RuleSage cited table rulings
← Return to Dark Tower

You asked

How do I set up the game?

Answered counted as answered

Asked with: Return to Dark Towerbg-256680-en-1e

To set up the game, follow these steps:
**App Setup**
1. Download the official Return to Dark Tower game app on a device with Bluetooth capability.[1]
2. Launch the app and select 'start new game'.[1]
3. Follow the app prompts to sync your device to the Tower.[1]
4. Select your desired game mode, difficulty, and expansions.[1]
5. Select the number of players.[1]
6. Select your main goal and retrieve the matching companion card.[1]
7. Select your adversary, then place the matching adversary card and adversary token nearby.[1]
8. Select your foes (one level 2, one level 3, and one level 4), then place the matching foe cards and foe tokens nearby.[1]
9. Review your selections on the app and press 'continue' to confirm.[1]
10. Follow the final setup directions in the app, such as adding skulls, spawning foes, and placing the main goal quest marker.[1]
**World Setup**
1. Place the game board so each kingdom faces a different player.[2]
2. Ensure the Tower has batteries installed and all 12 seals are in place, then turn it on (it will beep and lights will pulse).[2]
3. Place the Tower in the center of the game board.[2]
4. Place the 16 buildings in their spaces.[2]
5. Set aside warrior tokens, spirit tokens, and exactly 24 skulls to create the supply.[2]
6. Sort gear cards into 6 separate face-up stacks, ensuring each stack has 3 copies of a single card.[2]
7. Shuffle treasure cards together into a face-down deck, then draw the top 3 cards and place them in a face-up row to create the market.[2]
8. Shuffle potion cards together into a face-down deck.[2]
9. Shuffle corruption cards together into a face-down deck.[2]
10. Place companion cards, quest markers, and the haggle die near the game board.[2]
**Hero Setup**
1. Decide which player will play as which hero or assign them randomly, and choose the start player.[3]
2. Each player places their hero board in front of them.[3]
3. Place the 3 hero virtue tiles for your hero in empty slots on your hero board, inactive side up.[3]
4. Place your hero figure on the space with the citadel in the kingdom in front of you (your home kingdom).[3]
5. Place the kingdom virtue tile for your home kingdom in an empty slot on your hero board.[3]
6. Collect starting resources from the supply (7 warriors and 1 spirit).[3]
[1] RULEBOOK Return to Dark Tower — Rulebook · p.7 · App Setup
[2] RULEBOOK Return to Dark Tower — Rulebook · p.4 · World Setup
[3] RULEBOOK Return to Dark Tower — Rulebook · p.6 · Hero Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 6007 ms · total 6086 ms
single-flight (PR-5)
queued 0 ms · generation 6086 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "1 Place the game board so that each kingdom faces a different player. 1 2 Make sure the Tower has batteries installed and all 12 seals in place. Turn the Tower on; it will beep and lights will pulse. Place the Tower in the center of the game board. 2 3 Place the 16 buildings in their spaces. 3 4 Set", "headingPath": "World Setup", "sharpsignalDocId": 379}, {"page": 23, "score": 0.047379, "snippet": "You lose the game immediately in any of the following situations: /rightArrow When a hero would gain their third corruption. /rightArrow When you have to take a skull from the supply and there are none. /rightArrow When the sixth month ends. If you lose the game, press the 'game lost' button on the ", "headingPath": " LOSING THE GAME  ·  WINNING THE GAME  · COMPLETING THE MAIN GOAL · DEFEATING THE ADVERSARY ·  GAME SEEDS  ·  APP ICON GUIDE ", "sharpsignalDocId": 379}, {"page": 7, "score": 0.047371, "snippet": "You will need to have the official Return to Dark Tower game app downloaded on one device with Bluetooth capability. 1 Launch the app on your device and select 'start new game.' 1 2 Follow the prompts in the app to sync your device to the Tower. 2 3 Select your desired game mode, difficulty, and exp", "headingPath": "App Setup", "sharpsignalDocId": 379}, {"page": 6, "score": 0.032258, "snippet": "Decide which player will play as which hero or assign them randomly. Choose who will be the start player. Each player then carries out their own setup. 1 Place your hero board in front of you. 1 2 Place the 3 hero virtue tiles for your hero in empty slots on your hero board, inactive side up. 2 3 Pl", "headingPath": "Hero Setup", "sharpsignalDocId": 379}, {"page": 16, "score": 0.030769, "snippet": "Take the Battle action to battle a foe on your space and remove them from the game board. You can only take the Battle action while on a space with a foe. If more than one foe is on your space, choose one. Calculate your automatic Advantages. Open the battle screen to select a foe. Select a number o", "headingPath": "B) BATTLE · STARTING THE BATTLE · USING ADVANTAGES · APPLYING THE RESULTS ·  REMOVING FOES ", "sharpsignalDocId": 379}, {"page": 12, "score": 0.030303, "snippet": "The game is played in a series of months . If the heroes do not complete the main goal and then defeat the adversary before the end of the sixth month, they lose the game. In the first month, the first turn is taken by the start player. Then play continues in clockwise order. Each player takes exact", "headingPath": "Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn", "sharpsignalDocId": 379}, {"page": 24, "score": 0.030092, "snippet": "We suggest that you familiarize yourself with the cooperative game mode before you try the competitive game mode.  Optional heroic test completion effect In the competitive game mode, the heroes race to be the first to find the relic hidden within the Tower dungeon. Observe these changes and additi", "headingPath": "Competitive Game ·  OVERVIEW  ·  SETUP CHANGES  ·  HERO GOALS  · COMPLETING HEROIC TESTS", "sharpsignalDocId": 379}, {"page": 22, "score": 0.029851, "snippet": "3. End of Turn (cont.) Events happen at the end of most player turns. The app will alert you. Read the event aloud and follow its instructions, with the player who dropped the skull into the Tower making any choices required. Once the event is resolved, press 'confirm.' Repeat as needed for each eve", "headingPath": " PLACING SKULLS  ·  EVENTS ", "sharpsignalDocId": 379}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "App Setup", "sharpsignalDocId": 379}, {"page": 4, "quote": null, "headingPath": "World Setup", "sharpsignalDocId": 379}, {"page": 6, "quote": null, "headingPath": "Hero Setup", "sharpsignalDocId": 379}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88248 of 1889 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 21:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  LOSING THE GAME  ·  WINNING THE GAME  · COMPLETING THE MAIN GOAL · DEFEATING THE ADVERSARY ·  GAME SEEDS  ·  APP ICON GUIDE  p.23 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) App Setup p.7 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Hero Setup p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) B) BATTLE · STARTING THE BATTLE · USING ADVANTAGES · APPLYING THE RESULTS ·  REMOVING FOES  p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Competitive Game ·  OVERVIEW  ·  SETUP CHANGES  ·  HERO GOALS  · COMPLETING HEROIC TESTS p.24 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  PLACING SKULLS  ·  EVENTS  p.22 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Hero Setup p.6 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  LOSING THE GAME  ·  WINNING THE GAME  · COMPLETING THE MAIN GOAL · DEFEATING THE ADVERSARY ·  GAME SEEDS  ·  APP ICON GUIDE  p.23 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  EXPLORE A DUNGEON  · ENTERING THE DUNGEON · USING ADVANTAGES · APPLYING THE RESULTS p.19 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  SPIRIT  ·  VIRTUES  ·  CORRUPTIONS  p.9 #26 0.011628 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn p.12 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) App Setup p.7 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) App Setup p.7 no quote on the wire
[2] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 no quote on the wire
[3] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Hero Setup p.6 no quote on the wire
timing split
retrieval 78 ms · first delta 1816 ms · total 6086 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 78 ms · ask 6007 ms · gateway work 6086 ms · total 6086 ms
tokens in (the prompt the answerer read)
2907
tokens out (what the answerer generated)
595
tok/sec
140.8 tok/sec — 595 output tokens in 4.227 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.