You asked
Can two players contribute to the same condition on a legendary story card?
Answered counted as answeredAsked with: Western Legendsbg-232405-en-1e · Western Legends: Blood Moneybg-295026-en-1e
No, once a player has contributed toward a condition on a legendary story card, no other player may contribute toward that same condition.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 103 ms · ask 3245 ms · total 3350 ms
- single-flight (PR-5)
- queued 0 ms · generation 3350 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.032266, "snippet": "Story cards provide players with a thematic look into the world of Western Legends . During a player's turn, if they meet the trigger for one of the available story cards, then they may place 1 of their story discs on the first available space. The condition to trigger each story card is printed on ", "headingPath": "5. STORY CARDS", "sharpsignalDocId": 387}, {"page": 22, "score": 0.031754, "snippet": "For the 2-player version of the game, players will use the Man in Black deck, which is comprised of 10 Action cards and 1 Rules card. Gameplay remains the same, with players fighting to obtain the most LP. However, the Man in Black is also trying to win the game! Detailed rules for the Man in Black ", "headingPath": "2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal", "sharpsignalDocId": 387}, {"page": 5, "score": 0.031025, "snippet": "yo choi pl s Aft 13 The most Wanted player takes the first player token. If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwis", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 15, "score": 0.03055, "snippet": "6. MARSHAL/WANTED POINTS While the Legendary Point track measures a player’s overall status as a Western Legend, the Marshal track and Wanted track measure their actions as either peacekeepers or outlaws. A player can either have Marshal points or Wanted points, but never both. Wanted players cannot", "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "score": 0.03009, "snippet": "If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwise turn order to avoid arrest in the early game. NOTE: First Player will n", "headingPath": "", "sharpsignalDocId": 387}, {"page": 15, "score": 0.02904, "snippet": "While the Legendary Point track measures a player's overall status as a Western Legend, the Marshal track and Wanted track measure their actions as either peacekeepers or outlaws. A player can either have Marshal points or Wanted points, but never both. Wanted players cannot gain Marshal points. How", "headingPath": "6. MARSHAL/WANTED POINTS", "sharpsignalDocId": 387}, {"page": 6, "score": 0.028439, "snippet": "6 Each character in Western Legends has a number of unique elements which help define how they will play the game. Character cards have the following elements: Starting location: this is where the character begins the game on the board. Starting bonuses: these are the advantages each character has a", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}, {"page": 23, "score": 0.028039, "snippet": "Marshal players can become Wanted players, but Wanted players cannot become Marshals. If a Wanted player is Arrested, they lose all Wanted points, and can then choose to become a Marshal player thereafter. Bandits are removed from play after fighting with a player, regardless of the outcome. Players", "headingPath": "12. RULES CLARIFICATIONS", "sharpsignalDocId": 387}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "LEGENDARY STORY CARDS", "sharpsignalDocId": 912}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.94958 of 119 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:29
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 5. STORY CARDS | p.14 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal | p.22 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. | p.5 | 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | p.15 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | p.5 | 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 6. MARSHAL/WANTED POINTS | p.15 | 0.02904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: | p.6 | 0.028439 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 12. RULES CLARIFICATIONS | p.23 | 0.028039 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 58 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) | LEGENDARY STORY CARDS | p.4 | #9 | 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #2 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 5. STORY CARDS | p.14 | #1 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | p.15 | #4 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 1. OVERVIEW · 2. COMPONENTS | p.3 | #36 | 0.010417 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) | RISK DIE: · INJURY CARDS: · TRAVELING TRADER AND LEGENDARY ITEMS: | p.5 | #14 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) | NEW CONCEPTS AND CONTENT · POKER CARDS: · LEGENDARY STORIES: · STORY TRACK | p.4 | #11 | 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Western Legends — Rulebook (corpus doc 387) | 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal | p.22 | #2 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) | NOTE: If a legendary story card only has 2 conditions, ignore the third space on the legendary story board. | p.4 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) | LEGENDARY STORY CARDS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 103 ms · first delta 3065 ms · total 3350 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 103 ms · ask 3245 ms · gateway work 3350 ms · total 3350 ms
- tokens in (the prompt the answerer read)
- 3573
- tokens out (what the answerer generated)
- 29
- tok/sec
- 137.4 tok/sec — 29 output tokens in 0.211 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.