RuleSage cited table rulings
← Five Tribes: The Djinns of Naqala

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Five Tribes: The Djinns of Naqalabg-157354-en-1e

To set up the game before the first round begins, follow these steps:
1. Mix all 30 Tiles and place them randomly face up to form a 5 x 6 rectangle called the Sultanate.[1]
2. Mix all 90 wooden Meeples in the bag, then grab and drop them in random sets of 3 on each Tile.[1]
3. Place the Bid Order & Turn Order Tracks next to the Sultanate.[1]
4. Take the players' Turn markers and randomly place them on the Bid Order track.[1]
5. Shuffle all Resource cards to form a face down draw pile, then draw the top 9 cards and lay them face up in a row next to the draw pile.[1]
6. Shuffle the Djinns' cards and set them face down in a draw pile, then draw the top 3 and lay them face up next to the draw pile.[1]
7. Place the Palm Trees, Palaces, and all remaining Gold Coins in a bank within easy reach of the players.[1]
[1] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.2 · Settingupthegame
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 92 ms · ask 3040 ms · total 3134 ms
single-flight (PR-5)
queued 0 ms · generation 3134 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "There can never be more than 3 Turn Markers placed on '0's, so if all three '0's are taken, the last player must bid at least 1 (and will get to play first, this turn!). Players take their turn based on the position of their Markers on the Turn Order Track, with the highest value Markers going first", "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 3, "score": 0.032258, "snippet": "The player whose Turn marker is in first position (spot marked '1') on the Bid Order track goes first and announces which spot of the Turn Order Track she wishes to place her Turn Marker on; she immediately pays to the bank the amount of Gold Coins indicated on that spot, and places her Turn Marker ", "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 4, "score": 0.031746, "snippet": "Once his/her turn comes up, each player takes all of the following actions, before letting the next Turn Marker owner play: Take your Turn Marker off the Turn Order Track and place it onto the first empty spot on the Bid Order Track. Note: If you go first, this means you will also bid first for Turn", "headingPath": "2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples", "sharpsignalDocId": 285}, {"page": 2, "score": 0.03125, "snippet": "If this is the first play, punch out all the pieces from the game's punchboards. Rather than discarding the empty frames, insert them under the vacuum tray inside your game box. This will help your tray stay flush with your game's box top, preventing pieces inside from spilling over when storing you", "headingPath": "Settingupthegame", "sharpsignalDocId": 285}, {"page": 7, "score": 0.030769, "snippet": "Once all players have taken turns playing all their Actions, before moving on to the next Bid for Turn Order Phase, the player closest to the piles of Djinns and Resource cards must : Shift any Resource card that may still be face up to the front of the row and draw new ones to make a total of 9 fac", "headingPath": "3. Clean-Up · ✦ Replenish the row of Resource cards: · ✦ Replenish the row of Djinns cards:", "sharpsignalDocId": 285}, {"page": 5, "score": 0.030303, "snippet": "Put these Green Meeples immediately back in the bag and take a matching number of Resource cards from those lined face up, starting at the beginning of the line. Do not replace any of the Resource cards you took yet! (see Clean-Up p. 7).", "headingPath": "Green Merchants Tribe", "sharpsignalDocId": 285}, {"page": 5, "score": 0.029851, "snippet": "Taking all the Meeples from the Small Market tile in hand, the player then drops a green Meeple on the Oasis (1), a blue Meeple on the Big Market (2), a red Meeple on the Sacred Place (3), a yellow Meeple on the Small Market (4), and the last green Meeple on the Oasis (5). This move let the player r", "headingPath": "There are 3 rules you must respect while moving these Meeples:", "sharpsignalDocId": 285}, {"page": 7, "score": 0.029412, "snippet": "For all other symbols, the Tile's Action is NOT compulsory: You can take this action if you wish, provided you are able, and willing, to pay its corresponding cost. Pay 3 Gold Coins and pick one Resource card of your choice from among the first 3 visible (at the start of the line). As always, do not", "headingPath": "VILLAGE · SMALL MARKET · LARGE MARKET · SACRED PLACES · 2.6 Merchandise Sale (Optional)", "sharpsignalDocId": 285}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Settingupthegame", "sharpsignalDocId": 285}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 285 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 285 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90658 of 653 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 20:46

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Settingupthegame p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 3. Clean-Up · ✦ Replenish the row of Resource cards: · ✦ Replenish the row of Djinns cards: p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Green Merchants Tribe p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 237
#7 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) There are 3 rules you must respect while moving these Meeples: p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) VILLAGE · SMALL MARKET · LARGE MARKET · SACRED PLACES · 2.6 Merchandise Sale (Optional) p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples p.4 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Settingupthegame p.2 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) VILLAGE · SMALL MARKET · LARGE MARKET · SACRED PLACES · 2.6 Merchandise Sale (Optional) p.7 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits p.8 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2.3 Tile Control Check · 2.4 Tribes Actions · Yellow Viziers Tribe · White Elders Tribe p.5 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 3. Clean-Up · ✦ Replenish the row of Resource cards: · ✦ Replenish the row of Djinns cards: p.7 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Settingupthegame p.2 no quote on the wire
timing split
retrieval 92 ms · first delta 1598 ms · total 3134 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 92 ms · ask 3040 ms · gateway work 3134 ms · total 3134 ms
tokens in (the prompt the answerer read)
3406
tokens out (what the answerer generated)
224
tok/sec
150.5 tok/sec — 224 output tokens in 1.488 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before the first round

this game registers NO errata cards (edition 214), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.