RuleSage cited table rulings
← Return to Dark Tower

You asked

what can i do on my turn?

Answered counted as answered

Asked with: Return to Dark Towerbg-256680-en-1e

On your turn, you can perform the following steps in order:
1. **Start of Turn**:
* You may take the optional Banner action listed on your hero board.[1][2]
* You can resolve other game effects that apply "at the start of your turn" in any order with your Banner action.[1]
* Once during your turn, you may trade with heroes on your space (if all agree) by giving and taking warriors, spirit, items, and companions; however, you may not trade virtues or corruptions.[1][3]
2. **Middle of Turn**: You may move, take a heroic action, and take a Reinforce action in any order.[2][4] These steps are optional.[4]
* **Move**: You can move up to your move value.[4] You may spend 1 spirit to double your move value for the turn, but this must be done before you start moving.[3][4] You can even split up your move, taking actions before, in the middle, and after moving.[4]
* **Heroic Action**: You may take one of three different heroic actions: Cleanse, Battle, or Quest.[5]
* The Cleanse action allows you to remove all skulls from a building on your space and return them to the supply.[5]
* For Battle or Quest actions, you must calculate your available Advantages before acting.[5]
* **Reinforce**: Once per turn, if you are on a space with a building, you may Reinforce by choosing either a free effect or an enhanced option that costs spirit.[6]
* **Spending/Losing**: You may optionally spend resources or items at any point during your turn.[1] Conversely, losing resources or items is mandatory if required by an effect.[1]
3. **End of Turn**:
* You must take a skull from the supply and drop it into the Tower.[7]
* After dropping a skull, you may no longer use items on that turn.[7]
* Events may occur at the end of most player turns.[8] If skulls emerge from the Tower when you drop a skull, you must place them first and then resolve any resulting events.[7]
[1] RULEBOOK Return to Dark Tower — Rulebook · p.13 · 1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING 
[2] RULEBOOK Return to Dark Tower — Rulebook · p.12 · Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn
[3] RULEBOOK Return to Dark Tower — Rulebook · p.28 ·  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING 
[4] RULEBOOK Return to Dark Tower — Rulebook · p.14 · 2. Middle of Turn ·  MOVEMENT 
[5] RULEBOOK Return to Dark Tower — Rulebook · p.15 ·  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES 
[6] RULEBOOK Return to Dark Tower — Rulebook · p.20 ·  REINFORCE 
[7] RULEBOOK Return to Dark Tower — Rulebook · p.21 · 3. End of Turn ·  PLACING SKULLS 
[8] RULEBOOK Return to Dark Tower — Rulebook · p.22 ·  PLACING SKULLS  ·  EVENTS 
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 91 ms · ask 5268 ms · total 5363 ms
single-flight (PR-5)
queued 0 ms · generation 5363 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04866, "snippet": "In the middle of your turn, you may MOVE , take a HEROIC ACTION , and take a REINFORCE ACTION . These steps are optional, and you can perform them in any order. You can even split up your move, taking actions before, in the middle of, and after moving. Move a number of spaces up to your move value. ", "headingPath": "2. Middle of Turn ·  MOVEMENT ", "sharpsignalDocId": 379}, {"page": 13, "score": 0.048387, "snippet": "At the start of your turn, you may take the BANNER ACTION listed on your hero board. This action is optional. However, you cannot save your Banner action for later. Other game effects that apply 'at the start of your turn' happen now. You can resolve these effects and your Banner action in any order", "headingPath": "1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING ", "sharpsignalDocId": 379}, {"page": 12, "score": 0.048139, "snippet": "The game is played in a series of months . If the heroes do not complete the main goal and then defeat the adversary before the end of the sixth month, they lose the game. In the first month, the first turn is taken by the start player. Then play continues in clockwise order. Each player takes exact", "headingPath": "Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn", "sharpsignalDocId": 379}, {"page": 22, "score": 0.046635, "snippet": "3. End of Turn (cont.) Events happen at the end of most player turns. The app will alert you. Read the event aloud and follow its instructions, with the player who dropped the skull into the Tower making any choices required. Once the event is resolved, press 'confirm.' Repeat as needed for each eve", "headingPath": " PLACING SKULLS  ·  EVENTS ", "sharpsignalDocId": 379}, {"page": 28, "score": 0.045921, "snippet": " You may spend 1 to double your move value for the turn. Once you have started to move, you may no longer double or modify your move.  Nothing on the game board stops or prevents your movement. You may freely enter and leave spaces with foes, skulls, tokens, and other heroes.  Wild Advantages can", "headingPath": " COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING ", "sharpsignalDocId": 379}, {"page": 21, "score": 0.045476, "snippet": "At the end of your turn, you must take a skull from the supply and drop it into the Tower. If you cannot drop a skull because the supply is empty, the heroes lose! When you drop a skull, it might emerge from the Tower, cause the Tower to rotate, or cause events to occur. If skulls emerge, place them", "headingPath": "3. End of Turn ·  PLACING SKULLS ", "sharpsignalDocId": 379}, {"page": 15, "score": 0.043697, "snippet": "There are three different heroic actions: A) CLEANSE, B) BATTLE, and C) QUEST . You may take only one of these heroic actions per turn. Before you take the Battle or Quest action, calculate how many Advantages you have available. (See the Advantages sidebar.) Important! After you complete a heroic a", "headingPath": " HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES ", "sharpsignalDocId": 379}, {"page": 18, "score": 0.030303, "snippet": "Take the Quest action to complete a quest (including the main goal) or explore a dungeon on your space. You can only take the Quest action if you can legally perform one of these two options. Quests will require you to be in a certain location, spend certain resources, use certain Advantages, defeat", "headingPath": "C) QUEST ·  COMPLETE A QUEST  ·  COMPLETING THE MAIN GOAL ", "sharpsignalDocId": 379}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 13, "quote": null, "headingPath": "1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING ", "sharpsignalDocId": 379}, {"page": 12, "quote": null, "headingPath": "Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn", "sharpsignalDocId": 379}, {"page": 28, "quote": null, "headingPath": " COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING ", "sharpsignalDocId": 379}, {"page": 14, "quote": null, "headingPath": "2. Middle of Turn ·  MOVEMENT ", "sharpsignalDocId": 379}, {"page": 15, "quote": null, "headingPath": " HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES ", "sharpsignalDocId": 379}, {"page": 20, "quote": null, "headingPath": " REINFORCE ", "sharpsignalDocId": 379}, {"page": 21, "quote": null, "headingPath": "3. End of Turn ·  PLACING SKULLS ", "sharpsignalDocId": 379}, {"page": 22, "quote": null, "headingPath": " PLACING SKULLS  ·  EVENTS ", "sharpsignalDocId": 379}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89221 of 1540 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 22:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING  p.13 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn p.12 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  PLACING SKULLS  ·  EVENTS  p.22 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING  p.28 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 3. End of Turn ·  PLACING SKULLS  p.21 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) C) QUEST ·  COMPLETE A QUEST  ·  COMPLETING THE MAIN GOAL  p.18 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING  p.13 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 3. End of Turn ·  PLACING SKULLS  p.21 #6 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING  p.28 #5 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  REINFORCE  p.20 #10 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  PLACING SKULLS  ·  EVENTS  p.22 #4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 #7 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn p.12 #3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING  p.13 no quote on the wire
[2] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Sequence of Play ·  INDIVIDUAL TURNS  ·  MONTHLY QUESTS  · Taking Your Turn p.12 no quote on the wire
[3] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING  p.28 no quote on the wire
[4] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 no quote on the wire
[5] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 no quote on the wire
[6] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  REINFORCE  p.20 no quote on the wire
[7] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 3. End of Turn ·  PLACING SKULLS  p.21 no quote on the wire
[8] RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  PLACING SKULLS  ·  EVENTS  p.22 no quote on the wire
timing split
retrieval 91 ms · first delta 1808 ms · total 5363 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 91 ms · ask 5268 ms · gateway work 5363 ms · total 5363 ms
tokens in (the prompt the answerer read)
3274
tokens out (what the answerer generated)
483
tok/sec
138.0 tok/sec — 483 output tokens in 3.501 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.