heavy Raiders and Centurions · Activate Cylon Basestars · Attacking · Damage, Destruction, and Remove from Game | p.24 | 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Jumping the Fleet · Using Abilities | p.13 | 0.030835 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Game Overview · Component List | p.2 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Game Turn · Game Turn Detail | p.9 | 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Galactica · Colonial One · Vipers · Raptors · Civilian Ships · Basestars · … | p.21 | 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Skill Checks | p.16 | 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Setup | p.5 | 0.028439 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Expansion Overview · Component List · Component Breakdown · Pegasus Game board | p.2 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Treachery Skill Cards · Destination Cards · New Caprica Objective Card · Plastic Basestars · Pegasus Expansion Icon · Assemble the Basestars | p.5 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Index | p.19 | #18 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | The New Caprica Phase | p.13 | #11 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Secrecy · Revealed Cylon Players' Turns | p.20 | #21 | 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Rules Changes and Clarifi cations · 'Cylon Players' and 'Human Players' | p.7 | #24 | 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Winning the Game | p.17 | #15 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Game Overview · Component List | p.2 | #4 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) | Expansion Overview · Component List · Component Breakdown · Pegasus Game board | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 70 ms · first delta 3383 ms · total 3614 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 70 ms · ask 3543 ms · gateway work 3614 ms · total 3614 ms
- tokens in (the prompt the answerer read)
- 3587
- tokens out (what the answerer generated)
- 23
- tok/sec
- 141.1 tok/sec — 23 output tokens in 0.163 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 283), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.