RuleSage cited table rulings
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Occupation forces tokens are activated during the Activate

Answered counted as answered

Asked with: Battlestar Galactica: The Board Gamebg-37111-en-1e · Battlestar Galactica: The Board Game – Pegasus Expansionbg-43539-en-1e

Occupation forces tokens are activated during the Activate Cylon Ships step.[1]

[1] RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook · p.15 · Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 3630 ms · total 3711 ms
single-flight (PR-5)
queued 0 ms · generation 3711 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.032787, "snippet": "Occupation forces tokens represent the Cylons' armed centurion patrols. Occupation forces tokens are activated during the Activate Cylon Ships step by New Caprica Crisis Cards (see previous page) or by the 'Occupation Authority' location. Each time they are activated, each occupation forces token is", "headingPath": "Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships", "sharpsignalDocId": 878}, {"page": 23, "score": 0.032018, "snippet": "During the Activate Cylon Ships step, the current Crisis Card has the activate raiders icon. There are multiple raiders on the board, so the current player chooses an area and activates the raiders in that area (one at a time). The first raider attacks a viper in its area, rolls a '5,' and damages t", "headingPath": "Activating Cylon Raiders", "sharpsignalDocId": 354}, {"page": 25, "score": 0.031514, "snippet": "Although Galactica does have mounted weaponry, its real military strength lies in its squadrons of single-man fighters known as vipers. The main purpose of vipers is to defend the fleet, particularly civilian ships, from Cylon ships. Vipers are usually activated by using the 'Command' location. When", "headingPath": "Activating Vipers", "sharpsignalDocId": 354}, {"page": 22, "score": 0.031025, "snippet": "Activate Raiders Icon When activated, each Cylon raider carries out only one of the actions listed below, taking only the first action that it is able to perform (in numerical priority, with 'Attack a Viper' taking the highest priority and 'Attack Galactica' taking the lowest). Attack a Viper: 1. Th", "headingPath": "Activate Raiders · Launch Raiders", "sharpsignalDocId": 354}, {"page": 24, "score": 0.03055, "snippet": "Activate Heavy Raiders and Centurions Icon Heavy raiders never attack. They always move towards the nearest space area containing a viper launch icon. If a heavy raider starts its movement in a space with a viper launch icon, the centurions on it board Galactica. A Viper Launch Icon When centurions ", "headingPath": "Activate Heavy Raiders and Centurions · Activate Cylon Basestars · Attacking · Damage, Destruction, and Remove from Game", "sharpsignalDocId": 354}, {"page": 7, "score": 0.030214, "snippet": "When a player is instructed to 'draw a civilian ship to destroy' (such as by Helena Cain's Blind Jump ability or by the 'Misjump' Destination Card), draw a random civilian ship token from the tokens not currently on the board and destroy it. If all remaining civilian ships are currently on the board", "headingPath": "Destroying Civilian Ships · Handing off Excess Loyalty Cards", "sharpsignalDocId": 878}, {"page": 3, "score": 0.03009, "snippet": "The resource dials are used to track the dwindling resources of the humans. They are attached to the game board using the plastic connectors (see the 'Installing Resource Dials' diagram on page 5). Each character has a sheet that describes that character's skill set and special abilities. Each chara", "headingPath": "Resource Dials and Plastic Connectors · Character Sheets · Character Tokens and Stands · Piloting Tokens · Current Player Token · Nuke Tokens · …", "sharpsignalDocId": 354}, {"page": 22, "score": 0.029644, "snippet": "As long as there is at least one Cylon ship on the game board, the fleet is considered to be in combat. Cylon ships are activated at the end of each turn, based upon the Crisis Card drawn. This section describes the details of combat, including how to activate, attack, and pilot ships. When a Cylon ", "headingPath": "Combat · Cylon Attack Cards · Activating Cylon Ships", "sharpsignalDocId": 354}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 15, "quote": null, "headingPath": "Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships", "sharpsignalDocId": 878}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 354 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 354 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94203 of 69 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 20:51

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships p.15 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activating Cylon Raiders p.23 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activating Vipers p.25 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activate Raiders · Launch Raiders p.22 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activate Heavy Raiders and Centurions · Activate Cylon Basestars · Attacking · Damage, Destruction, and Remove from Game p.24 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Destroying Civilian Ships · Handing off Excess Loyalty Cards p.7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Resource Dials and Plastic Connectors · Character Sheets · Character Tokens and Stands · Piloting Tokens · Current Player Token · Nuke Tokens · … p.3 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Combat · Cylon Attack Cards · Activating Cylon Ships p.22 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships p.15 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Destroying Civilian Ships · Handing off Excess Loyalty Cards p.7 #6 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) New Caprica Game board · Character Sheets · Character Tokens and Stands · Piloting Token · Occupation Forces Tokens · Pegasus Damage Tokens · … p.3 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Index p.19 #13 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activate Heavy Raiders and Centurions · Activate Cylon Basestars · Attacking · Damage, Destruction, and Remove from Game p.24 #5 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Attacking Occupation Forces · Detaining a Human · New Caprica Crisis Cards p.14 #12 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) Activating Cylon Raiders p.23 #2 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Cylon Ship and Occupation Forces Icons p.14 #11 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Battlestar Galactica: The Board Game – Pegasus Expansion — Rulebook (corpus doc 878) Activating Occupation Forces · Example of Activating Occupation Forces orce · Preparing for Jump and Evacuating Civilian Ships p.15 no quote on the wire
timing split
retrieval 79 ms · first delta 3549 ms · total 3711 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 79 ms · ask 3630 ms · gateway work 3711 ms · total 3711 ms
tokens in (the prompt the answerer read)
3258
tokens out (what the answerer generated)
16
tok/sec
142.9 tok/sec — 16 output tokens in 0.112 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 283), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.