You asked
Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient
Answered counted as answeredAsked with: Near and Farbg-195421-en-1e · Near and Far: Amber Minesbg-236667-en-1e
Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 84 ms · ask 4089 ms · total 4175 ms
- single-flight (PR-5)
- queued 0 ms · generation 4175 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.032787, "snippet": "Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power. Near and Far: ", "headingPath": "4 Treasure Cards · New Threat Cards · Amber Mines", "sharpsignalDocId": 910}, {"page": 2, "score": 0.030679, "snippet": "A cross the wasted terrain of Arzium, deep in the hidden lands, lies the Last Ruin: a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, glory, a family rejoined--these are the fires that fuel those who seek the hidden c", "headingPath": "The Wastes of Arzium", "sharpsignalDocId": 361}, {"page": 17, "score": 0.030018, "snippet": "·The player may dig in the mine, which consists of placing a camp at the mine and gaining rewards. The mine consists of 12 numbers, each representing an untouched area of the mine. The player must select one of these numbers on which to dig. The player must have skill symbols in their active party a", "headingPath": "Mine", "sharpsignalDocId": 361}, {"page": 35, "score": 0.029031, "snippet": "\"I'm selling some hard-to-find artifacts,\" he says in a scratchy whisper, opening up a bag to reveal an array of intricate weapons, ancient parchments, and sinister-looking necklaces. You purchase a necklace carved in the image of a banshee. 6: -1 coin, heart, gain the \"Banshee Necklace\" card 8: 2 h", "headingPath": "OTHERWISE, SKILL 6 CONVERSE WITH THE ROBED FIGURE.", "sharpsignalDocId": 361}, {"page": 27, "score": 0.027673, "snippet": "At the start of the game, the four chief cards are placed near the town board. There is one chief for each faction: Outlaws (green), Nomads (yellow), Mystics (blue), and Lizardfolk (red). Each chief is worth 5 journey points at the end of the game to the player that owns the card. The first player t", "headingPath": "Chiefs", "sharpsignalDocId": 361}, {"page": 24, "score": 0.027289, "snippet": "If a player ends their movement on a space that has no camp, they may, after attempting any available quests, build a camp there. They may also choose to ignore any available quest if they wish. The player must pay 3 hearts to build a camp. They then take their next camp from their player board and ", "headingPath": "Building Camps · Trade Routes", "sharpsignalDocId": 361}, {"page": 14, "score": 0.026779, "snippet": "Each player searches for the legendary Last Ruin, a ruined city said to contain the greatest desire of the heart. Players must journey through forgotten, dangerous lands, recruiting the help of four factions: Outlaws (green banner), Mystics (blue banner), Lizards (red banner), and Nomads (yellow ban", "headingPath": "Goal of the Game · Overview · Hearts", "sharpsignalDocId": 361}, {"page": 40, "score": 0.02642, "snippet": "Free Action: Buy an Artifact Can be done at any time in a player's turn, can be done more than once in a player's turn. Skill: +1 to skill rolls. Also use at the Mine and Farm. Town on Map: When you leave town, this reminds you to reset your hearts. This only applies when you leave town. Note: This ", "headingPath": "", "sharpsignalDocId": 361}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "4 Treasure Cards · New Threat Cards · Amber Mines", "sharpsignalDocId": 910}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 361 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 361 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92105 of 76 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:35
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | 4 Treasure Cards · New Threat Cards · Amber Mines | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | The Wastes of Arzium | p.2 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | Mine | p.17 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | OTHERWISE, SKILL 6 CONVERSE WITH THE ROBED FIGURE. | p.35 | 0.029031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | Chiefs | p.27 | 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | Building Camps · Trade Routes | p.24 | 0.027289 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | Goal of the Game · Overview · Hearts | p.14 | 0.026779 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | p.40 | 0.02642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | 4 Treasure Cards · New Threat Cards · Amber Mines | p.4 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | Module: Cooperative Mode · Setup · SUN SPACES · MOON SPACES | p.20 | #29 | 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | You do not pay hearts to build a camp in the mine. · Scoring Amber at Game End | p.11 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Near and Far — Rulebook (corpus doc 361) | The Wastes of Arzium | p.2 | #2 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | Expert Dice · Amber Mines Treasures · Amber Mines Artifacts · New Animal Companion · Cooperative Mode | p.6 | #16 | 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | Setup | p.19 | #14 | 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | Magic · New General Store · Miner Adventurers · Magic Teacher Adventurers | p.5 | #26 | 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol | p.7 | #66 | 0.007937 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) | 4 Treasure Cards · New Threat Cards · Amber Mines | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 84 ms · first delta 3989 ms · total 4175 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 84 ms · ask 4089 ms · gateway work 4175 ms · total 4175 ms
- tokens in (the prompt the answerer read)
- 2174
- tokens out (what the answerer generated)
- 21
- tok/sec
- 139.1 tok/sec — 21 output tokens in 0.151 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 290), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.