You asked
When does the game end?
Answered counted as answeredAsked with: Agricola: All Creatures Big and Smallbg-119890-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 67 ms · ask 1954 ms · total 2024 ms
- single-flight (PR-5)
- queued 0 ms · generation 2024 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.04918, "snippet": "It can happen in some games that animals and building materials become scarce. For this reason, the game includes cardboard tiles representing larger quantities of individual goods. They can of course be exchanged for individual goods again at any time. It is a different story with feeding troughs (", "headingPath": "I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House", "sharpsignalDocId": 465}, {"page": 1, "score": 0.048131, "snippet": "by Uwe Rosenberg, for 2 players 13 and up You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House. Each round,", "headingPath": "GAME OBJECT", "sharpsignalDocId": 465}, {"page": 5, "score": 0.047371, "snippet": "At the start of each round, refill some of the action spaces on the game board with the goods printed on them (even if there are goods left on them from the previous round) . You can recognize these spaces by the refill arrow on them. Refill arrow Do not place any goods on action spaces without the ", "headingPath": "1. Refill Phase · 2. Work Phase", "sharpsignalDocId": 465}, {"page": 6, "score": 0.046635, "snippet": "If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board . Animals you do not have room for immed", "headingPath": "2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · …", "sharpsignalDocId": 465}, {"page": 6, "score": 0.045921, "snippet": "If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board. Animals you do not have room for immedi", "headingPath": "", "sharpsignalDocId": 465}, {"page": 2, "score": 0.045541, "snippet": "1 1 d Special Building Special Building 1 At the end of the game, the success of your farm gets measured. This is what your farm might look like. (The text boxes give you a preview of the rules you need to keep an eye on in this game.) Separate your farm into pastures. The pastures let you keep shee", "headingPath": "GAME SETUP · GOAL OF THE GAME", "sharpsignalDocId": 465}, {"page": 1, "score": 0.030303, "snippet": "'Agricola - All Creatures Big and Small' was invented in October 2011. Uwe Rosenberg and Hanno Girke edited the game. Production was by Hanno Girke. For rules editing, the author thanks Andreas Odendahl, Gabriele Goldschmidt, Thalke Hilgen and Bernd Lautenschlager. Graphics and illustrations are by ", "headingPath": "Credits", "sharpsignalDocId": 465}, {"page": 1, "score": 0.029851, "snippet": "1 game board 2 farm boards (one for each player) 4 farm expansions 4 'stall' tiles (with 'stables' on the reverse sides) 4 special buildings ('Half-Timbered House', 'Storage Building', 'Shelter' and 'Open Stables') 9 different goods tiles (3x '4 sheep'; 1x '4 stone', '4 reed', '4 wood', '4 pigs', '4", "headingPath": "cardboard pieces · wooden pieces · additionally · GAME SETUP", "sharpsignalDocId": 465}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 8, "quote": null, "headingPath": "I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House", "sharpsignalDocId": 465}, {"page": 5, "quote": null, "headingPath": "Keeping Animals With Feeding Troughs · I MPORTANT BASIC RULES · GAMEPLAY", "sharpsignalDocId": 465}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 465 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 465 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.73333 of 30 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House | p.8 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | GAME OBJECT | p.1 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | 1. Refill Phase · 2. Work Phase | p.5 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | 2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · … | p.6 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | p.6 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | GAME SETUP · GOAL OF THE GAME | p.2 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | Credits | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | cardboard pieces · wooden pieces · additionally · GAME SETUP | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House | p.8 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | GAME OBJECT | p.1 | #2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | 1. Refill Phase · 2. Work Phase | p.5 | #3 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | cardboard pieces · wooden pieces · additionally · GAME SETUP | p.1 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | Keeping Animals With Feeding Troughs · I MPORTANT BASIC RULES · GAMEPLAY | p.5 | #10 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | 2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · … | p.6 | #4 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | Credits | p.1 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | GAME SETUP · GOAL OF THE GAME | p.2 | #6 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House | p.8 | no quote on the wire |
| [2] | RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) | Keeping Animals With Feeding Troughs · I MPORTANT BASIC RULES · GAMEPLAY | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 67 ms · first delta 1855 ms · total 2024 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 67 ms · ask 1954 ms · gateway work 2024 ms · total 2024 ms
- tokens in (the prompt the answerer read)
- 4455
- tokens out (what the answerer generated)
- 14
- tok/sec
- 141.4 tok/sec — 14 output tokens in 0.099 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 395), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.