RuleSage cited table rulings
← Return to Dark Tower

You asked

How do I increase a guild's rank?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Return to Dark Towerbg-256680-en-1e

I looked through Return to Dark Tower's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Return to Dark Tower — Rulebook · p.20 ·  REINFORCE 
Once per turn, you may Reinforce while on a space with a building. Each building has something you can gain for free and an enhanced option that costs spirit. You choose one. | Building | | Free Effect | Enhanced Effect | | CITADEL | Gain 1 potion for free. Draw the top card of the potion deck. | Sp
RULEBOOK Return to Dark Tower — Rulebook · p.14 · 2. Middle of Turn ·  MOVEMENT 
In the middle of your turn, you may MOVE , take a HEROIC ACTION , and take a REINFORCE ACTION . These steps are optional, and you can perform them in any order. You can even split up your move, taking actions before, in the middle of, and after moving. Move a number of spaces up to your move value.
RULEBOOK Return to Dark Tower — Rulebook · p.15 ·  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES 
There are three different heroic actions: A) CLEANSE, B) BATTLE, and C) QUEST . You may take only one of these heroic actions per turn. Before you take the Battle or Quest action, calculate how many Advantages you have available. (See the Advantages sidebar.) Important! After you complete a heroic a
RULEBOOK Return to Dark Tower — Rulebook · p.19 ·  EXPLORE A DUNGEON  · ENTERING THE DUNGEON · USING ADVANTAGES · APPLYING THE RESULTS
Dungeons will spawn as part of certain quests. The goal of each dungeon is to complete it by exploring rooms until you find its target room (i.e., where someone is hiding or where an item is hidden). Completing a dungeon automatically completes its associated quest. Press the dungeon button and sele
RULEBOOK Return to Dark Tower — Rulebook · p.25 · ENTERING THE TOWER DUNGEON · FINDING THE RELIC ·  HERO ELIMINATION  ·  END OF THE GAME  ·  CLARIFICATIONS 
Once you have completed three heroic tests, you have gained access to the Tower dungeon. You can then enter the Tower dungeon by taking the Quest action on any space adjacent to the Tower. Finding the relic requires you to find the room in the Tower dungeon where the relic is hidden. If you find the
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 2059 ms · total 2160 ms
single-flight (PR-5)
queued 0 ms · generation 2160 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 20, "score": 0.032787, "snippet": "Once per turn, you may Reinforce while on a space with a building. Each building has something you can gain for free and an enhanced option that costs spirit. You choose one. | Building | | Free Effect | Enhanced Effect | | CITADEL | Gain 1 potion for free. Draw the top card of the potion deck. | Sp", "headingPath": " REINFORCE ", "sharpsignalDocId": 379}, {"page": 14, "score": 0.032258, "snippet": "In the middle of your turn, you may MOVE , take a HEROIC ACTION , and take a REINFORCE ACTION . These steps are optional, and you can perform them in any order. You can even split up your move, taking actions before, in the middle of, and after moving. Move a number of spaces up to your move value. ", "headingPath": "2. Middle of Turn ·  MOVEMENT ", "sharpsignalDocId": 379}, {"page": 15, "score": 0.031746, "snippet": "There are three different heroic actions: A) CLEANSE, B) BATTLE, and C) QUEST . You may take only one of these heroic actions per turn. Before you take the Battle or Quest action, calculate how many Advantages you have available. (See the Advantages sidebar.) Important! After you complete a heroic a", "headingPath": " HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES ", "sharpsignalDocId": 379}, {"page": 19, "score": 0.03125, "snippet": "Dungeons will spawn as part of certain quests. The goal of each dungeon is to complete it by exploring rooms until you find its target room (i.e., where someone is hiding or where an item is hidden). Completing a dungeon automatically completes its associated quest. Press the dungeon button and sele", "headingPath": " EXPLORE A DUNGEON  · ENTERING THE DUNGEON · USING ADVANTAGES · APPLYING THE RESULTS", "sharpsignalDocId": 379}, {"page": 25, "score": 0.030769, "snippet": "Once you have completed three heroic tests, you have gained access to the Tower dungeon. You can then enter the Tower dungeon by taking the Quest action on any space adjacent to the Tower. Finding the relic requires you to find the room in the Tower dungeon where the relic is hidden. If you find the", "headingPath": "ENTERING THE TOWER DUNGEON · FINDING THE RELIC ·  HERO ELIMINATION  ·  END OF THE GAME  ·  CLARIFICATIONS ", "sharpsignalDocId": 379}, {"page": 4, "score": 0.030303, "snippet": "1 Place the game board so that each kingdom faces a different player. 1 2 Make sure the Tower has batteries installed and all 12 seals in place. Turn the Tower on; it will beep and lights will pulse. Place the Tower in the center of the game board. 2 3 Place the 16 buildings in their spaces. 3 4 Set", "headingPath": "World Setup", "sharpsignalDocId": 379}, {"page": 18, "score": 0.029851, "snippet": "Take the Quest action to complete a quest (including the main goal) or explore a dungeon on your space. You can only take the Quest action if you can legally perform one of these two options. Quests will require you to be in a certain location, spend certain resources, use certain Advantages, defeat", "headingPath": "C) QUEST ·  COMPLETE A QUEST  ·  COMPLETING THE MAIN GOAL ", "sharpsignalDocId": 379}, {"page": 28, "score": 0.029412, "snippet": " You may spend 1 to double your move value for the turn. Once you have started to move, you may no longer double or modify your move.  Nothing on the game board stops or prevents your movement. You may freely enter and leave spaces with foes, skulls, tokens, and other heroes.  Wild Advantages can", "headingPath": " COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING ", "sharpsignalDocId": 379}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 12, 2026 22:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  REINFORCE  p.20 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  EXPLORE A DUNGEON  · ENTERING THE DUNGEON · USING ADVANTAGES · APPLYING THE RESULTS p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) ENTERING THE TOWER DUNGEON · FINDING THE RELIC ·  HERO ELIMINATION  ·  END OF THE GAME  ·  CLARIFICATIONS  p.25 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) C) QUEST ·  COMPLETE A QUEST  ·  COMPLETING THE MAIN GOAL  p.18 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING  p.28 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  REINFORCE  p.20 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) p.17 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  SPIRIT  ·  VIRTUES  ·  CORRUPTIONS  p.9 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) App Setup p.7 #24 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) B) BATTLE · STARTING THE BATTLE · USING ADVANTAGES · APPLYING THE RESULTS ·  REMOVING FOES  p.16 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  ADVANTAGES  ·  ITEMS  ·  COMPANIONS  p.8 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  EXPLORE A DUNGEON  · ENTERING THE DUNGEON · USING ADVANTAGES · APPLYING THE RESULTS p.19 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 96 ms · first delta 2039 ms · total 2160 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 2059 ms · gateway work 2160 ms · total 2160 ms
tokens in (the prompt the answerer read)
3066
tokens out (what the answerer generated)
9
tok/sec
134.3 tok/sec — 9 output tokens in 0.067 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.