RuleSage cited table rulings
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You asked

How do I repair a location that has been destroyed?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e · Western Legends: Blood Moneybg-295026-en-1e

To repair a location that has been destroyed (marked by a ruin token), follow these steps:
1. Be in the same space as the location, or in an adjacent space if the location is a General Store, Saloon, or Trading Post.[1]
2. Take a repair action at the location.[1]
3. Discard 1 poker card from your hand.[1]
After completing these steps, you remove the ruin token and gain 2 story points.[1]
[1] RULEBOOK Western Legends: Blood Money — Rulebook · p.6 · LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 3683 ms · total 3764 ms
single-flight (PR-5)
queued 0 ms · generation 3764 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.032787, "snippet": "Western Legends: Blood Money adds new location actions for players to take during the Action Phase on their turn. The new location actions are as follows: Some effects, such as on story card results, will destroy locations in the game. After a location is destroyed, a ruin token is placed on that lo", "headingPath": "LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION:", "sharpsignalDocId": 912}, {"page": 9, "score": 0.032266, "snippet": "REACTION - Players may now use Reaction effects on poker cards in hand. The active player has the first opportunity to use a Reaction. After the active player has played a Reaction or declined, the target player may then use a Reaction. Continue this in this order until both players decline to play ", "headingPath": "REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE:", "sharpsignalDocId": 387}, {"page": 12, "score": 0.031514, "snippet": "While at the Doctor's Office space, a player may pay $10 and take an action to lose all of their wounds. They then draw 1 poker card for each wound lost in this way. While at the Cabaret space, a player may take an action to gain LP. For every $30 they spend, they gain 1LP. | Money Traded In | LP | ", "headingPath": "D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK:", "sharpsignalDocId": 387}, {"page": 16, "score": 0.031025, "snippet": "Marshal points are awarded to players for keeping the peace. Players can earn Marshal points in the following ways: Defeat a bandit in a fight: 1 Marshal point Wrangle cattle: 1 Marshal point Arrest a Wanted player: 1 Marshal point Use the action on the poker card Living Legend: 1 Marshal point Stor", "headingPath": "MARSHAL POINTS", "sharpsignalDocId": 387}, {"page": 13, "score": 0.03055, "snippet": "/L.salt017IVING /L.salt018EGEND /W.salt010/L.salt017 A /A.salt018ction: Gain 1 Marshal point or 1 Wanted point. /L.salt017IVING /L.salt018EGEND /W.salt010/L.salt017 J /B.salt001onus: If this card is played in a fight, cancel any wounds you would gain. Lose 1 wound. /B.salt014ULLETPROOF /W.salt010/L.", "headingPath": "", "sharpsignalDocId": 387}, {"page": 4, "score": 0.029877, "snippet": "Place all item cards in the General Store stand near the board. 11. • Each player gains all starting items, money, poker cards, and Marshal points or Wanted points listed on the back of their character card. • If a player chose a character with Marshal points or Wanted points, they place one scoring", "headingPath": "", "sharpsignalDocId": 387}, {"page": 20, "score": 0.029236, "snippet": "Poker cards are used in a number of ways in Western Legends . They provide special Actions, Bonus effects, and Reaction effects, their values are used to determine the winner of fights, and, of course, they can be used to play poker at the Saloon. All poker cards have an Action, Bonus, and/or Reacti", "headingPath": "8. POKER CARDS · 9. WOUNDS", "sharpsignalDocId": 387}, {"page": 5, "score": 0.028814, "snippet": "After you end your move in a space with one or more players, a player of your choice in that space must give you 1 poker card or $10. After you start your turn outside of a town, you may discard 1 poker card to move up to 3 spaces. Gain 2 or more LP from a single action. 2-4 players 5-6 players Gain", "headingPath": "", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION:", "sharpsignalDocId": 912}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90000 of 320 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:29

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION: p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE: p.9 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK: p.12 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) MARSHAL POINTS p.16 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) 8. POKER CARDS · 9. WOUNDS p.20 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 58 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION: p.6 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) NOTE: A player cannot use the action ability of a deed if the corresponding location has a ruin token on it. · End of Turn Phase: · End of the Game p.6 #11 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK: p.12 #3 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 #33 0.010753 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 #6 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE: p.9 #2 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) FINAL SETUP p.3 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) Final Scoring: p.6 #14 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION: p.6 no quote on the wire
timing split
retrieval 80 ms · first delta 2980 ms · total 3764 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 80 ms · ask 3683 ms · gateway work 3764 ms · total 3764 ms
tokens in (the prompt the answerer read)
3721
tokens out (what the answerer generated)
102
tok/sec
139.3 tok/sec — 102 output tokens in 0.732 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.