RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

What does this expansion add?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 3: Trapsbg-158616-en-1e

The provided sources describe several different expansions, each adding different components and modules:
**Expansion 1 adds:**
* A 6th adventurer [1]
* Module 3: Illusion chambers (consisting of 6 illusion chambers, 3 linked chambers, 2 double chambers, 1 treasure chamber, and 1 chalice) [1]
* Module 4: Special chambers [1]
* A new curse card [1]
* A new treasure tile [1]
**Expansion 2 (Quest expansion) adds:**
* Module 5: Quest chambers (including Altar chamber, Task chamber, Ghost chamber, Tree of Life, and Obelisk chamber) [2][3]
* Module 6: Characters (including 1 Ghost, 12 Character cards—2 for each character, 6 Task tiles, and 3 Gem tiles) [2][3]
* Additional quest chambers (chaos chamber, constellation chamber, and snake pit), 6 curse cards (2x mind control, 2x pitfall, 2x magical bond), and 5 Snake tokens [4]
**Expansion 3 adds:**
* Module 7: Trap chambers (consisting of 5 Trap chambers: 2x Cliff, 1x Invocation chamber, 1x Moving platform, 1x Slide trap chamber, and 1x Sacrifice chamber) [5][6]
* Module 8: Time chambers (consisting of 8 Time chambers: 4x Prohibition chamber, 2x Lava chamber, 1x Torch chamber, and 1x Sacrifice chamber) [5][6]
* 2 Sand timers (1x Green/30 seconds, 1x Blue/1 minute) [5][6]
* 2 Time tokens [5][6]
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.12 · Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.16
[3] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.16 · Module 5: Quest chambers · Module 6: Characters
[4] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.28 · QUEENIE: QUEST CHAMBERS · Game components and changes during set-up · Chaos chamber: · Constellation chamber: · Snake pit:
[5] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.22 · Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play
[6] RULEBOOK Escape: The Curse of the Temple – Expansion 3: Traps — Rulebook · p.1 · Module 7: Trap chambers · Module 8: Time chambers
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 72 ms · ask 5052 ms · total 5126 ms
single-flight (PR-5)
queued 0 ms · generation 5126 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.032787, "snippet": "New components This expansion contains 2 new modules: Module 5: Quest chambers Module 6: Characters You may use these modules individually, together, or in any combination with other modules for “Escape”, whether from the basic game, the “Illusions” expansion, or elsewhere. Compose your own adventur", "headingPath": "", "sharpsignalDocId": 775}, {"page": 20, "score": 0.032258, "snippet": "Each player chooses one of the six characters and gains that character's special ability for this game. Each adventurer chooses one character and takes the two corresponding character cards, one of which shows a permanent ability, the other an activatable ability. Each player chooses one of their tw", "headingPath": "Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC", "sharpsignalDocId": 775}, {"page": 12, "score": 0.031746, "snippet": "You must own the 'Escape' basic game to use this expansion. Except for the following modifications, the rules of the basic game remain unchanged. 6 illusion chambers 3 linked chambers 2 double chambers 1 treasure chamber and 1 chalice Remove the 6 chambers showing only one magic gem from the 13 basi", "headingPath": "Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …", "sharpsignalDocId": 775}, {"page": 16, "score": 0.03125, "snippet": "5 Quest chambers 3 Quest markers 1 Ghost Altar chamber 12 Character cards - 2 cards for each character (1x permanent, 1x activatable) Doc Muscleman Discoverer Priest Mechanic Task chamber This expansion contains 2 new modules: Module 6: Characters You may use these modules individually, together, or", "headingPath": "Module 5: Quest chambers · Module 6: Characters", "sharpsignalDocId": 775}, {"page": 15, "score": 0.030769, "snippet": "Place the large torch face-up in your current chamber. This chamber now serves as an additional starting chamber for all players until the end of the next countdown. After the countdown, remove this tile from the game. down. After the countdown, remove this You must own the 'Escape' basic game to us", "headingPath": "Large torch:", "sharpsignalDocId": 775}, {"page": 19, "score": 0.030303, "snippet": "The tree of life is dying, and the adventurers must take steps to heal it. While inside this chamber, one or more players must roll twice as many golden masks as the number of total players. Once the required number of golden masks has been reached, the tree is healed and the players have completed ", "headingPath": "Tree of Life: · Obelisk chamber:", "sharpsignalDocId": 775}, {"page": 14, "score": 0.029851, "snippet": "After you have set aside the starting chamber and exit, mix the remaining chamber tiles face down with the special chamber tiles, making for a larger draw pile that usual. Continue with the basic set-up from this point. To activate magic gems in the linked chambers, players must have discovered at l", "headingPath": "Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:", "sharpsignalDocId": 775}, {"page": 9, "score": 0.029412, "snippet": "Players may agree before the start of the game to increase the number of gems in the gem depot. number of gems in the gem depot. There are two variants: Example: With black masks slowing their progress and hastening their doom, the adventurers take a chance with fate, freeing their black masks from ", "headingPath": "For a more challenging game", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …", "sharpsignalDocId": 775}, {"page": 16, "quote": null, "headingPath": "", "sharpsignalDocId": 775}, {"page": 16, "quote": null, "headingPath": "Module 5: Quest chambers · Module 6: Characters", "sharpsignalDocId": 775}, {"page": 28, "quote": null, "headingPath": "QUEENIE: QUEST CHAMBERS · Game components and changes during set-up · Chaos chamber: · Constellation chamber: · Snake pit:", "sharpsignalDocId": 775}, {"page": 22, "quote": null, "headingPath": "Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play", "sharpsignalDocId": 775}, {"page": 1, "quote": null, "headingPath": "Module 7: Trap chambers · Module 8: Time chambers", "sharpsignalDocId": 894}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.82778 of 1051 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 18:59

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC p.20 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Module 6: Characters p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Large torch: p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 46 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple – Expansion 3: Traps — Rulebook (corpus doc 894) | Changes during set-up Changes during set-up · Changes during game play · Moving platform: p.2 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play p.22 #22 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: QUEST CHAMBERS · Game components and changes during set-up · Chaos chamber: · Constellation chamber: · Snake pit: p.28 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple – Expansion 3: Traps — Rulebook (corpus doc 894) Module 7: Trap chambers · Module 8: Time chambers p.1 #32 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Module 6: Characters p.16 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Large torch: p.15 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 no quote on the wire
[3] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Module 6: Characters p.16 no quote on the wire
[4] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: QUEST CHAMBERS · Game components and changes during set-up · Chaos chamber: · Constellation chamber: · Snake pit: p.28 no quote on the wire
[5] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play p.22 no quote on the wire
[6] RULEBOOK Escape: The Curse of the Temple – Expansion 3: Traps — Rulebook (corpus doc 894) Module 7: Trap chambers · Module 8: Time chambers p.1 no quote on the wire
timing split
retrieval 72 ms · first delta 2305 ms · total 5126 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 72 ms · ask 5052 ms · gateway work 5126 ms · total 5126 ms
tokens in (the prompt the answerer read)
2274
tokens out (what the answerer generated)
397
tok/sec
142.7 tok/sec — 397 output tokens in 2.782 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.