RuleSage cited table rulings
← Beyond the Sun

You asked

In the Leaders Module, how do Factions recruit their Domestic and Military Leaders during setup?

Answered counted as answered

Asked with: Beyond the Sunbg-317985-en-1e · Beyond the Sun: Leaders of the New Dawnbg-378291-en-1e

1. Separate the Leader cards into two decks, sorting them according to their card backs (one blue Domestic Leaders deck and one red Military Leaders deck) and shuffle each deck separately.[1]
2. Deal out a row of blue Domestic Leader cards face-up on the table, equal to the number of players plus two.[1]
3. Repeat this process for red Military Leader cards by creating a second row with the same number of cards.[1]
4. Beginning with the last player and in reverse player order, each player takes either a blue Domestic Leader or a red Military Leader card and places it face-up in front of them.[1]
5. In regular player order, starting with the first player, each player takes another Leader card of the opposite type of the first card they took and places it face-up in front of them.[1]
6. Perform any additional setup steps specified in the SETUP section of drafted Leader cards and Faction mats (if applicable).[2]
7. If any Leader card has a space on it, place the indicated number of g or a discs on it.[2]
8. Distribute any appropriate tokens required by Leaders as part of setup.[2]
[1] RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook · p.4 · Setup Changes Setup Changes
[2] RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook · p.4 · Setup Changes Setup Changes
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 92 ms · ask 5496 ms · total 5590 ms
single-flight (PR-5)
queued 0 ms · generation 5590 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "In the Leaders Module, Factions recruit a Domestic Leader and a Military Leader at the start of the game. These Leaders have abilities that grant some mixture of setup bonuses, private action spaces, limited-use abilities, and ongoing benefits. In the Leaders Module, Factions recruit a Domestic Lead", "headingPath": "I. Leaders Module I. Leaders Module", "sharpsignalDocId": 875}, {"page": 18, "score": 0.031778, "snippet": "Outposts do not add any power to the Fac tion that owns them. If some or all of the controlling Faction' s Spaceships leave a System and another Faction now has the strictly highest power there, that Faction takes control. · If some or all of the controlling Faction' s Spaceships leave a System and ", "headingPath": "2. Check System control and build outposts 2. Check System control and build outposts", "sharpsignalDocId": 297}, {"page": 5, "score": 0.031054, "snippet": "4 Guild cover tiles 60 Ore crystals 2 Basic Spacefaring replacement tiles (for 2 and 3-player games) 2 Technology Tableau bars (for the Expert Variant) Each player has a Faction mat to manage and track their economy . There are two main resource types in this game: Population p , representing the Fa", "headingPath": "Starting player marker · 2 Faction mats (Basic and Advanced) · 20 6-sided resource cubes 20 6-sided resource cubes · 24 wooden discs", "sharpsignalDocId": 297}, {"page": 20, "score": 0.030579, "snippet": "The player must return a number of Spaceships in the Syste m that add up to the required militar y power or more. They become settlers on the new colony and will be returned to the Faction mat. The player is allowed to return more power than required , either by choice or because no combination of S", "headingPath": "2. Settle Spaceships of required power or more 2. Settle Spaceships of required power or more", "sharpsignalDocId": 297}, {"page": 20, "score": 0.030118, "snippet": "With sufficient resources and military power, a System under a Faction's control can be colonized to become that Faction's permanent territory. This allows the Faction to further improve its production and receive unique benefits the System offers. With sufficient resources and military power, a Sys", "headingPath": "3. Check System bonuses · 1. Determine eligibility 1. Determine eligibility", "sharpsignalDocId": 297}, {"page": 18, "score": 0.02967, "snippet": "If the player has no more production discs of a matching type, they must place a a disc on the System as a placeholder . This is not considered an Achievement. When a player loses control of a System, they return their Outpost disc to the rightmost empty slot on the corresponding production track. T", "headingPath": "2. Check System control and build outposts 2. Check System control and build outposts", "sharpsignalDocId": 297}, {"page": 18, "score": 0.029236, "snippet": "Locations on the Exploration board with g / g symbols attached are Systems that can be controlled during the game. The Faction with the most power ful fleet in a System builds an outpost there and benefits from the improved production System cards and Shipyard Systems on the board are controlla ble,", "headingPath": "2. Check System control and build outposts 2. Check System control and build outposts", "sharpsignalDocId": 297}, {"page": 13, "score": 0.028624, "snippet": "d /\" S /\" The invention of advanced AI and android technologies allow Factions to increase their operational efficiency with minimal human involvement. This leads to the introduction of autonomous ships and proto-sentient workers, but also raises ethical issues regarding how machines and androids sh", "headingPath": "Use a Supply Cube Directly Use a Supply Cube Directly", "sharpsignalDocId": 297}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Setup Changes Setup Changes", "sharpsignalDocId": 875}, {"page": 4, "quote": null, "headingPath": "Setup Changes Setup Changes", "sharpsignalDocId": 875}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 297 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 297 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93230 of 901 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 20:49

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) I. Leaders Module I. Leaders Module p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 2. Check System control and build outposts 2. Check System control and build outposts p.18 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) Starting player marker · 2 Faction mats (Basic and Advanced) · 20 6-sided resource cubes 20 6-sided resource cubes · 24 wooden discs p.5 0.031054 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 2. Settle Spaceships of required power or more 2. Settle Spaceships of required power or more p.20 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 3. Check System bonuses · 1. Determine eligibility 1. Determine eligibility p.20 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 2. Check System control and build outposts 2. Check System control and build outposts p.18 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 2. Check System control and build outposts 2. Check System control and build outposts p.18 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) Use a Supply Cube Directly Use a Supply Cube Directly p.13 0.028624 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 78 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) I. Leaders Module I. Leaders Module p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Setup Changes Setup Changes p.4 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) II. New Faction Mats · III. New Technology Cards · IV. New Event Cards · V. New System Cards p.5 #13 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Example: Example: p.5 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 3. Check System bonuses · 1. Determine eligibility 1. Determine eligibility p.20 #5 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Leader Abilities · 1. Setup Powers · 2. Passive Abilities · 3. Reusable Actions p.4 #15 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) List of Components p.2 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Setup Changes Setup Changes p.4 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Setup Changes Setup Changes p.4 no quote on the wire
[2] RULEBOOK Beyond the Sun: Leaders of the New Dawn — Rulebook (corpus doc 875) Setup Changes Setup Changes p.4 no quote on the wire
timing split
retrieval 92 ms · first delta 3727 ms · total 5590 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 92 ms · ask 5496 ms · gateway work 5590 ms · total 5590 ms
tokens in (the prompt the answerer read)
3087
tokens out (what the answerer generated)
251
tok/sec
138.4 tok/sec — 251 output tokens in 1.813 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 225), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.