RuleSage cited table rulings
← Western Legends

You asked

how do i win?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e

The player with the most LP (Legendary Points) is the winner.[1][2]
To determine the winner, final scoring is performed as follows:
1. Gain LP for each upgraded mount and upgraded weapon owned.[1][2]
2. Gain 1LP for every $60 held (no rounding).[1][2]
3. Lose 1LP for each wound.[1][2]
4. The most Wanted player gains 3LP, while each other Wanted player gains 1LP (if there is a tie for most Wanted, each tied player gains 1LP instead).[1][2]
5. Marshal players gain LP based on their position on the Marshal track.[1][2]
6. If playing the goals variant, reveal and gain LP equal to any legendary tokens gained.[1][2]
In the event of a tie in LP, the following tie-breaking rules apply in order:
1. The player with the most Marshal or Wanted points wins.[1][2]
2. If still tied, the player with the most gold nuggets wins.[1][2]
3. If still tied, the player with the fewest wounds wins.[1][2]
4. If a tie still persists, the tied players share the victory.[1][2]
[1] RULEBOOK Western Legends — Rulebook · p.21
[2] RULEBOOK Western Legends — Rulebook · p.21 · 10. END OF GAME · END OF GAME FINAL TURN EXAMPLES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 63 ms · ask 4360 ms · total 4425 ms
single-flight (PR-5)
queued 0 ms · generation 4425 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "While in a space neighboring a Saloon, a player may play a hand of poker. To do so, they take an action, pay a $10 ante, and then draw 1 poker card. If any other players are in the same town, they may also choose to pay the $10 ante to draw 1 poker card and join, they do not have to be on a Saloon s", "headingPath": "D2. PLAY POKER:", "sharpsignalDocId": 387}, {"page": 23, "score": 0.047875, "snippet": "WEAPONS: Purchasing and upgrading weapons is a great way to gain an edge when fighting. The Wild West is a dangerous place, so every advantage you can gain is one worth having. Upgrading weapons, as well as mounts, also offer end of game LP. POKER CARDS: Poker cards are vital in Western Legends . Us", "headingPath": "TIPS AND STRATEGIES", "sharpsignalDocId": 387}, {"page": 9, "score": 0.046176, "snippet": "REACTION - Players may now use Reaction effects on poker cards in hand. The active player has the first opportunity to use a Reaction. After the active player has played a Reaction or declined, the target player may then use a Reaction. Continue this in this order until both players decline to play ", "headingPath": "REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE:", "sharpsignalDocId": 387}, {"page": 8, "score": 0.044658, "snippet": "Poker cards, item cards, and even some character cards which have the word 'ACTION' printed on them can be used during this phase to take special actions otherwise unavailable to players. When a player chooses to use the action on a card, they must do the following in order: Place the card faceup on", "headingPath": "B. USE AN ACTION ON A CARD: · C. FIGHT ANOTHER PLAYER (ARREST, DUEL, OR ROB): · FIGHTING EXAMPLE - DUEL · DECLARATION", "sharpsignalDocId": 387}, {"page": 16, "score": 0.032258, "snippet": "Marshal points are awarded to players for keeping the peace. Players can earn Marshal points in the following ways: Defeat a bandit in a fight: 1 Marshal point Wrangle cattle: 1 Marshal point Arrest a Wanted player: 1 Marshal point Use the action on the poker card Living Legend: 1 Marshal point Stor", "headingPath": "MARSHAL POINTS", "sharpsignalDocId": 387}, {"page": 9, "score": 0.03125, "snippet": "W hen determining the winner of a fight, players will compare the numerical or face card value of their chosen card. The numerical cards can be determined by seeing which card has the highest number, while face cards follow the order J(ack)<Q(ueen)<K(ing)<A(ce). Card values are ranked below: While i", "headingPath": "Card Values · 2<3<4<5<6<7<8<9<10<J<Q<K<A", "sharpsignalDocId": 387}, {"page": 13, "score": 0.029851, "snippet": "END OF TURN PHASE At the end of a player’s turn, they perform the following steps in order: ● Resolve all story cards with the requisite number of story discs on them. (See story cards on page 14) ● Discard down to maximum hand size: 5 poker cards minus 1 poker card for each wound they have. ● If th", "headingPath": "", "sharpsignalDocId": 387}, {"page": 7, "score": 0.029412, "snippet": "Each player's turn is comprised of the following three phases: START OF TURN PHASE ACTION PHASE END OF TURN PHASE During the START OF TURN phase, the active player carries out the following steps: Check for start of turn effects. Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker", "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 21, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 21, "quote": null, "headingPath": "10. END OF GAME · END OF GAME FINAL TURN EXAMPLES", "sharpsignalDocId": 387}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84712 of 798 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 21:09

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) TIPS AND STRATEGIES p.23 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE: p.9 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) B. USE AN ACTION ON A CARD: · C. FIGHT ANOTHER PLAYER (ARREST, DUEL, OR ROB): · FIGHTING EXAMPLE - DUEL · DECLARATION p.8 0.044658 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) MARSHAL POINTS p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) Card Values · 2<3<4<5<6<7<8<9<10<J<Q<K<A p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE: p.9 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) REVEAL · REWARD p.8 #9 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 #12 0.028665 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #24 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) 10. END OF GAME · END OF GAME FINAL TURN EXAMPLES p.21 #10 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 #22 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) TIPS AND STRATEGIES p.23 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 no quote on the wire
[2] RULEBOOK Western Legends — Rulebook (corpus doc 387) 10. END OF GAME · END OF GAME FINAL TURN EXAMPLES p.21 no quote on the wire
timing split
retrieval 63 ms · first delta 2462 ms · total 4425 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 63 ms · ask 4360 ms · gateway work 4425 ms · total 4425 ms
tokens in (the prompt the answerer read)
4320
tokens out (what the answerer generated)
285
tok/sec
150.3 tok/sec — 285 output tokens in 1.896 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.