RuleSage cited table rulings
← The Isle of Cats

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The Isle of Cats Kittens + Beasts expansion consists of 3 new expansion modules that can be played in any combination with the standard game, as well as 1 new lesson module.

Answered counted as answered

Asked with: The Isle of Catsbg-281259-en-1e · The Isle of Cats: Kittens + Beastsbg-338020-en-1e

The Isle of Cats Kittens + Beasts expansion consists of 3 new expansion modules that can be played in any combination with the standard game, as well as 1 new lesson module.[1]

[1] RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook · p.3 · MODULES · COMPLEXITY: EASY · BEASTS MODULE COMPLEXITY: MEDIUM · COMPLEXITY: HARD · BEFORE YOUR FIRST GHME · COMBINING MOOULES · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 110 ms · ask 2189 ms · total 2300 ms
single-flight (PR-5)
queued 0 ms · generation 2300 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.031319, "snippet": "City legends have always told of a fabulous island where a race of ancient, wise, fierce and playful cats made their home. Recent scouts from Squall's End have revealed that it is real! But it is threatened by the approaching armies of Vesh Darkhand, who will stop at nothing to destroy the island an", "headingPath": "THE ISLE OF CATS", "sharpsignalDocId": 106}, {"page": 2, "score": 0.030835, "snippet": "You are a citizen of Squall's End and are on a rescue mission to save as many cats as possible before Vesh arrives. You must explore the island, rescue cats, gather ancient treasures and find a way to fit them all onto your boat before returning safely to Squall's End. As you explore the island, you", "headingPath": "GAME PLAY", "sharpsignalDocId": 106}, {"page": 3, "score": 0.029762, "snippet": "30 cat figures 6 of each colour I Vesh's boat 4 player boats 150 discovery cards Io solo lesson cards 85 cats 17 of each colour 25 rare treasures I island board 18 family cards 9 solo advanced lesson cards", "headingPath": "COMPONENTS", "sharpsignalDocId": 106}, {"page": 4, "score": 0.029324, "snippet": "Each player receives: I random boat side up). I permanent basket (green side up). B Randomly decide who goes first. Then, beginning with that person, go around the table and have each player: Choose a colour by taking their favourite cat figure from the supply. Place their chosen cat figure on the i", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 106}, {"page": 4, "score": 0.028718, "snippet": "Island. Place the island in the centre of the play area ( side up); the areas on either side of the island are known as the fields. Vesh's Boat. Place Vesh's boat on space 5 of the day tracker. Common Treasure. Place the common treasure tiles below the island. Use 5 of each tile for I-player. Use 5 ", "headingPath": "GLOBAL SETUP", "sharpsignalDocId": 106}, {"page": 5, "score": 0.028309, "snippet": "The first time you play, you will need to put some of the cat and treasure tiles into the discovery bag. Place the following in the discovery bag: All blue, green, orange, red and purple cat tiles. All rare treasure tiles. Do not put the Oshax tiles or the common treasure tiles in the discovery bag.", "headingPath": "BEFORE YOUR FIRST GAME", "sharpsignalDocId": 106}, {"page": 2, "score": 0.027746, "snippet": "At the end of the game, you will earn points :or: Each cat family you have. A family is 3 or more touching cats of the same colour. Your rare treasures. Any lessons you have completed. You will lose points for: Every visible rat on your boat. Any rooms on your boat that have not been filled. The pla", "headingPath": "HOW TO WIN", "sharpsignalDocId": 106}, {"page": 3, "score": 0.027052, "snippet": "If you prefer watching videos to reading rulebooks, you can find a video explaining how to play this game on our website: www.thecityofkings.com/theisleofcats/ IFISH 5FISH 42 fish tokens 20 x 1 fish and 22 x 5 fish 6 oshax I discovery bag 5 solo colour cards 4 colour cards These can be given to anyo", "headingPath": "HOW TO PLAY VIDEO", "sharpsignalDocId": 106}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "MODULES · COMPLEXITY: EASY · BEASTS MODULE COMPLEXITY: MEDIUM · COMPLEXITY: HARD · BEFORE YOUR FIRST GHME · COMBINING MOOULES · …", "sharpsignalDocId": 890}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 106 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 106 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94483 of 145 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:54

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) THE ISLE OF CATS p.2 0.031319 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) GAME PLAY p.2 0.030835 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) COMPONENTS p.3 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 205
#4 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) PLAYER SETUP p.4 0.029324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) GLOBAL SETUP p.4 0.028718 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) BEFORE YOUR FIRST GAME p.5 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) HOW TO WIN p.2 0.027746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) HOW TO PLAY VIDEO p.3 0.027052 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) MODULES · COMPLEXITY: EASY · BEASTS MODULE COMPLEXITY: MEDIUM · COMPLEXITY: HARD · BEFORE YOUR FIRST GHME · COMBINING MOOULES · … p.3 #9 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) COMPONENTS · HOW TO PLAY VIDEO p.2 #14 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) Clarifications for 'Move up to 3 cats to different fields.' · Clarifications for 'When you next rescue I cat, you may rescue 2 cats instead.' · Clarifications for 'Take 4 tiles from the bag at random and immediately place them in the fields.' · Can I play Kittens + Beasts with more than 4 players? · CREDITS p.14 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) THE ISLE OF CATS p.2 #1 0.031319 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) EXPANSIONS p.4 #22 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) EXAMPLE · SVBAE NT' · GLOBAL SETUP · GAMEPLAY · DAY |: FILL THE FIELDS · DAY |: PHASE 4: RESCUING CATS · … p.6 #13 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) IDENTIFYING KITTENS + BEASTS CARDS · GLOBAL SETUP · GAMEPLAY · PHASE 4: RESCUING CATS p.4 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) SOLO · DIFFICULTY · KITTENS · SCORING · BEASTS p.12 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Isle of Cats: Kittens + Beasts — Rulebook (corpus doc 890) MODULES · COMPLEXITY: EASY · BEASTS MODULE COMPLEXITY: MEDIUM · COMPLEXITY: HARD · BEFORE YOUR FIRST GHME · COMBINING MOOULES · … p.3 no quote on the wire
timing split
retrieval 110 ms · first delta 1969 ms · total 2300 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 110 ms · ask 2189 ms · gateway work 2300 ms · total 2300 ms
tokens in (the prompt the answerer read)
2606
tokens out (what the answerer generated)
40
tok/sec
137.5 tok/sec — 40 output tokens in 0.291 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 36), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.