You asked
How do I set up Chaos in the Old World for 5 players?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Chaos in the Old Worldbg-43111-en-1e
I looked through Chaos in the Old World's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
To prepare a game of chaoS in The old World , players carry out the following steps. Place Game Board 1. : Place the game board in the center of the play area. Assemble the Threat dials (see page 3) if this game set has never been used before. Set each Ruinous Power's Threat dial so its 'start' text
Place Game Board 1. . Distribute Sheets and arrange Seating. 2. Assign Power sheets randomly, or by concensus. Sit in Power order. Distribute Powers' cards, tokens, and Figures 3. . Place Power Markers and Victory Point Markers. 4. Prepare common tokens, ready Dice, and Place 5. ruination cards. Sor
create old world Deck 6. : Shuffle all of the Old World cards together. Then deal cards facedown from the top of this stack to form the Old World deck. Deal seven cards for a four-player game, or eight cards for a three-player game. Place this deck facedown on the game board where indicated. Return
In Warhammer 's Old World, four Ruinous Powers the gods of Chaos - have held sway for uncounted millennia. Khorne , the Blood God, the Skulltaker, lusts for death and battle, taking delight in fury and slaughter, rage and butchery. nurgle , the Plaguelord, the Father of Corruption, luxuriates in fil
» 12 Nurgle Followers: 1 Great Unclean One Greater Daemon › 5 Plaguebearer Warriors › 6 Leper Cultists › » 12 Tzeentch Followers: 1 Lord of Change Greater Daemon › 3 Horror Warriors › 8 Acolyte Cultists › » 10 Slaanesh Followers: 1 Keeper of Secrets Greater Daemon › 3 Daemonette Warriors › 6 Seductr
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 86 ms · ask 3256 ms · total 3346 ms
- single-flight (PR-5)
- queued 0 ms · generation 3346 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.048916, "snippet": "To prepare a game of chaoS in The old World , players carry out the following steps. Place Game Board 1. : Place the game board in the center of the play area. Assemble the Threat dials (see page 3) if this game set has never been used before. Set each Ruinous Power's Threat dial so its 'start' text", "headingPath": "Setup", "sharpsignalDocId": 347}, {"page": 32, "score": 0.048139, "snippet": "Place Game Board 1. . Distribute Sheets and arrange Seating. 2. Assign Power sheets randomly, or by concensus. Sit in Power order. Distribute Powers' cards, tokens, and Figures 3. . Place Power Markers and Victory Point Markers. 4. Prepare common tokens, ready Dice, and Place 5. ruination cards. Sor", "headingPath": "SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS", "sharpsignalDocId": 347}, {"page": 9, "score": 0.032258, "snippet": "create old world Deck 6. : Shuffle all of the Old World cards together. Then deal cards facedown from the top of this stack to form the Old World deck. Deal seven cards for a four-player game, or eight cards for a three-player game. Place this deck facedown on the game board where indicated. Return ", "headingPath": "Setup · The Game Round", "sharpsignalDocId": 347}, {"page": 2, "score": 0.03125, "snippet": "In Warhammer 's Old World, four Ruinous Powers the gods of Chaos - have held sway for uncounted millennia. Khorne , the Blood God, the Skulltaker, lusts for death and battle, taking delight in fury and slaughter, rage and butchery. nurgle , the Plaguelord, the Father of Corruption, luxuriates in fil", "headingPath": "Welcome to the Old World · The Object of the Game", "sharpsignalDocId": 347}, {"page": 3, "score": 0.030769, "snippet": "» 12 Nurgle Followers: 1 Great Unclean One Greater Daemon › 5 Plaguebearer Warriors › 6 Leper Cultists › » 12 Tzeentch Followers: 1 Lord of Change Greater Daemon › 3 Horror Warriors › 8 Acolyte Cultists › » 10 Slaanesh Followers: 1 Keeper of Secrets Greater Daemon › 3 Daemonette Warriors › 6 Seductr", "headingPath": "Components · Component Overview · GaMe BoarD · threat DialS anD PlaStic connectorS · Power SheetS · Power MarkerS · …", "sharpsignalDocId": 347}, {"page": 2, "score": 0.030303, "snippet": "chaoS in The old World includes: This Rulebook · 1 Game Board · 4 Threat Dials (one for each Power) · 4 Sets of Two-part Plastic Connectors · 4 Power Sheets (one for each Power) · 196 Cardboard Tokens: · » 4 Power Markers (one for each Power) » 4 Victory Point Markers (one for each Power) » 16 Dial ", "headingPath": "Components", "sharpsignalDocId": 347}, {"page": 12, "score": 0.029851, "snippet": "To play a Chaos card, a player simply does the following: Chooses a card from his hand of Chaos cards. Pays the selected card's cost. Places the card on an empty card space on any of the board's nine regions and carries out its effects. To pay a card's cost, the player simply adjusts his power point", "headingPath": "PlayinG chaoS carDS", "sharpsignalDocId": 347}, {"page": 11, "score": 0.029412, "snippet": "During the Summoning PhaSe , the players summon followers and play Chaos cards to the board's nine regions. In each summoning phase, most players will summon a number of figures and play several cards. In the summoning phase, the players take turns acting, following the standard order (Khorne, Nurgl", "headingPath": "Summoning Phase", "sharpsignalDocId": 347}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 347 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 347 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 12, 2026 22:51
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Setup | p.8 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS | p.32 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Setup · The Game Round | p.9 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Welcome to the Old World · The Object of the Game | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Components · Component Overview · GaMe BoarD · threat DialS anD PlaStic connectorS · Power SheetS · Power MarkerS · … | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Components | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | PlayinG chaoS carDS | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Summoning Phase | p.11 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 58 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Setup | p.8 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Dial inStructionS | p.23 | #11 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | SetuP StePS · when a reGion iS ruineD… · GaMe enD conDitionS | p.32 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Game Board Breakdown | p.4 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Components · Component Overview · GaMe BoarD · threat DialS anD PlaStic connectorS · Power SheetS · Power MarkerS · … | p.3 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | check For GaMe enD · Maximum Threat · Fifty Victory Points · Five Regions Ruined · Exhausted Old World Deck · Other Rules · … | p.22 | #12 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Components | p.2 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) | Setup · The Game Round | p.9 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 86 ms · first delta 3216 ms · total 3346 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 86 ms · ask 3256 ms · gateway work 3346 ms · total 3346 ms
- tokens in (the prompt the answerer read)
- 3896
- tokens out (what the answerer generated)
- 9
- tok/sec
- 155.2 tok/sec — 9 output tokens in 0.058 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 275), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.