RuleSage cited table rulings
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You asked

What happens if a guild would go above rank 4 or below rank 1?

Answered counted as answered

Asked with: Return to Dark Towerbg-256680-en-1e · Return to Dark Tower: Alliancesbg-298565-en-1e

If a guild's rank would increase above rank 4, the rank stays the same, but every hero in that guild's kingdom gains two spirit.[1] If a guild's rank would decrease below rank 1, the rank stays the same, but every hero in that guild's kingdom loses two spirit (and gains a corruption if they cannot fully resolve the loss).[1]

[1] RULEBOOK Return to Dark Tower: Alliances — Rulebook · p.4 ·  GUILD RANKS  ·  GUILD EFFECTS 
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 81 ms · ask 2766 ms · total 2849 ms
single-flight (PR-5)
queued 0 ms · generation 2849 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "Each guild has four guild ranks (1-4). All guilds start the game at rank 1. Their ranks can be increased or decreased by actions the heroes take and by other game effects, like quest outcomes. When a guild's rank increases or decreases, move the guild marker up or down by one rank accordingly. You c", "headingPath": " GUILD RANKS  ·  GUILD EFFECTS ", "sharpsignalDocId": 905}, {"page": 4, "score": 0.032258, "snippet": "Each guild has three guild companions that the heroes can recruit. At the start of the game, each guild's companions are assigned randomly to the card slots below the guild board. RANK 4 RANK 4 When you increase a guild's rank, if there is a companion in the card slot below the new rank, you immedia", "headingPath": " GUILD COMPANIONS  ·  GUILD QUESTS ", "sharpsignalDocId": 905}, {"page": 2, "score": 0.031498, "snippet": "3 2 Four guilds have long held sway over the Four Kingdoms: the Arcane Scouts find hidden dangers, the Paladins Order guards the realm, the Druids Circle shapes the land, and the Thieves Guild keeps the coin flowing. But the Tower has corrupted these guilds. The people cower from those who should pr", "headingPath": "", "sharpsignalDocId": 905}, {"page": 2, "score": 0.031498, "snippet": "Four guilds have long held sway over the Four Kingdoms: the Arcane Scouts find hidden dangers, the Paladins Order guards the realm, the Druids Circle shapes the land, and the Thieves Guild keeps the coin flowing. But the Tower has corrupted these guilds. The people cower from those who should protec", "headingPath": "Components · 32 power skulls · Game Setup", "sharpsignalDocId": 905}, {"page": 28, "score": 0.031319, "snippet": " You may spend 1 to double your move value for the turn. Once you have started to move, you may no longer double or modify your move.  Nothing on the game board stops or prevents your movement. You may freely enter and leave spaces with foes, skulls, tokens, and other heroes.  Wild Advantages can", "headingPath": " COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING ", "sharpsignalDocId": 379}, {"page": 13, "score": 0.030835, "snippet": "At the start of your turn, you may take the BANNER ACTION listed on your hero board. This action is optional. However, you cannot save your Banner action for later. Other game effects that apply 'at the start of your turn' happen now. You can resolve these effects and your Banner action in any order", "headingPath": "1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING ", "sharpsignalDocId": 379}, {"page": 2, "score": 0.030769, "snippet": "Take 8 influence from the general supply and place them on the influence vessel to form the heroes’ influence pool. 8 Skulls: Put the 24 regular skulls into the skull bag. The app will tell you to replace some with power skulls, based on the selected adversary and foes. Return all unused skulls to t", "headingPath": "", "sharpsignalDocId": 905}, {"page": 14, "score": 0.030366, "snippet": "In the middle of your turn, you may MOVE , take a HEROIC ACTION , and take a REINFORCE ACTION . These steps are optional, and you can perform them in any order. You can even split up your move, taking actions before, in the middle of, and after moving. Move a number of spaces up to your move value. ", "headingPath": "2. Middle of Turn ·  MOVEMENT ", "sharpsignalDocId": 379}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": " GUILD RANKS  ·  GUILD EFFECTS ", "sharpsignalDocId": 905}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92537 of 268 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:27

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905)  GUILD RANKS  ·  GUILD EFFECTS  p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905)  GUILD COMPANIONS  ·  GUILD QUESTS  p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) p.2 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) Components · 32 power skulls · Game Setup p.2 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  COMMONLY MISSED RULES  ·  YOU GAIN A CORRUPTION WHEN...  ·  WINNING & LOSING  p.28 0.031319 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 1. Start of Turn ·  MAKING TRADES  ·  SPENDING VS. LOSING  p.13 0.030835 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 2. Middle of Turn ·  MOVEMENT  p.14 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 36 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905)  GUILD RANKS  ·  GUILD EFFECTS  p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) Components · 32 power skulls · Game Setup p.2 #4 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) p.2 #14 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) p.17 #13 0.028039 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 3. End of Turn ·  PLACING SKULLS  p.21 #19 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  FOES  ·  GLYPHS  · FOE STATUS SCREEN p.11 #10 0.029469 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905) p.2 #3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905)  GUILD COMPANIONS  ·  GUILD QUESTS  p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Return to Dark Tower: Alliances — Rulebook (corpus doc 905)  GUILD RANKS  ·  GUILD EFFECTS  p.4 no quote on the wire
timing split
retrieval 81 ms · first delta 2203 ms · total 2849 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 81 ms · ask 2766 ms · gateway work 2849 ms · total 2849 ms
tokens in (the prompt the answerer read)
3561
tokens out (what the answerer generated)
83
tok/sec
139.7 tok/sec — 83 output tokens in 0.594 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.