RuleSage cited table rulings
← Chaos in the Old World

You asked

how do i win?

Answered counted as answered

Asked with: Chaos in the Old Worldbg-43111-en-1e

The game ends immediately when one of the following four conditions is met, checked in this specific order:[1]
1. **Maximum Threat**: A player's Threat dial reaches its "Victory" instruction.[1][2] If multiple players reach this level, the tied player with the most victory points wins; if still tied, the victory is shared.[1]
2. **Fifty Victory Points**: A player earns 50 or more victory points.[1][2] If multiple players have 50+ points, the player with the most victory points wins; if tied, the player with the highest Threat wins.[1][2]
3. **Five Regions Ruined**: Five regions have been ruined.[1][2] The player with the most victory points wins; if tied, the player with the highest Threat wins.[1][2]
4. **Exhausted Old World Deck**: No cards remain in the Old World deck.[1][2] In this case, all players lose.[1][2]
[1] RULEBOOK Chaos in the Old World — Rulebook · p.22 · check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · …
[2] RULEBOOK Chaos in the Old World — Rulebook · p.32 · SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 4633 ms · total 4707 ms
single-flight (PR-5)
queued 0 ms · generation 4707 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 22, "score": 0.04918, "snippet": "If any of the following four conditions are true, the game ends: The game ends if one or more players' Threat dials have reached their 'Victory' dial instruction. The game ends if one or more players have scored 50 or more victory points. The game ends if five regions have been ruined. The game ends", "headingPath": "check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · …", "sharpsignalDocId": 347}, {"page": 29, "score": 0.048387, "snippet": "Your key strength is flexibility. You have useful · Chaos cards, a simple dial advancement condition, and the capability to use your opponents' resources against them. Concentrate on the Noble tokens early in the game. · Either enter those regions in force, or use your 'Dark Influence' cards to brin", "headingPath": "SlaaneSh StrateGy · oPPoSinG khorne · oPPoSinG nurGle · oPPoSinG tzeentch", "sharpsignalDocId": 347}, {"page": 23, "score": 0.044118, "snippet": "Each of the instructions that can be revealed on the four Ruinous Powers' Threat dials is explained below. Carrying out an instruction when it is revealed is not optional, unless conditions are insufficient to allow it. For example, the only way a player who reveals a 'Remove 2 Old World Tokens' ins", "headingPath": "Dial inStructionS", "sharpsignalDocId": 347}, {"page": 19, "score": 0.031746, "snippet": "To resolve the domination step of the corruption phase, each region is considered in turn, in standard region order (see 'Region Order' on page 25). For each region, calculate each player's dominaTion value there by adding the summoning costs on any Chaos cards that player played in that region to t", "headingPath": "calculatinG DoMination", "sharpsignalDocId": 347}, {"page": 21, "score": 0.03125, "snippet": "Throughout the game round, the Powers collect dial advancement counters on their Threat dials (see 'Dial Advancement Conditions and Counters' on page 22). In this step, every player who has one or more advancement counters on his dial advances his dial by one clockwise tick and carries out the instr", "headingPath": "aDVance threat DialS", "sharpsignalDocId": 347}, {"page": 21, "score": 0.030769, "snippet": "If only one player has corruption tokens in the region in question, only the 'first' value is scored for that ruination. If two or more players tie for the most corruption tokens in the region, the 'first' and 'second' values are summed and divided by the number of tied players to determine how many", "headingPath": "Score ruineD reGionS", "sharpsignalDocId": 347}, {"page": 12, "score": 0.030303, "snippet": "To play a Chaos card, a player simply does the following: Chooses a card from his hand of Chaos cards. Pays the selected card's cost. Places the card on an empty card space on any of the board's nine regions and carries out its effects. To pay a card's cost, the player simply adjusts his power point", "headingPath": "PlayinG chaoS carDS", "sharpsignalDocId": 347}, {"page": 19, "score": 0.029851, "snippet": "The corruPTion PhaSe has two steps. In the dominaTion STeP , which takes place first, players score conquest points for dominating the board regions. In the corruPTion STeP , which is second, players place corruption tokens in the regions where they have one or more Cultist followers.", "headingPath": "The Corruption Phase", "sharpsignalDocId": 347}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 22, "quote": null, "headingPath": "check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · …", "sharpsignalDocId": 347}, {"page": 32, "quote": null, "headingPath": "SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS", "sharpsignalDocId": 347}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 347 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 347 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.85201 of 696 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 22:51

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · … p.22 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) SlaaneSh StrateGy · oPPoSinG khorne · oPPoSinG nurGle · oPPoSinG tzeentch p.29 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Dial inStructionS p.23 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) calculatinG DoMination p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) aDVance threat DialS p.21 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Score ruineD reGionS p.21 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) PlayinG chaoS carDS p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) The Corruption Phase p.19 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 285

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 58 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Playing Khorne · khorne StrateGy · oPPoSinG nurGle · oPPoSinG tzeentch · oPPoSinG SlaaneSh · Playing Nurgle · … p.28 #12 0.02753 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Setup p.8 #21 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · … p.22 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) PlacinG corruPtion tokenS p.19 #24 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Designer's Notes p.27 #15 0.023058 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Score ruineD reGionS p.21 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS p.32 #10 0.027921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) SlaaneSh StrateGy · oPPoSinG khorne · oPPoSinG nurGle · oPPoSinG tzeentch p.29 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · … p.22 no quote on the wire
[2] RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS p.32 no quote on the wire
timing split
retrieval 70 ms · first delta 3172 ms · total 4707 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 4633 ms · gateway work 4707 ms · total 4707 ms
tokens in (the prompt the answerer read)
3710
tokens out (what the answerer generated)
218
tok/sec
148.9 tok/sec — 218 output tokens in 1.464 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 275), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.