RuleSage cited table rulings
← Cacao

You asked

What does this expansion add?

Answered counted as answered

Asked with: Cacaobg-171499-en-1e · Cacao: Chocolatlbg-191540-en-1e

The Cacao - Chocolat! expansion for 2-4 players contains 4 expansion modules that can be integrated into the basic game of Cacao individually or in any combination.[1] The expansion adds:
* **Map Board:** Includes a map board and 8 map tiles.[1] Players receive 2 map tiles, which can be used to pick 1 jungle tile from the map board instead of the display by returning 1 map tile to the box.[1] Unused map tiles do not provide gold at the end of the game.[1]
* **Watering Module:** Replaces 1 single plantation and 2 double plantations with 3 watering tiles.[2] For each activated worker on an adjacent edge, players move their water carrier anti-clockwise on their village board by 1 water field; if the movement is possible, the player takes 4 cacao fruits from the supply and places them in unoccupied storage spaces.[2]
* **Chocolate Kitchen/Market Module:** Replaces 3 gold mines and 3 markets (with a selling price of 3) with 3 chocolate kitchens and 3 chocolate markets.[2] This adds chocolate bars to the supply; for each activated worker on an adjacent edge, players may turn 1 cacao fruit from their storage into 1 chocolate bar, which is then placed in an unoccupied storage space.[2]
* **Hut Tiles:** Includes 12 double-sided hut tiles with different functions.[3] Players can build one hut per turn by paying the indicated gold cost to the bank.[3] Huts provide advantages during the game or bonuses at the end of the game, and their building costs are added to the player's total gold during scoring.[3]
[1] RULEBOOK Cacao: Chocolatl — Rulebook · p.1 · GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT
[2] RULEBOOK Cacao: Chocolatl — Rulebook · p.2 · GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen
[3] RULEBOOK Cacao: Chocolatl — Rulebook · p.3 · Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 66 ms · ask 3813 ms · total 3880 ms
single-flight (PR-5)
queued 0 ms · generation 3880 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032266, "snippet": "The game proceeds over several rounds, played in clockwise order. The oldest player becomes the starting player and begins. During the course of the game, the players add worker tiles and jungle tiles to the playing area. In general, the following tile-laying rules apply: A worker tile may never be ", "headingPath": "COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces", "sharpsignalDocId": 659}, {"page": 4, "score": 0.031754, "snippet": "Each worker on the newly placed worker tile that is adjacent to a jungle tile is activated. By activating a worker, you may carry out the actions of the adjacent jungle tile. You find a detailed description of the actions of the different jungle tiles on the overview sheet for jungle tiles . The ove", "headingPath": "C) Carry out jungle tile actions · Ending a turn · END OF THE GAME", "sharpsignalDocId": 659}, {"page": 1, "score": 0.031258, "snippet": "1 A game for 2-4 tribal chiefs, 8 years and up GAME MATERIALSGAME MATERIALS 44 worker tiles – backs in player colors 11 each in redred, purplepurple, whitewhite and yellowyellow 4 w ater carriers in wood 4 vil lage boards – ba cks in player colors 1 each in redred, purplepurple, whitewhite and yello", "headingPath": "", "sharpsignalDocId": 659}, {"page": 4, "score": 0.030777, "snippet": "The temples are scored individually, one after another. The players in first and second place obtain gold (see overview sheet for jungle tiles ). To keep things clear, scored temple tiles should be flipped over to their back side. For each sun token that you still own at the end of the game, you get", "headingPath": "SCORING · Example:", "sharpsignalDocId": 659}, {"page": 2, "score": 0.03009, "snippet": "Each player chooses one color. He takes the village board, the water carrier and the worker tiles of that color. He places the village board in front of him and puts the water carrier on the water field with the value '-10' . The worker tiles show a sand-colored area with a hut in the respective pla", "headingPath": "SET UP · WORKER TILES · JUNGLE TILES", "sharpsignalDocId": 659}, {"page": 1, "score": 0.029236, "snippet": "A game for 2-4 tribal chiefs, 8 years and up", "headingPath": "", "sharpsignalDocId": 659}, {"page": 1, "score": 0.016393, "snippet": "An expansion for 2-4 chocolate lovers, 8 years and up Cacao - Chocolat! contains 4 expansion modules that can be integrated into the basic game of Cacao, individually or in any combination. The rules of the basic game apply, with the following changes. imap board _ 8 map tiles Each player gets 2 map", "headingPath": "GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT", "sharpsignalDocId": 893}, {"page": 4, "score": 0.016129, "snippet": "Building costs: 8 gold Function: Whenever you get exactly 4 cacao fruits on one turn during the game, you receive 1 more cacao fruit, provided you have enough space left in your storage. Building costs: 8 gold Function: If you overbuild one of your worker tiles during the game, you don't have to put", "headingPath": "OVERVIEW OF THE HUT FUNCTIONS", "sharpsignalDocId": 893}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT", "sharpsignalDocId": 893}, {"page": 2, "quote": null, "headingPath": "GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen", "sharpsignalDocId": 893}, {"page": 3, "quote": null, "headingPath": "Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · …", "sharpsignalDocId": 893}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 659 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 659 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91515 of 1261 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:58

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cacao — Rulebook (corpus doc 659) COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces p.3 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cacao — Rulebook (corpus doc 659) C) Carry out jungle tile actions · Ending a turn · END OF THE GAME p.4 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cacao — Rulebook (corpus doc 659) SCORING · Example: p.4 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cacao — Rulebook (corpus doc 659) SET UP · WORKER TILES · JUNGLE TILES p.2 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 44
#7 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT p.1 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) OVERVIEW OF THE HUT FUNCTIONS p.4 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT p.1 #7 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Cacao — Rulebook (corpus doc 659) COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces p.3 #1 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Cacao — Rulebook (corpus doc 659) C) Carry out jungle tile actions · Ending a turn · END OF THE GAME p.4 #2 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) Chocolate market ' p.2 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · … p.3 #9 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 #3 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen p.2 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Cacao — Rulebook (corpus doc 659) SCORING · Example: p.4 #4 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT p.1 no quote on the wire
[2] RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen p.2 no quote on the wire
[3] RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · … p.3 no quote on the wire
timing split
retrieval 66 ms · first delta 1419 ms · total 3880 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 66 ms · ask 3813 ms · gateway work 3880 ms · total 3880 ms
tokens in (the prompt the answerer read)
3427
tokens out (what the answerer generated)
359
tok/sec
148.9 tok/sec — 359 output tokens in 2.411 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 592), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.