RuleSage cited table rulings
← Western Legends

You asked

Do the cattle rules still work the way the base rulebook says?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e · Western Legends: Ante Upbg-267545-en-1e

All rules regarding Ranches, acquiring cattle tokens, rustling, and wrangling remain in effect.[1] However, for Longhorns, players can deliver longhorn tokens to any Ranch like normal cattle tokens to receive 1LP and $30.[1] Additionally, when playing with the Buzzard Gulch map, players can now deliver longhorn tokens to either Rail Station and may travel by rail.[1]

[1] RULEBOOK Western Legends: Ante Up — Rulebook · p.6 · THE GENERAL STORE AND TRADING POST: · RANCHES: · RAIL STATIONS:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 83 ms · ask 4969 ms · total 5054 ms
single-flight (PR-5)
queued 0 ms · generation 5054 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.032787, "snippet": "While at the Doctor's Office space, a player may pay $10 and take an action to lose all of their wounds. They then draw 1 poker card for each wound lost in this way. While at the Cabaret space, a player may take an action to gain LP. For every $30 they spend, they gain 1LP. | Money Traded In | LP | ", "headingPath": "D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK:", "sharpsignalDocId": 387}, {"page": 23, "score": 0.031281, "snippet": "Marshal players can become Wanted players, but Wanted players cannot become Marshals. If a Wanted player is Arrested, they lose all Wanted points, and can then choose to become a Marshal player thereafter. Bandits are removed from play after fighting with a player, regardless of the outcome. Players", "headingPath": "12. RULES CLARIFICATIONS", "sharpsignalDocId": 387}, {"page": 15, "score": 0.029958, "snippet": "6. MARSHAL/WANTED POINTS While the Legendary Point track measures a player’s overall status as a Western Legend, the Marshal track and Wanted track measure their actions as either peacekeepers or outlaws. A player can either have Marshal points or Wanted points, but never both. Wanted players cannot", "headingPath": "", "sharpsignalDocId": 387}, {"page": 17, "score": 0.029514, "snippet": "Unlike the guard at the Bank, bandits and the Sheriff are represented in the game with minis. While very different, all three are collectively referred to as non-player characters, or NPC's, in the game. The difference between bandits and the Sheriff are detailed below and on the following page. PLA", "headingPath": "BANDITS/SHERIFF · THE STEPS FOR A BANDIT FIGHT ARE AS FOLLOWS:", "sharpsignalDocId": 387}, {"page": 4, "score": 0.029083, "snippet": "Place all item cards in the General Store stand near the board. 11. • Each player gains all starting items, money, poker cards, and Marshal points or Wanted points listed on the back of their character card. • If a player chose a character with Marshal points or Wanted points, they place one scoring", "headingPath": "", "sharpsignalDocId": 387}, {"page": 24, "score": 0.028665, "snippet": "To begin, please follow the standard game Setup found on pages 4-5 in the Western Legends rulebook with the following exceptions: Return the following items to the game box: Whiskey, Ten-Gallon, and Miner's Map Return all cattle tokens to the game box. During the first game, players may not take the", "headingPath": "WESTERN LEGENDS - FIRST GAME · GAME LENGTH", "sharpsignalDocId": 387}, {"page": 22, "score": 0.027912, "snippet": "For the 2-player version of the game, players will use the Man in Black deck, which is comprised of 10 Action cards and 1 Rules card. Gameplay remains the same, with players fighting to obtain the most LP. However, the Man in Black is also trying to win the game! Detailed rules for the Man in Black ", "headingPath": "2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal", "sharpsignalDocId": 387}, {"page": 16, "score": 0.027526, "snippet": "Marshal points are awarded to players for keeping the peace. Players can earn Marshal points in the following ways: Defeat a bandit in a fight: 1 Marshal point Wrangle cattle: 1 Marshal point Arrest a Wanted player: 1 Marshal point Use the action on the poker card Living Legend: 1 Marshal point Stor", "headingPath": "MARSHAL POINTS", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "THE GENERAL STORE AND TRADING POST: · RANCHES: · RAIL STATIONS:", "sharpsignalDocId": 911}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92675 of 314 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:32

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK: p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) 12. RULES CLARIFICATIONS p.23 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.15 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) BANDITS/SHERIFF · THE STEPS FOR A BANDIT FIGHT ARE AS FOLLOWS: p.17 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 0.028665 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal p.22 0.027912 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) MARSHAL POINTS p.16 0.027526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 64 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) THE GENERAL STORE AND TRADING POST: · RANCHES: · RAIL STATIONS: p.6 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.3 #12 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) SETUP p.3 #14 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) HIGH STAKES POKER: p.8 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.1 #52 0.008929 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.1 #16 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 #32 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 #6 0.028665 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) THE GENERAL STORE AND TRADING POST: · RANCHES: · RAIL STATIONS: p.6 no quote on the wire
timing split
retrieval 83 ms · first delta 4447 ms · total 5054 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 83 ms · ask 4969 ms · gateway work 5054 ms · total 5054 ms
tokens in (the prompt the answerer read)
3290
tokens out (what the answerer generated)
85
tok/sec
148.9 tok/sec — 85 output tokens in 0.571 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.