RuleSage cited table rulings
← Cacao

You asked

If my irrigation marker has slid all the way to the worst position, what do I gain when I would normally collect a harvest?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Cacaobg-171499-en-1e · Cacao: Chocolatlbg-191540-en-1e

I looked through Cacao's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Cacao — Rulebook · p.4 · SCORING · Example:
The temples are scored individually, one after another. The players in first and second place obtain gold (see overview sheet for jungle tiles ). To keep things clear, scored temple tiles should be flipped over to their back side. For each sun token that you still own at the end of the game, you get
RULEBOOK Cacao — Rulebook · p.4 · C) Carry out jungle tile actions · Ending a turn · END OF THE GAME
Each worker on the newly placed worker tile that is adjacent to a jungle tile is activated. By activating a worker, you may carry out the actions of the adjacent jungle tile. You find a detailed description of the actions of the different jungle tiles on the overview sheet for jungle tiles . The ove
RULEBOOK Cacao — Rulebook · p.3 · COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces
The game proceeds over several rounds, played in clockwise order. The oldest player becomes the starting player and begins. During the course of the game, the players add worker tiles and jungle tiles to the playing area. In general, the following tile-laying rules apply: A worker tile may never be
RULEBOOK Cacao — Rulebook · p.2 · SET UP · WORKER TILES · JUNGLE TILES
Each player chooses one color. He takes the village board, the water carrier and the worker tiles of that color. He places the village board in front of him and puts the water carrier on the water field with the value '-10' . The worker tiles show a sand-colored area with a hut in the respective pla
RULEBOOK Cacao — Rulebook · p.1
1 A game for 2-4 tribal chiefs, 8 years and up GAME MATERIALSGAME MATERIALS 44 worker tiles – backs in player colors 11 each in redred, purplepurple, whitewhite and yellowyellow 4 w ater carriers in wood 4 vil lage boards – ba cks in player colors 1 each in redred, purplepurple, whitewhite and yello
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 90 ms · ask 1521 ms · total 1612 ms
single-flight (PR-5)
queued 0 ms · generation 1612 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "The temples are scored individually, one after another. The players in first and second place obtain gold (see overview sheet for jungle tiles ). To keep things clear, scored temple tiles should be flipped over to their back side. For each sun token that you still own at the end of the game, you get", "headingPath": "SCORING · Example:", "sharpsignalDocId": 659}, {"page": 4, "score": 0.032258, "snippet": "Each worker on the newly placed worker tile that is adjacent to a jungle tile is activated. By activating a worker, you may carry out the actions of the adjacent jungle tile. You find a detailed description of the actions of the different jungle tiles on the overview sheet for jungle tiles . The ove", "headingPath": "C) Carry out jungle tile actions · Ending a turn · END OF THE GAME", "sharpsignalDocId": 659}, {"page": 3, "score": 0.031498, "snippet": "The game proceeds over several rounds, played in clockwise order. The oldest player becomes the starting player and begins. During the course of the game, the players add worker tiles and jungle tiles to the playing area. In general, the following tile-laying rules apply: A worker tile may never be ", "headingPath": "COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces", "sharpsignalDocId": 659}, {"page": 2, "score": 0.030331, "snippet": "Each player chooses one color. He takes the village board, the water carrier and the worker tiles of that color. He places the village board in front of him and puts the water carrier on the water field with the value '-10' . The worker tiles show a sand-colored area with a hut in the respective pla", "headingPath": "SET UP · WORKER TILES · JUNGLE TILES", "sharpsignalDocId": 659}, {"page": 1, "score": 0.029877, "snippet": "1 A game for 2-4 tribal chiefs, 8 years and up GAME MATERIALSGAME MATERIALS 44 worker tiles – backs in player colors 11 each in redred, purplepurple, whitewhite and yellowyellow 4 w ater carriers in wood 4 vil lage boards – ba cks in player colors 1 each in redred, purplepurple, whitewhite and yello", "headingPath": "", "sharpsignalDocId": 659}, {"page": 1, "score": 0.029236, "snippet": "A game for 2-4 tribal chiefs, 8 years and up", "headingPath": "", "sharpsignalDocId": 659}, {"page": 3, "score": 0.015873, "snippet": "If you have activated more than 1 worker, you may choose for each of the activated workers individually whether you want to sell 1 cacao fruit or 1 chocolate bar. Attention: Leftover chocolate bars don't give you any gold at the end of the game. 12 hut tiles, printed on both sides, with differing fu", "headingPath": "Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · …", "sharpsignalDocId": 893}, {"page": 2, "score": 0.015385, "snippet": "3 jungle tiles watering At the beginning of the game set-up, remove | single plantation and 2 double plantations and replace them with the 3 watering tiles. Put the removed tiles back into the box. Attention: For the two-player game, replace only the two double plantations with 2 watering tiles. Put", "headingPath": "GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen", "sharpsignalDocId": 893}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 659 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 659 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 12, 2026 18:59

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cacao — Rulebook (corpus doc 659) SCORING · Example: p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cacao — Rulebook (corpus doc 659) C) Carry out jungle tile actions · Ending a turn · END OF THE GAME p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cacao — Rulebook (corpus doc 659) COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces p.3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cacao — Rulebook (corpus doc 659) SET UP · WORKER TILES · JUNGLE TILES p.2 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 44
#7 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · … p.3 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) 300
#8 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen p.2 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cacao — Rulebook (corpus doc 659) p.1 #6 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Cacao — Rulebook (corpus doc 659) COURSE OF THE GAME · THE PLAYING AREA · A GAME TURN · A) Place 1 worker tile · B) Fill jungle spaces p.3 #3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME · END OF THE GAME · VARIANT p.1 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Cacao — Rulebook (corpus doc 659) SET UP · WORKER TILES · JUNGLE TILES p.2 #4 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) Chocolate market ' · END OF THE GAME · GAME MATERIALS · SET-UP · COURSE OF THE GAME · VARIANT · … p.3 #7 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Cacao — Rulebook (corpus doc 659) C) Carry out jungle tile actions · Ending a turn · END OF THE GAME p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Cacao: Chocolatl — Rulebook (corpus doc 893) GAME MATERIALS · SET-UP · COURSE OF THE GAME | · Chocolate kitchen p.2 #8 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Cacao — Rulebook (corpus doc 659) SCORING · Example: p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 90 ms · first delta 1503 ms · total 1612 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 90 ms · ask 1521 ms · gateway work 1612 ms · total 1612 ms
tokens in (the prompt the answerer read)
3462
tokens out (what the answerer generated)
9
tok/sec
155.2 tok/sec — 9 output tokens in 0.058 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 592), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.