RuleSage cited table rulings
← Western Legends

You asked

How do I set up the game?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e

**Standard Setup**
1. Place the game board in the middle of the play area.[1]
2. Place all money cards in the designated area.[1]
3. Place all item cards in the General Store stand near the board.[1]
4. Shuffle the poker cards and place them in a deck in the designated area.[1]
5. Discarded poker cards go faceup in a pile to the right of the poker card deck.[1]
6. Place the cattle tokens on the Ranch spaces of their corresponding color facedown so their rewards cannot be seen.[1]
7. Place the two prospecting dice and supply of gold nuggets in the designated area.[1]
8. Each player takes a player mat, all scoring cubes, all story discs, and a ring of their chosen color.[1]
9. For the standard game, use the side of the player mat without spaces for legendary tokens.[1]
10. Each player draws two character cards, chooses one, and returns the other to the box.[1]
11. Each player selects a mini to represent them during the game and attaches a matching player color ring to the base.[1]
12. Each player gains all starting items, money, poker cards, and Marshal points or Wanted points listed on the back of their character card.[1]
13. If a player chose a character with Marshal points or Wanted points, they place one scoring cube on the corresponding track.[1]
14. Place any items, mounts, and weapons listed on the back of a player's character card in their respective area on their player mat.[1]
15. Each player places their mini in the space listed under 'Starting Location' on the back of their character card (if the starting location is a General Store or Saloon space, they may choose any of the 3 adjacent spaces).[1]
16. Shuffle the fight cards and place the deck in the designated area.[2][3]
17. Shuffle the story cards together and place them facedown on the board in two approximately even decks as indicated in the setup diagram.[2][3]
18. Each player places their Wound token on the starting crosshair space of the wound track on their player mat.[2][3]
19. Each player places one scoring cube to the left of the 1 space on the Legendary Point (LP) track.[2][3]
20. Each player places both of their story discs to the left of the board in the designated area.[2][3]
21. Select one of the remaining minis to represent the Sheriff, attach the brown ring to its base, and place it in the Sheriff’s Office space located in Darkrock.[2][3]
22. Select six of the remaining minis to represent the bandits, attach a grey ring to each of their bases, and place one bandit at each Bandit Hideout location that does not already contain a player mini.[2][3]
23. Give each player a player aid.[2][3]
24. The most Wanted player takes the first player token (if players are tied for most Wanted or no player starts the game Wanted, choose another method to determine who takes it).[2][3][4]
25. Determine the length of the game by placing the end of game marker on the chosen space of the LP track: Short (15LP), Average (20LP), or Long (25LP).[5][6]
**Goal Card Variant Setup**
1. Use the goal side of each player mat which has a space for legendary tokens located above the character card space.[7][3][4]
2. Each player takes the 4 goal cards corresponding to their character card.[7][3][4]
3. Each player discards 1 random goal card by returning it to the box without looking at it.[7][3][4]
4. Keep all other goal cards facedown from the other players.[7][3][4]
5. Place all legendary tokens facedown within reach of all players.[7][3][4]
**First Game Setup (Exceptions)**
1. Return Whiskey, Ten-Gallon, and Miner's Map to the game box.[8]
2. Return all cattle tokens to the game box.[8]
3. Shuffle and place only the specific listed story cards on the board into a single deck.[8]
4. Return all goal cards to the game box.[8]
5. Billy the Kid will take the First Player token and begin the game since he has the most Wanted points.[8]
6. The first player to reach 15LP will trigger the end of the game.[8]
[1] RULEBOOK Western Legends — Rulebook · p.4 · 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.
[2] RULEBOOK Western Legends — Rulebook · p.5
[3] RULEBOOK Western Legends — Rulebook · p.5 · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.
[4] RULEBOOK Western Legends — Rulebook · p.5
[5] RULEBOOK Western Legends — Rulebook · p.6 · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:
[6] RULEBOOK Western Legends — Rulebook · p.21
[7] RULEBOOK Western Legends — Rulebook · p.22 · 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal
[8] RULEBOOK Western Legends — Rulebook · p.24 · WESTERN LEGENDS - FIRST GAME · GAME LENGTH
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 69 ms · ask 10024 ms · total 10096 ms
single-flight (PR-5)
queued 0 ms · generation 10096 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "Place the game board in the middle of the play area. Place all money cards in the designated area. Place all item cards in the General Store stand near the board. Shuffle the poker cards and place them in a deck in the designated area. Discarded poker cards will go faceup in a pile to the right of t", "headingPath": "3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 5, "score": 0.047875, "snippet": "yo choi pl s Aft 13 The most Wanted player takes the first player token. If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwis", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 5, "score": 0.047183, "snippet": "If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwise turn order to avoid arrest in the early game. NOTE: First Player will n", "headingPath": "", "sharpsignalDocId": 387}, {"page": 4, "score": 0.046154, "snippet": "Place all item cards in the General Store stand near the board. 11. • Each player gains all starting items, money, poker cards, and Marshal points or Wanted points listed on the back of their character card. • If a player chose a character with Marshal points or Wanted points, they place one scoring", "headingPath": "", "sharpsignalDocId": 387}, {"page": 4, "score": 0.044949, "snippet": "After you end your move in a space with one or more players, a player of your choice in that space must give you 1 poker card or $10. After you start your turn outside of a town, you may discard 1 poker card to move up to 3 spaces. Gain 2 or more LP from a single action. 2-4 players 5-6 players Gain", "headingPath": "", "sharpsignalDocId": 387}, {"page": 21, "score": 0.043905, "snippet": "10. END OF GAME The end of the game is triggered when a player reaches or exceeds the required number of LP for the game length determined during setup: ● SHORT: 15LP ● AVERAGE: 20LP ● LONG: 25LP The End of Game marker is used to track the determined LP at the beginning of the game. Each player, inc", "headingPath": "", "sharpsignalDocId": 387}, {"page": 7, "score": 0.030303, "snippet": "Each player's turn is comprised of the following three phases: START OF TURN PHASE ACTION PHASE END OF TURN PHASE During the START OF TURN phase, the active player carries out the following steps: Check for start of turn effects. Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker", "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}, {"page": 6, "score": 0.030282, "snippet": "6 Each character in Western Legends has a number of unique elements which help define how they will play the game. Character cards have the following elements: Starting location: this is where the character begins the game on the board. Starting bonuses: these are the advantages each character has a", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 6, "quote": null, "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}, {"page": 21, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 22, "quote": null, "headingPath": "2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal", "sharpsignalDocId": 387}, {"page": 24, "quote": null, "headingPath": "WESTERN LEGENDS - FIRST GAME · GAME LENGTH", "sharpsignalDocId": 387}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88824 of 3239 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 22:57

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 0.044949 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 #8 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal p.22 #16 0.026501 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #10 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 #11 0.029139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 #6 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #3 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 no quote on the wire
[2] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 no quote on the wire
[3] RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 no quote on the wire
[4] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 no quote on the wire
[5] RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 no quote on the wire
[6] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.21 no quote on the wire
[7] RULEBOOK Western Legends — Rulebook (corpus doc 387) 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal p.22 no quote on the wire
[8] RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 no quote on the wire
timing split
retrieval 69 ms · first delta 2704 ms · total 10096 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 69 ms · ask 10024 ms · gateway work 10096 ms · total 10096 ms
tokens in (the prompt the answerer read)
3993
tokens out (what the answerer generated)
1020
tok/sec
139.4 tok/sec — 1020 output tokens in 7.318 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.