RuleSage cited table rulings
← Western Legends

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e

When playing with the goal card variant, the setup involves the following:
1. Each player takes 4 goal cards corresponding to their character card.[1]
2. One random goal card is discarded and returned to the box without looking at it.[1]
3. All legendary tokens are placed facedown within reach of all players,[1].[2]
Additionally, for a standard setup:
1. Each player places their Wound token on the starting crosshair space of the wound track on their player mat.[2]
2. Each player places one scoring cube to the left of the 1 space on the Legendary Point (LP) track.[2]
3. The story cards are shuffled together and placed facedown on the board in two approximately even decks,[3].[2]
4. Each player places both of their story discs to the left of the board in the designated area.[2]
5. One mini is selected to represent the Sheriff, a brown ring is attached to its base, and it is placed in the Sheriff's Office space in Darkrock.[2]
6. Six minis are selected to represent bandits, a grey ring is attached to each of their bases, and one bandit is placed at each Bandit Hideout location that does not already contain a player mini.[2]
7. The fight cards are shuffled and the deck is placed in the designated area.[2]
[1] RULEBOOK Western Legends — Rulebook · p.5
[2] RULEBOOK Western Legends — Rulebook · p.5 · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.
[3] RULEBOOK Western Legends — Rulebook · p.24 · WESTERN LEGENDS - FIRST GAME · GAME LENGTH
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 100 ms · ask 5091 ms · total 5194 ms
single-flight (PR-5)
queued 0 ms · generation 5194 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.032787, "snippet": "Each player's turn is comprised of the following three phases: START OF TURN PHASE ACTION PHASE END OF TURN PHASE During the START OF TURN phase, the active player carries out the following steps: Check for start of turn effects. Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker", "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}, {"page": 5, "score": 0.032258, "snippet": "If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwise turn order to avoid arrest in the early game. NOTE: First Player will n", "headingPath": "", "sharpsignalDocId": 387}, {"page": 24, "score": 0.031746, "snippet": "START OF TURN ACTION PHASE END OF TURN Start of Turn: Before you can perform any actions on your turn, players must choose to take 1 of the 3 options: Draw 2 poker cards. Gain $10 and draw 1 poker card. Gain $20. Action Phase: Players have 3 actions they can spend on their turn to do the following: ", "headingPath": "PLAYER'S TURN SUMMARY · OTHER RULES", "sharpsignalDocId": 387}, {"page": 13, "score": 0.03125, "snippet": "At the end of a player's turn, they perform the following steps in order: Resolve all story cards with the requisite number of story discs on them. (See story cards on page 14) Discard down to maximum hand size: 5 poker cards minus 1 poker card for each wound they have. If they are Wanted, gain LP b", "headingPath": "END OF TURN PHASE · END OF TURN EXAMPLE", "sharpsignalDocId": 387}, {"page": 21, "score": 0.030769, "snippet": "10. END OF GAME The end of the game is triggered when a player reaches or exceeds the required number of LP for the game length determined during setup: ● SHORT: 15LP ● AVERAGE: 20LP ● LONG: 25LP The End of Game marker is used to track the determined LP at the beginning of the game. Each player, inc", "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "score": 0.030303, "snippet": "yo choi pl s Aft 13 The most Wanted player takes the first player token. If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwis", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 13, "score": 0.029851, "snippet": "END OF TURN PHASE At the end of a player’s turn, they perform the following steps in order: ● Resolve all story cards with the requisite number of story discs on them. (See story cards on page 14) ● Discard down to maximum hand size: 5 poker cards minus 1 poker card for each wound they have. ● If th", "headingPath": "", "sharpsignalDocId": 387}, {"page": 21, "score": 0.029412, "snippet": "Once the Purple player has finished their final turn the game is over. After you end your move in a space with one or more players, a player of your choice in that space must give you 1 poker card or $10. After you start your turn outside of a town, you may discard 1 poker card to move up to 3 space", "headingPath": "", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 24, "quote": null, "headingPath": "WESTERN LEGENDS - FIRST GAME · GAME LENGTH", "sharpsignalDocId": 387}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91964 of 1008 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 22:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAYER'S TURN SUMMARY · OTHER RULES p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) END OF TURN PHASE · END OF TURN EXAMPLE p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAYER'S TURN SUMMARY · OTHER RULES p.24 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) 10. END OF GAME · END OF GAME FINAL TURN EXAMPLES p.21 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 no quote on the wire
[2] RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 no quote on the wire
[3] RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 no quote on the wire
timing split
retrieval 100 ms · first delta 3035 ms · total 5194 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 100 ms · ask 5091 ms · gateway work 5194 ms · total 5194 ms
tokens in (the prompt the answerer read)
3884
tokens out (what the answerer generated)
290
tok/sec
138.2 tok/sec — 290 output tokens in 2.099 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before we begin

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.