You asked
What can I do on my turn?
Answered counted as answeredAsked with: Architects of the West Kingdombg-236457-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 72 ms · ask 3717 ms · total 3791 ms
- single-flight (PR-5)
- queued 0 ms · generation 3791 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 17, "score": 0.048412, "snippet": "While the King may at times seem unaware of all that goes on in his kingdom, he will occasionally order checks to make sure all workers are held accountable for their actions. There are 2 ways a Black Market Reset can be triggered: All 3 spaces at the Black Market have Workers placed on them. A Work", "headingPath": "virtue track", "sharpsignalDocId": 303}, {"page": 27, "score": 0.048387, "snippet": "You will always take your turn first, followed by your opponent. Your turns function just as they would in the standard game. Your opponent's turns operate differently. On their turn, reveal the top card from the Schemes Draw Pile. Each Scheme Card instructs you to place 1 opposing Worker in a speci", "headingPath": "Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring", "sharpsignalDocId": 303}, {"page": 16, "score": 0.047619, "snippet": "Each player's Virtue is recorded by their Player Marker on the Virtue Track. Any time players gain Virtue , or lose Virtue , it is immediately shown by moving their Player Marker up or down the Virtue Track. Depending on how much Virtue they have at the game's end, they may gain or lose Victory Poin", "headingPath": "virtue track", "sharpsignalDocId": 303}, {"page": 6, "score": 0.047163, "snippet": "When playing for the first time or teaching others, there are 3 key concepts to understand: Worker Investment - Each player has 20 Workers. Each turn they will place just 1 of these onto the Main Board. As a general rule, the more times a player visits the same location, the more they benefit from i", "headingPath": "first time players · playing the game", "sharpsignalDocId": 303}, {"page": 18, "score": 0.046635, "snippet": "The end of the game will be triggered once the last Worker is placed in the Guildhall. The current player finishes their turn, then each player (including the current player) has 1 final turn before the game ends (1 final round). The 2 right columns of the Guildhall are not used in this 3 player exa", "headingPath": "end of the game · end-game scoring", "sharpsignalDocId": 303}, {"page": 13, "score": 0.04374, "snippet": "This location allows players to take 1 action for each Worker they have there. The available actions players can take are: Send all captured Workers from their Player Board to the Prison, gaining 1 Silver for each. Release all their own Workers from Prison, placing them back onto their Player Board.", "headingPath": "Guardhouse · Guildhall", "sharpsignalDocId": 303}, {"page": 5, "score": 0.030303, "snippet": "From the Supply, place 4 Silver in the space above the Tax Stand. Each player takes 1 Player Board (side 1 faceup, unless using the V ariable Setup rules) and 20 Workers in their chosen colour. Each player places 1 of their coloured Player Markers underneath the Cathedral and the other on number 7 o", "headingPath": "aim of the game · Variable Setup", "sharpsignalDocId": 303}, {"page": 22, "score": 0.029412, "snippet": "Acolyte When advancing work on the Cathedral, also gain the reward shown on the right. Conspirator Spend 1 less Silver (not Tax) than required when making captures at the Town Centre. Debt Collector When paying off a Debt, also gain the additional resources shown on the right. Gatekeeper Illusionist", "headingPath": "resources/cards per worker", "sharpsignalDocId": 303}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "first time players · playing the game", "sharpsignalDocId": 303}, {"page": 11, "quote": null, "headingPath": "Town Centre · There are a few rules to observe when capturing Workers:", "sharpsignalDocId": 303}, {"page": 8, "quote": null, "headingPath": "Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose.", "sharpsignalDocId": 303}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 303 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 303 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91081 of 897 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 20:46
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | virtue track | p.17 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring | p.27 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | virtue track | p.16 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | first time players · playing the game | p.6 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | end of the game · end-game scoring | p.18 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Guardhouse · Guildhall | p.13 | 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | aim of the game · Variable Setup | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | resources/cards per worker | p.22 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 29 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring | p.27 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Town Centre · There are a few rules to observe when capturing Workers: | p.11 | #11 | 0.028039 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose. | p.8 | #13 | 0.027497 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | playing the game · A note to new players: | p.7 | #12 | 0.027783 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | virtue track | p.16 | #3 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | virtue track | p.17 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | end of the game · end-game scoring | p.18 | #5 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | first time players · playing the game | p.6 | #4 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | first time players · playing the game | p.6 | no quote on the wire |
| [2] | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Town Centre · There are a few rules to observe when capturing Workers: | p.11 | no quote on the wire |
| [3] | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Quarry, Forest, Mines and Silversmith · Note that opposing Workers do not affect how many resources a player will receive (at any location). · King's Storehouse · Players may take the same action multiple times if they choose. | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 72 ms · first delta 1886 ms · total 3791 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 72 ms · ask 3717 ms · gateway work 3791 ms · total 3791 ms
- tokens in (the prompt the answerer read)
- 3631
- tokens out (what the answerer generated)
- 279
- tok/sec
- 149.9 tok/sec — 279 output tokens in 1.861 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 231), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.