RuleSage cited table rulings
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You asked

Can doom skulls be cleansed or removed?

Answered counted as answered

Asked with: Return to Dark Towerbg-256680-en-1e · Return to Dark Tower: Covenantbg-365139-en-1e

Doom skulls may not be cleansed, removed, moved, or returned to the supply by any effect, such as a Potion of Purifying Breath.[1] They are removed from the game only when the building they are on is destroyed.[1]

[1] RULEBOOK Return to Dark Tower: Covenant — Rulebook · p.6 · Doom Skulls · Treasures: Wands
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 116 ms · ask 3460 ms · total 3579 ms
single-flight (PR-5)
queued 0 ms · generation 3579 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 22, "score": 0.046511, "snippet": "3. End of Turn (cont.) Events happen at the end of most player turns. The app will alert you. Read the event aloud and follow its instructions, with the player who dropped the skull into the Tower making any choices required. Once the event is resolved, press 'confirm.' Repeat as needed for each eve", "headingPath": " PLACING SKULLS  ·  EVENTS ", "sharpsignalDocId": 379}, {"page": 15, "score": 0.046206, "snippet": "There are three different heroic actions: A) CLEANSE, B) BATTLE, and C) QUEST . You may take only one of these heroic actions per turn. Before you take the Battle or Quest action, calculate how many Advantages you have available. (See the Advantages sidebar.) Important! After you complete a heroic a", "headingPath": " HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES ", "sharpsignalDocId": 379}, {"page": 21, "score": 0.043646, "snippet": "At the end of your turn, you must take a skull from the supply and drop it into the Tower. If you cannot drop a skull because the supply is empty, the heroes lose! When you drop a skull, it might emerge from the Tower, cause the Tower to rotate, or cause events to occur. If skulls emerge, place them", "headingPath": "3. End of Turn ·  PLACING SKULLS ", "sharpsignalDocId": 379}, {"page": 10, "score": 0.043237, "snippet": "The game board is divided into four kingdoms (north, south, east, and west). The kingdoms are separated by rivers. Each kingdom has 15 spaces. The terrain type of each space is indicated by its color and icon. Desert Forest Hills Grasslands Mountains Lake The kingdom facing you is your home kingdom ", "headingPath": " KINGDOMS  ·  BUILDINGS  ·  SKULLS ", "sharpsignalDocId": 379}, {"page": 11, "score": 0.038583, "snippet": "In each game, you will face four types of foes, including the adversary. The app will tell you when these foes appear and on which spaces. Each foe has a matching card. /rightArrow Level: How many battle cards you draw in the app when you face them in battle. Each game has a level 2, level 3, level ", "headingPath": " FOES  ·  GLYPHS  · FOE STATUS SCREEN", "sharpsignalDocId": 379}, {"page": 9, "score": 0.038515, "snippet": "Spirit is a resource that allows the heroes to move farther, gain virtues, remove corruptions, and be more effective when reinforcing. Spirit tokens are unlimited, so use a proxy if the supply runs out. Virtues are special abilities unique to your hero. You start the game with three active virtues a", "headingPath": " SPIRIT  ·  VIRTUES  ·  CORRUPTIONS ", "sharpsignalDocId": 379}, {"page": 11, "score": 0.032258, "snippet": "OFFERING: Place an offering on the foundation tile when you spend or lose a treasure. (You must spend or lose the treasure through a game effect; you cannot simply spend a treasure.) SPECIAL EFFECT: This monument can hold any number of skulls. It is not destroyed when it gains more than three skulls", "headingPath": " Endless Necropolis  ·  Moonstone Temple  ·  Tower Shard  ·  Nightmare Cage ", "sharpsignalDocId": 906}, {"page": 2, "score": 0.028992, "snippet": "REVERENT ASTROMANCER Remove a skull on or adjacent to your space TREASURES CORRUPTIONS VIRTUES BANNER QUEST Complete a quest or explore a dungeon CLEANSE Remove all skulls from your space BATTLE Battle a foe on your space REINFORCE SANCTUARY CITADEL VILLAGE BAZAAR MOVE /three.lf Spend /one.lf to dou", "headingPath": "", "sharpsignalDocId": 906}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Doom Skulls · Treasures: Wands", "sharpsignalDocId": 906}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93182 of 176 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:27

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  PLACING SKULLS  ·  EVENTS  p.22 0.046511 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 0.046206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) 3. End of Turn ·  PLACING SKULLS  p.21 0.043646 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  KINGDOMS  ·  BUILDINGS  ·  SKULLS  p.10 0.043237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  FOES  ·  GLYPHS  · FOE STATUS SCREEN p.11 0.038583 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  SPIRIT  ·  VIRTUES  ·  CORRUPTIONS  p.9 0.038515 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906)  Endless Necropolis  ·  Moonstone Temple  ·  Tower Shard  ·  Nightmare Cage  p.11 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.2 0.028992 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 54 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Doom Skulls · Treasures: Wands p.6 #9 0.028739 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Game Setup p.3 #16 0.02712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  HEROIC ACTIONS  · A) CLEANSE ·  ADVANTAGES  p.15 #2 0.046206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.2 #8 0.028992 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.2 #11 0.028175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.7 #14 0.027652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.3 #20 0.026199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906)  Endless Necropolis  ·  Moonstone Temple  ·  Tower Shard  ·  Nightmare Cage  p.11 #7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Doom Skulls · Treasures: Wands p.6 no quote on the wire
timing split
retrieval 116 ms · first delta 3127 ms · total 3579 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 116 ms · ask 3460 ms · gateway work 3579 ms · total 3579 ms
tokens in (the prompt the answerer read)
4315
tokens out (what the answerer generated)
51
tok/sec
136.0 tok/sec — 51 output tokens in 0.375 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.