RuleSage cited table rulings
← Return to Dark Tower

You asked

How many treasures sit in the market with this expansion?

Answered counted as answered

Asked with: Return to Dark Towerbg-256680-en-1e · Return to Dark Tower: Covenantbg-365139-en-1e

There are 3 treasures in the market if using the new deck only,[1][2][3] or 4 treasures if combining them with the treasures from the base game.[1][2][3]

[1] RULEBOOK Return to Dark Tower: Covenant — Rulebook · p.3
[2] RULEBOOK Return to Dark Tower: Covenant — Rulebook · p.3
[3] RULEBOOK Return to Dark Tower: Covenant — Rulebook · p.3 · Game Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 73 ms · ask 3035 ms · total 3110 ms
single-flight (PR-5)
queued 0 ms · generation 3110 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 20, "score": 0.030679, "snippet": "Once per turn, you may Reinforce while on a space with a building. Each building has something you can gain for free and an enhanced option that costs spirit. You choose one. | Building | | Free Effect | Enhanced Effect | | CITADEL | Gain 1 potion for free. Draw the top card of the potion deck. | Sp", "headingPath": " REINFORCE ", "sharpsignalDocId": 379}, {"page": 4, "score": 0.029828, "snippet": "1 Place the game board so that each kingdom faces a different player. 1 2 Make sure the Tower has batteries installed and all 12 seals in place. Turn the Tower on; it will beep and lights will pulse. Place the Tower in the center of the game board. 2 3 Place the 16 buildings in their spaces. 3 4 Set", "headingPath": "World Setup", "sharpsignalDocId": 379}, {"page": 3, "score": 0.029387, "snippet": "3 Components 4 hero figures & bases 20 special tokens 16 buildings 1 game board 4 hero boards 20 foe cards 20 quest item cards 6 dungeon tokens 1 Tower & 12 seals 16 virtue tiles 24 skulls (plus extra) 40 spirit tokens 50 warrior tokens 18 potion cards 1 haggle die 65 foe tokens 18 gear cards 16 her", "headingPath": "", "sharpsignalDocId": 379}, {"page": 10, "score": 0.028958, "snippet": "The game board is divided into four kingdoms (north, south, east, and west). The kingdoms are separated by rivers. Each kingdom has 15 spaces. The terrain type of each space is indicated by its color and icon. Desert Forest Hills Grasslands Mountains Lake The kingdom facing you is your home kingdom ", "headingPath": " KINGDOMS  ·  BUILDINGS  ·  SKULLS ", "sharpsignalDocId": 379}, {"page": 8, "score": 0.027885, "snippet": "There are six types of Advantages, which are linked to the six traits found on foes and dungeons. Wild Advantages can count as any of these six traits. You calculate Advantages before you battle foes or explore dungeons with the matching trait, then use them to improve the results of battle cards or", "headingPath": " ADVANTAGES  ·  ITEMS  ·  COMPANIONS ", "sharpsignalDocId": 379}, {"page": 26, "score": 0.026779, "snippet": "Foe tokens show the locations of foes on the game board. You must take the Battle action to battle them. Each foe token shows the level and traits of that foe. Foe tokens are removed when you defeat them in battle or use an effect to remove them. Note: The foe tokens are double sided. The two sides ", "headingPath": "Token Appendix ·  Dungeon Tokens  ·  Caravan Tokens  ·  Siege Tree Tokens  · Spore Tokens   ·  River of Fire Tokens ", "sharpsignalDocId": 379}, {"page": 25, "score": 0.02642, "snippet": "Once you have completed three heroic tests, you have gained access to the Tower dungeon. You can then enter the Tower dungeon by taking the Quest action on any space adjacent to the Tower. Finding the relic requires you to find the room in the Tower dungeon where the relic is hidden. If you find the", "headingPath": "ENTERING THE TOWER DUNGEON · FINDING THE RELIC ·  HERO ELIMINATION  ·  END OF THE GAME  ·  CLARIFICATIONS ", "sharpsignalDocId": 379}, {"page": 9, "score": 0.025817, "snippet": "Spirit is a resource that allows the heroes to move farther, gain virtues, remove corruptions, and be more effective when reinforcing. Spirit tokens are unlimited, so use a proxy if the supply runs out. Virtues are special abilities unique to your hero. You start the game with three active virtues a", "headingPath": " SPIRIT  ·  VIRTUES  ·  CORRUPTIONS ", "sharpsignalDocId": 379}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 906}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 906}, {"page": 3, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 906}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 379 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 379 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.82813 of 128 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:31

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  REINFORCE  p.20 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) p.3 0.029387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  KINGDOMS  ·  BUILDINGS  ·  SKULLS  p.10 0.028958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  ADVANTAGES  ·  ITEMS  ·  COMPANIONS  p.8 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) Token Appendix ·  Dungeon Tokens  ·  Caravan Tokens  ·  Siege Tree Tokens  · Spore Tokens   ·  River of Fire Tokens  p.26 0.026779 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) ENTERING THE TOWER DUNGEON · FINDING THE RELIC ·  HERO ELIMINATION  ·  END OF THE GAME  ·  CLARIFICATIONS  p.25 0.02642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  SPIRIT  ·  VIRTUES  ·  CORRUPTIONS  p.9 0.025817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 54 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.3 #9 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Overview · Monuments & Wastelands ·  BUILDING MONUMENTS  p.4 #20 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.2 #15 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.3 #14 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379)  ADVANTAGES  ·  ITEMS  ·  COMPANIONS  p.8 #5 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Acknowledgments p.12 #27 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Return to Dark Tower — Rulebook (corpus doc 379) World Setup p.4 #2 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Game Setup p.3 #13 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.3 no quote on the wire
[2] RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) p.3 no quote on the wire
[3] RULEBOOK Return to Dark Tower: Covenant — Rulebook (corpus doc 906) Game Setup p.3 no quote on the wire
timing split
retrieval 73 ms · first delta 2736 ms · total 3110 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 73 ms · ask 3035 ms · gateway work 3110 ms · total 3110 ms
tokens in (the prompt the answerer read)
3786
tokens out (what the answerer generated)
47
tok/sec
141.6 tok/sec — 47 output tokens in 0.332 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 308), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.