RuleSage cited table rulings
← Twilight Imperium: Third Edition

You asked

What does this expansion add?

Answered counted as answered

Asked with: Twilight Imperium: Third Editionbg-12493-en-1e · Twilight Imperium: Third Edition – Shattered Empirebg-22821-en-1e

The SHATTERED EMPIRE expansion adds the following:
**New Gameplay Elements and Rules**
* Four new races.[1]
* Up to eight civilizations can compete for control of the galaxy.[1]
* New planets, spatial anomalies, and technologies (including race-specific technologies).[1]
* New Political Cards and Action Cards.[1]
* New variant Strategy Cards, Public Objectives, and optional rules.[1]
* Two new variant Objective decks that focus more on warfare and conflict.[2]
* The ability to replace original Strategy Cards with new counterparts of the same name (e.g., Technology II or Imperial II).[2]
* New Domain counters for larger galaxies or added variety.[3]
* A new rule regarding retreats: when announcing a retreat, a defender may use a Command Counter from their Strategy Allocation area to activate an adjacent, unactivated system they control (or that is empty), and must retreat to this system at the end of the combat round.[3]
* New technology cards (7 per color) and two full sets of Technology Cards with grey and orange backs for 7- and 8-player games.[4]
* Rules for 7- and 8-player games, including specific setup changes regarding system removal and trade goods for certain players.[4]
**Components**
* 28 New System Tiles.[1]
* 2 New Sets of Plastic Units (including Dreadnoughts, Carriers, Cruisers, Destroyers, War Suns, Ground Forces, Fighters, and Planetary Defense Systems).[1]
* 4 New Race Sheets.[1]
* 64 Command Counters (16 for each of the four new races).[1]
* 88 Control Markers (14 for each of the four new races, plus 2 additional markers for each of the 10 original races).[1]
* 12 Leader Counters (3 for each of the four new races).[1]
* 8 New Variant Strategy Cards.[1]
* 1 Variant Imperial Strategy Card.[1]
* 8 New Trade Contracts Cards.[1]
* 28 New Objective Cards.[1]
* 40 New Action Cards.[1]
* 32 New Political Cards.[1]
* 98 Technology Cards (including 2 new technology decks in grey and orange).[1]
* 14 Race-Specific Technologies Cards.[1]
* 28 New Planet Cards.[1]
* 16 Facility Cards (8 Colonies and 8 Refineries).[1]
* 8 Unit Reference Cards.[1]
* 12 Shock Troop Tokens.[1]
* 12 Space Mine Tokens.[1]
* 2 Mecatol Custodian Tokens.[1]
* 8 Artifact Tokens.[1]
* 1 High Alert token.[1]
* 22 Domain Counters.[1]
* 12 Fighter Supplement Tokens (in 3s).[1]
* 12 Ground Force Tokens (in 3s).[1]
* 12 Trade Goods.[1]
* 2 Wormhole Tokens.[1]
**Replacement Cards**
The expansion includes several replacement cards for the Twilight Imperium 3rd Edition base game, including:
* 6 Advanced Fighters (1 in each color).[5]
* 6 Micro Technology (1 in each color).[5]
* 6 Assault Cannon (1 in each color).[5]
* 4 Direct Hit Cards.[5]
* 1 Ruinous Tariff Card.[5]
* 1 Open the Trade Routes Card.[5]
[1] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook · p.4 · Welcome · Expansion Overview · Components
[2] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook · p.9 · Optional Strategy Card Replacement · Option 3: Variant Objectives · Option 4: Race-Specific Technologies
[3] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook · p.11 · Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters
[4] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook · p.8 · New Technology Cards · The 7- and 8-Player Games · STRATEGY CARDS IN THE 7- AND 8-PLAYER GAMES
[5] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook · p.4 · The Shattered Empire Icon · REPLACEMENT CARDS · TECHNOLOGY CARDS · ACTION CARDS · POLITICAL CARDS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 87 ms · ask 8931 ms · total 9020 ms
single-flight (PR-5)
queued 0 ms · generation 9020 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.032266, "snippet": "Players who prefer games with more abundant resources may wish to use this option. This expansion includes 16 Facility Cards: 8 colonies and 8 refineries. These facilities may be built on any planet outside of a player's Home System at the cost of 1 resource. Facilities add 1 additional resource or ", "headingPath": "Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters", "sharpsignalDocId": 884}, {"page": 9, "score": 0.031545, "snippet": "every player will pick an available Strategy Card before the Action Phase begins. Note that being farther clockwise from the Speaker gives a player an increasingly limited choice of Strategy Cards (i.e., the player to the immediate right of the Speaker will only have three cards to choose from). Aft", "headingPath": "Creating the Galaxy · A BONUS COUNTER · THE ACTION PHASE · The Player Action", "sharpsignalDocId": 351}, {"page": 24, "score": 0.031054, "snippet": "Before the game begins, each player is provided with an identical deck of 24 Technology advances, and each player starts the game with a few 'Starting Technology' advances. When a player has successfully acquired (or received at the start of the game) a Technology advance, he takes the respective Te", "headingPath": "TECHNOLOGY ADVANCES · Players may not give each other Technology advances. · ACQUIRING A TECHNOLOGY ADVANCE", "sharpsignalDocId": 351}, {"page": 19, "score": 0.030579, "snippet": "Unlike every other unit type, players are allowed to build more Fighter and Ground Force units than supplied with the game. To build these additional units, players must use the Fighter or Ground Force Supplement Counters. These counters are neutral, can be used by any player, and are governed by th", "headingPath": "THE FIGHTER AND GROUND FORCE SUPPLEMENT COUNTERS", "sharpsignalDocId": 351}, {"page": 33, "score": 0.028958, "snippet": "The victory point system of TI, as written, rewards players that seek a balance of planning and flexibility. Some players, however, may desire that the victory objectives of TI be more predictable (which was the case in the two previous editions of TI) so that they may form a more stable long term s", "headingPath": "GAME OPTION: AGE OF EMPIRE · GAME OPTION: DISTANT SUNS", "sharpsignalDocId": 351}, {"page": 7, "score": 0.028543, "snippet": "After the galaxy has been created, all players place their \"setup units\" (as indicated by their Race Sheets) on their Home Systems. If a Home System contains several planets, any Space Dock, Ground Forces, and PDS may be placed among them according to the player's wishes. All players then find and p", "headingPath": "REINFORCEMENTS · The Game Round", "sharpsignalDocId": 351}, {"page": 21, "score": 0.028139, "snippet": "Whenever a player receives a Command Counter from his reinforcements, he must immediately place it on his Race Sheet in one of the three following areas: The Strategy Allocation Area The Fleet Supply Area The Command Pool Area These three areas represent three distinctly different vital areas of man", "headingPath": "THE COMMAND COUNTERS · THE FLEET SUPPLY AREA", "sharpsignalDocId": 351}, {"page": 9, "score": 0.027894, "snippet": "Just like the base TWILIGHT IMPERIUM 3rd EDITION game, SHATTERED EMPIRE includes a multitude of optional rules. From variant Strategy Cards to space mines and Shock Troops, there is something for every TI fan. Players should agree upon beforehand which of these options they wish to use. Shattered Em", "headingPath": "New Optional Rules and Variants · Option 1: The Variant Imperial Strategy Card · Option 2: The Variant Strategy Cards", "sharpsignalDocId": 884}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Welcome · Expansion Overview · Components", "sharpsignalDocId": 884}, {"page": 9, "quote": null, "headingPath": "Optional Strategy Card Replacement · Option 3: Variant Objectives · Option 4: Race-Specific Technologies", "sharpsignalDocId": 884}, {"page": 11, "quote": null, "headingPath": "Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters", "sharpsignalDocId": 884}, {"page": 8, "quote": null, "headingPath": "New Technology Cards · The 7- and 8-Player Games · STRATEGY CARDS IN THE 7- AND 8-PLAYER GAMES", "sharpsignalDocId": 884}, {"page": 4, "quote": null, "headingPath": "The Shattered Empire Icon · REPLACEMENT CARDS · TECHNOLOGY CARDS · ACTION CARDS · POLITICAL CARDS", "sharpsignalDocId": 884}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 351 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 351 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84044 of 2275 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters p.11 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) Creating the Galaxy · A BONUS COUNTER · THE ACTION PHASE · The Player Action p.9 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) TECHNOLOGY ADVANCES · Players may not give each other Technology advances. · ACQUIRING A TECHNOLOGY ADVANCE p.24 0.031054 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) THE FIGHTER AND GROUND FORCE SUPPLEMENT COUNTERS p.19 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) GAME OPTION: AGE OF EMPIRE · GAME OPTION: DISTANT SUNS p.33 0.028958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) REINFORCEMENTS · The Game Round p.7 0.028543 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) THE COMMAND COUNTERS · THE FLEET SUPPLY AREA p.21 0.028139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) New Optional Rules and Variants · Option 1: The Variant Imperial Strategy Card · Option 2: The Variant Strategy Cards p.9 0.027894 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters p.11 #1 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Welcome · Expansion Overview · Components p.4 #11 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Option 5: Artifacts · Setting up Artifacts · Playing with Artifacts p.9 #13 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Optional Strategy Card Replacement · Option 3: Variant Objectives · Option 4: Race-Specific Technologies p.9 #21 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Option 15: Simulated Early Turns · 1. CLAIM TERRITORY · 2. BUILD UNITS AND BUY TECHNOLOGY · 3. PLACE UNITS · 4. RECEIVE PLANETS · 5. REVEAL OBJECTIVE p.13 #20 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) New Technology Cards · The 7- and 8-Player Games · STRATEGY CARDS IN THE 7- AND 8-PLAYER GAMES p.8 #15 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) The Shattered Empire Icon · REPLACEMENT CARDS · TECHNOLOGY CARDS · ACTION CARDS · POLITICAL CARDS p.4 #19 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Twilight Imperium: Third Edition — Rulebook (corpus doc 351) Creating the Galaxy · A BONUS COUNTER · THE ACTION PHASE · The Player Action p.9 #2 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Welcome · Expansion Overview · Components p.4 no quote on the wire
[2] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Optional Strategy Card Replacement · Option 3: Variant Objectives · Option 4: Race-Specific Technologies p.9 no quote on the wire
[3] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) Option 9: Facilities · Building Facilities · Option 10: Tactical Retreats · Option 11: New Distant Suns Domain Counters p.11 no quote on the wire
[4] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) New Technology Cards · The 7- and 8-Player Games · STRATEGY CARDS IN THE 7- AND 8-PLAYER GAMES p.8 no quote on the wire
[5] RULEBOOK Twilight Imperium: Third Edition – Shattered Empire — Rulebook (corpus doc 884) The Shattered Empire Icon · REPLACEMENT CARDS · TECHNOLOGY CARDS · ACTION CARDS · POLITICAL CARDS p.4 no quote on the wire
timing split
retrieval 87 ms · first delta 3361 ms · total 9020 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 87 ms · ask 8931 ms · gateway work 9020 ms · total 9020 ms
tokens in (the prompt the answerer read)
3947
tokens out (what the answerer generated)
789
tok/sec
141.2 tok/sec — 789 output tokens in 5.588 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 279), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.