You asked
When does the game end?
Answered counted as answeredAsked with: Bloodborne: The Board Gamebg-273330-en-1e
The game immediately ends in victory for the players when the final step of the Hunt Mission (indicated by the "Complete the Hunt" text at the bottom of the card) is reached.[1] Additionally, if the Hunt Track has reached its final space and the Final Round has begun, the Campaign ends in defeat for the players if the Hunt Mission is not completed by the end of that round.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 71 ms · ask 3913 ms · total 3986 ms
- single-flight (PR-5)
- queued 0 ms · generation 3986 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 18, "score": 0.04866, "snippet": "Once the last Hunter Turn and Enemy Activation have been completed, the round ends and a new one beings. Take the following steps, in order: Advance the Hunt Track by 1 : Move the token 1 space on the Hunt Track. If, after this move, the token has reached the final space of the Hunt Track, the Fin", "headingPath": "STARTING A NEW ROUND · COMBAT", "sharpsignalDocId": 694}, {"page": 13, "score": 0.048139, "snippet": "EXAMPLE: In the Long Hunt Campaign, the players are tasked with discovering the source of a Scourge Beast infestation overtaking the city. The Chapter card instructs them to reveal Mission card 1 at the start of the Hunt. Doing so, the players begin the first step of the Hunt Mission, Source of the ", "headingPath": "READING A MISSION CARD · MISSION REWARDS AND COLLECTING INSIGHT · WINNING THE HUNT · LOSING THE HUNT", "sharpsignalDocId": 694}, {"page": 12, "score": 0.047183, "snippet": "Start every Campaign by reading the Introduction card . This card gives the players a brief summary of the threat facing the city and a starting point for their investigation. It is up to the players to uncover the source of the threat and how to solve it. Each Campaign is composed of 3 separate Cha", "headingPath": "BEGINNING THE HUNT · HUNT MISSIONS AND INSIGHT MISSIONS · READING A MISSION CARD", "sharpsignalDocId": 694}, {"page": 24, "score": 0.046432, "snippet": " Once a player has selected their Upgrades, they may incorporate them into their Hunter deck. This is optional . For each Upgrade card the player chooses to incorporate, they must discard any 1 other card from their Hunter deck. The Hunter deck will always contain 12 cards. Any Upgrade card that is", "headingPath": "HUNTER'S DREAM · ADVANCING THE HUNT TRACK AND RESETTING THE MAP · ADDITIONAL RULES · INTELLIGENT AND CRUEL · FINAL SPACE RESETTING", "sharpsignalDocId": 694}, {"page": 25, "score": 0.046402, "snippet": "Fog Gates are only removed when the Mission card that created them is completed, or when specifically instructed to do so. When a Fog Gate is removed, also remove any Broken Lamp tokens caused by it. Enemies may now spawn on that tile as usual on the next . EXAMPLE : This Insight Mission card instru", "headingPath": "FOG GATES · PROGRESSING THE CAMPAIGN · SAVING PROGRESS", "sharpsignalDocId": 694}, {"page": 14, "score": 0.045037, "snippet": "Each Chapter is played over a series of rounds, made up of individual player turns. The players can take their turns in any order they wish and can switch up the order each round, based on what they want to accomplish. Players take their turns one at a time, each followed by an Enemy Activation. Onc", "headingPath": "THE GAME ROUND · turn SEquEnCE · 1. huntEr turn · mOVE", "sharpsignalDocId": 694}, {"page": 14, "score": 0.030769, "snippet": "If, during a Move action (and only a Move action), a Hunter exits a space or tile containing Enemies, at the end of that Hunter's move, those Enemies will immediately Pursue the Hunter. This means those Enemies will move 1 space toward the Hunter, following the same path the Hunter took. Other non-P", "headingPath": "ENEMIES IN PURSUIT · REVEALING AND POPULATING TILES", "sharpsignalDocId": 694}, {"page": 2, "score": 0.029851, "snippet": "Bloodborne: The Board Game is a cooperative game for 1-4 players in which players take on the role of Hunters: deadly warriors venturing forth into the city of Yharnam to combat horrific monsters, discover hidden mysteries, and unearth long-kept secrets. Bloodborne is played as a Campaign: a series ", "headingPath": "OVERVIEW", "sharpsignalDocId": 694}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 13, "quote": null, "headingPath": "READING A MISSION CARD · MISSION REWARDS AND COLLECTING INSIGHT · WINNING THE HUNT · LOSING THE HUNT", "sharpsignalDocId": 694}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 694 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 694 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.95484 of 310 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:17
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | STARTING A NEW ROUND · COMBAT | p.18 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | READING A MISSION CARD · MISSION REWARDS AND COLLECTING INSIGHT · WINNING THE HUNT · LOSING THE HUNT | p.13 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | BEGINNING THE HUNT · HUNT MISSIONS AND INSIGHT MISSIONS · READING A MISSION CARD | p.12 | 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | HUNTER'S DREAM · ADVANCING THE HUNT TRACK AND RESETTING THE MAP · ADDITIONAL RULES · INTELLIGENT AND CRUEL · FINAL SPACE RESETTING | p.24 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | FOG GATES · PROGRESSING THE CAMPAIGN · SAVING PROGRESS | p.25 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | THE GAME ROUND · turn SEquEnCE · 1. huntEr turn · mOVE | p.14 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | ENEMIES IN PURSUIT · REVEALING AND POPULATING TILES | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | OVERVIEW | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | STARTING A NEW ROUND · COMBAT | p.18 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | p.3 | #25 | 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #3 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | p.3 | #29 | 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #4 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | p.3 | #37 | 0.010309 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | p.3 | #42 | 0.009804 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | p.3 | #30 | 0.011111 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #7 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | 2. EnEmy aCtiVatiOn · SURPRISE ENEMIES! · SUDDEN DEATH · COnSumaBlES | p.17 | #11 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | READING A MISSION CARD · MISSION REWARDS AND COLLECTING INSIGHT · WINNING THE HUNT · LOSING THE HUNT | p.13 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Bloodborne: The Board Game — Rulebook (corpus doc 694) | READING A MISSION CARD · MISSION REWARDS AND COLLECTING INSIGHT · WINNING THE HUNT · LOSING THE HUNT | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 71 ms · first delta 3395 ms · total 3986 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 71 ms · ask 3913 ms · gateway work 3986 ms · total 3986 ms
- tokens in (the prompt the answerer read)
- 2338
- tokens out (what the answerer generated)
- 84
- tok/sec
- 150.3 tok/sec — 84 output tokens in 0.559 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 627), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.