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You asked

What does this expansion add?

Answered counted as answered

Asked with: Anachronybg-185343-en-1e · Anachrony: Fractures of Timebg-272077-en-1e

This expansion adds:
* **A fifth Path:** The Path of Unity.[1]
* **New Era:** An "Era Zero" that occurs before the normal start of the game, which includes its own Timeline tile and an associated revealed Superproject.[1][2]
* **New Components:**
* 5x Fracture Device miniboards (1 per Path).[3]
* 1x Valley board.[3]
* 5x Fracture Device Upgrade tiles (1 per Path).[3]
* Flux Core tokens.[2]
* Operators.[2]
* New building tiles (including 116-118, 216-218, 316-318, and 416-418).[2]
* Two new Endgame Condition cards.[2]
* **New Gameplay Mechanics/Features:**
* **Fracture technology:** Allows an object to be present at two locations simultaneously; if used on Exosuits, it can double their efficiency.[1]
* **Warp Phase (Era Zero):** A phase performed at the beginning of the game, before the regular round sequence for Era 1, where Warp tiles are placed on the Era Zero tile.[1]
* **Operators:** Denizens of the Valley that can join the Paths to mitigate the dangers of "Blinking".[1]
* **Changes to existing phases/actions:**
* When shifting building stacks, the Technology deck is also shifted in the same way.[1]
* The Preparation Phase now includes a Paradox Phase (which is usually skipped in the first Era).[1]
* A change to the Mine Action where you do not place resources into the right side of the action.[1][2]
[1] RULEBOOK Anachrony: Fractures of Time — Rulebook · p.6 · EXPANSION OVERVIEW · ERA ZERO · 2 1 PREPARATION PHASE CHANGES · PATH OF UNITY
[2] RULEBOOK Anachrony: Fractures of Time — Rulebook · p.4 · MAIN GAME SETUP
[3] RULEBOOK Anachrony: Fractures of Time — Rulebook · p.2 · RULEBOOK · NEW COMPONENTS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 100 ms · ask 6585 ms · total 6687 ms
single-flight (PR-5)
queued 0 ms · generation 6687 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.032002, "snippet": "When using the Starting Asset Draft variant together with the Fractures of Time module, shuffle the four new Asset cards into the deck of base game Asset cards. Then, instead of giving each player the Starting Assets depicted on their Path board, give each player: 2 Scientists (Active) 1 Engineer (A", "headingPath": "STARTING ASSET DRAFT · FRACTURES OF TIME AND OTHER EXPANSIONS · Intermediate combinations:", "sharpsignalDocId": 869}, {"page": 9, "score": 0.031778, "snippet": "A building spot can occasionally be covered by an Anomaly (see 'Paradox phase'). As an Action, a player may place a Worker on an Anomaly and spend either 2 Titanium/ Uranium/Gold plus 2 Water or 1 Neutronium plus 2 Water to seal it. Remove the Anomaly and the Worker immediately and place them back i", "headingPath": "ANOMALIES · Worker specifics · OTHER BUILDINGS AND SUPERPROJECTS", "sharpsignalDocId": 270}, {"page": 5, "score": 0.031281, "snippet": "Anomalies are strange and dangerous faults in the fabric of time that cover building spots but do not count as buildings. Each Anomaly still in place at the end of the game is worth -3 Victory Points. Checking order A player receiving a third Paradox token (by any means) is immediately affected by a", "headingPath": "Anomalies · POWER UP PHASE · Example:", "sharpsignalDocId": 270}, {"page": 15, "score": 0.030886, "snippet": "Fractures of Time + Intrigues of the Council (part of the Future Imperfect Expansion pack) Fractures of Time + Quantum Loops + Hypersync (both are part of the Future Imperfect Expansion pack) Fractures of Time + Pioneers of New Earth (part of the Classic Expansion pack) IMPORTANT: When playing the F", "headingPath": "Expert combinations:", "sharpsignalDocId": 869}, {"page": 10, "score": 0.030798, "snippet": "At the end of the 4th Era, the asteroid impact hits a desolate part of the Earth, initiating a cataclysm that will eventually destroy the Capital. Players only have a few turns to do what they have to and attempt to evacuate parts of the city, securing further influence in deciding humanity's future", "headingPath": "IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME", "sharpsignalDocId": 270}, {"page": 16, "score": 0.030331, "snippet": "Collapsing Capital tile bonuses always apply in addition to the respective standard Action. Reduce the total cost of this Construct Action by one additional T, U or G (of your choice). Reduce the total cost of this Construct Action by one additional N. If you Construct a building (not Superproject) ", "headingPath": "COLLAPSING CAPITAL TILES · Recruit · Research · EVACUATION CONDITIONS · PATH OF HARMONY : · Welfare and Prosperity", "sharpsignalDocId": 270}, {"page": 6, "score": 0.02967, "snippet": "Each player secretly hides 0-2 Warp tiles in their hand (hide the other Warp tiles to maintain secrecy). Reveal them simultaneously and place them on the present Timeline tile (the order is not important). In player order, each Player immediately receives any asset shown on the selected Warp tile(s)", "headingPath": "WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions", "sharpsignalDocId": 270}, {"page": 14, "score": 0.02885, "snippet": "With the Alternate Timeline gameplay variant, players can add another strategic twist to the Warp phase. After setting up the Timeline, turn each Timeline tile to its alternate (crimson-colored) side. Certain Warp slots on this side have bonuses or penalties associated with them. When playing with t", "headingPath": "GAMEPLAY VARIANT - ALTERNATE TIMELINE", "sharpsignalDocId": 270}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "EXPANSION OVERVIEW · ERA ZERO · 2 1 PREPARATION PHASE CHANGES · PATH OF UNITY", "sharpsignalDocId": 869}, {"page": 4, "quote": null, "headingPath": "MAIN GAME SETUP", "sharpsignalDocId": 869}, {"page": 2, "quote": null, "headingPath": "RULEBOOK · NEW COMPONENTS", "sharpsignalDocId": 869}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 270 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 270 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.83438 of 1111 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:55

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) STARTING ASSET DRAFT · FRACTURES OF TIME AND OTHER EXPANSIONS · Intermediate combinations: p.15 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Anachrony — Rulebook (corpus doc 270) ANOMALIES · Worker specifics · OTHER BUILDINGS AND SUPERPROJECTS p.9 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Anachrony — Rulebook (corpus doc 270) Anomalies · POWER UP PHASE · Example: p.5 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) Expert combinations: p.15 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Anachrony — Rulebook (corpus doc 270) IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME p.10 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Anachrony — Rulebook (corpus doc 270) COLLAPSING CAPITAL TILES · Recruit · Research · EVACUATION CONDITIONS · PATH OF HARMONY : · Welfare and Prosperity p.16 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Anachrony — Rulebook (corpus doc 270) WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions p.6 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAMEPLAY VARIANT - ALTERNATE TIMELINE p.14 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) EXPANSION OVERVIEW · ERA ZERO · 2 1 PREPARATION PHASE CHANGES · PATH OF UNITY p.6 #12 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) Expert combinations: p.15 #4 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) RULEBOOK · NEW COMPONENTS p.2 #13 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAMEPLAY VARIANT - ALTERNATE TIMELINE p.14 #8 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Anachrony — Rulebook (corpus doc 270) CHANGES IN SETUP · PARADOX PHASE 2 · POWER UP PHASE 3 · WARP PHASE 4 · ACTION ROUNDS PHASE 5 p.12 #32 0.010989 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations: p.14 #9 0.027425 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) MAIN GAME SETUP p.4 #14 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) STARTING ASSET DRAFT · FRACTURES OF TIME AND OTHER EXPANSIONS · Intermediate combinations: p.15 #1 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) EXPANSION OVERVIEW · ERA ZERO · 2 1 PREPARATION PHASE CHANGES · PATH OF UNITY p.6 no quote on the wire
[2] RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) MAIN GAME SETUP p.4 no quote on the wire
[3] RULEBOOK Anachrony: Fractures of Time — Rulebook (corpus doc 869) RULEBOOK · NEW COMPONENTS p.2 no quote on the wire
timing split
retrieval 100 ms · first delta 3730 ms · total 6687 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 100 ms · ask 6585 ms · gateway work 6687 ms · total 6687 ms
tokens in (the prompt the answerer read)
3934
tokens out (what the answerer generated)
402
tok/sec
139.6 tok/sec — 402 output tokens in 2.880 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 198), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.