RuleSage cited table rulings
← Viscounts of the West Kingdom

You asked

In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendour of our

Answered counted as answered

Asked with: Viscounts of the West Kingdombg-296151-en-1e · Viscounts of the West Kingdom: Gates of Goldbg-343468-en-1e

In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendour of our great city.[1]

[1] RULEBOOK Viscounts of the West Kingdom: Gates of Gold — Rulebook · p.2 · introduction · components
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 2547 ms · total 2645 ms
single-flight (PR-5)
queued 0 ms · generation 2645 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032787, "snippet": "In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendour of our great city. While most are traders and labourers eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do", "headingPath": "introduction · components", "sharpsignalDocId": 889}, {"page": 2, "score": 0.032522, "snippet": "Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his a", "headingPath": "introduction · aim of the game", "sharpsignalDocId": 333}, {"page": 11, "score": 0.031754, "snippet": "Silver value for hiring, dismissing and movement Icons Name Card ability Viscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn (beginning with the player with the Start Player Marker), followed by the player on their left (clo", "headingPath": "townsfolk card layout · gameplay overview · 3. Primary Action · See the back of this rulebook for details on what each icon means.", "sharpsignalDocId": 333}, {"page": 5, "score": 0.031258, "snippet": "8 Starting Scheme Cards (Brown Headers) For Solo Play 4 Multiplier Cards 1 AI Reference Card For Solo Play 8 Future Scheme Cards (Black Headers) For Solo Play 30 Debt Cards Front = Unpaid (unflipped) Back = Paid (flipped) 30 Deed Cards Front = Acquired (unflipped) Back = Approved (flipped) All the f", "headingPath": "4 Player Boards", "sharpsignalDocId": 333}, {"page": 13, "score": 0.030777, "snippet": "During this phase, players will be moving their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played. Players can never move fewer spaces than this amount, but may pay Silver to move further (1 Silve", "headingPath": "Phase 2: Movement", "sharpsignalDocId": 333}, {"page": 18, "score": 0.03031, "snippet": "Placing Workers can only be done on the inside path of the Main Board. To fund this action, players may count Noble Icons and Criminal Icons on their Player Board, spend Gold (1 per extra Noble Icon) or spend Silver to dismiss the Townsfolk Card adjacent to their Viscount. When placing Workers, play", "headingPath": "Phase 3: Primary Action", "sharpsignalDocId": 333}, {"page": 10, "score": 0.029857, "snippet": "Another key concept to understand is how Virtue and Corruption impact the game. Players will be gaining both through various actions and effects. Gaining Virtue and Corruption is also the most common way to advance towards gaining Debts and Deeds. Any time players gain Corruption , they must move th", "headingPath": "virtue, corruption & criminals · Once Corruption and Virtue Makers collide, they remain stuck together, and will continue to move together.", "sharpsignalDocId": 333}, {"page": 15, "score": 0.029418, "snippet": "Trade can only be done on the outside path of the Main Board. To fund this action, players may count Merchant Icons and Criminal Icons on their Player Board, spend Silver (1 per extra Merchant Icon) or spend Silver to dismiss the Townsfolk Card adjacent to their Viscount. What they gain in return is", "headingPath": "Phase 3: Primary Action", "sharpsignalDocId": 333}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "introduction · components", "sharpsignalDocId": 889}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 333 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 333 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94175 of 103 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:54

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viscounts of the West Kingdom: Gates of Gold — Rulebook (corpus doc 889) introduction · components p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) introduction · aim of the game p.2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) townsfolk card layout · gameplay overview · 3. Primary Action · See the back of this rulebook for details on what each icon means. p.11 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) 4 Player Boards p.5 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 2: Movement p.13 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.18 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) virtue, corruption & criminals · Once Corruption and Virtue Makers collide, they remain stuck together, and will continue to move together. p.10 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.15 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Viscounts of the West Kingdom: Gates of Gold — Rulebook (corpus doc 889) introduction · components p.2 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) 4 Player Boards p.5 #4 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Viscounts of the West Kingdom: Gates of Gold — Rulebook (corpus doc 889) components p.3 #10 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.15 #8 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.18 #6 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) Phase 3: Primary Action p.20 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) townsfolk card layout · gameplay overview · 3. Primary Action · See the back of this rulebook for details on what each icon means. p.11 #3 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Viscounts of the West Kingdom — Rulebook (corpus doc 333) introduction · aim of the game p.2 #2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viscounts of the West Kingdom: Gates of Gold — Rulebook (corpus doc 889) introduction · components p.2 no quote on the wire
timing split
retrieval 96 ms · first delta 2379 ms · total 2645 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 2547 ms · gateway work 2645 ms · total 2645 ms
tokens in (the prompt the answerer read)
2734
tokens out (what the answerer generated)
31
tok/sec
138.4 tok/sec — 31 output tokens in 0.224 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 261), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.