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Ante Up is the first full expansion for Western Legends. This expansion introduces new features, such as new ways

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e · Western Legends: Ante Upbg-267545-en-1e

Ante Up is the first full expansion for Western Legends. This expansion introduces new features, such as new ways to gamble, the Gambler track, event cards, new territories, and the locomotive.[1][2] It also adds more characters, items, and story cards to the game.[1][2]

[1] RULEBOOK Western Legends: Ante Up — Rulebook · p.2
[2] RULEBOOK Western Legends: Ante Up — Rulebook · p.2
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 3627 ms · total 3718 ms
single-flight (PR-5)
queued 0 ms · generation 3718 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032522, "snippet": "Ante Up is the first full expansion for Western Legends . This expansion introduces new features, such as new ways to gamble, the Gambler track, event cards, new territories, and the locomotive. It also adds more characters, items, and story cards to the game. This is not a standalone expansion and ", "headingPath": "", "sharpsignalDocId": 911}, {"page": 2, "score": 0.032522, "snippet": "2 3 As the territories expand Westward, untold fortune awaits those eager to write their name across the face of history. Some will become legends with a revolver in hand, while others will gamble their way to infamy. Black smoke rises as the locomotive draws near. Out there on the cloudless horizon", "headingPath": "", "sharpsignalDocId": 911}, {"page": 6, "score": 0.031778, "snippet": "6 Each character in Western Legends has a number of unique elements which help define how they will play the game. Character cards have the following elements: Starting location: this is where the character begins the game on the board. Starting bonuses: these are the advantages each character has a", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}, {"page": 24, "score": 0.031281, "snippet": "To begin, please follow the standard game Setup found on pages 4-5 in the Western Legends rulebook with the following exceptions: Return the following items to the game box: Whiskey, Ten-Gallon, and Miner's Map Return all cattle tokens to the game box. During the first game, players may not take the", "headingPath": "WESTERN LEGENDS - FIRST GAME · GAME LENGTH", "sharpsignalDocId": 387}, {"page": 3, "score": 0.030579, "snippet": "Western Legends is a 'sandbox' game where players take on the roles of historical figures from the Wild West. Through a number of means in the game, players will earn Legendary points (LP) . Some players will become outlaws, collecting Wanted points for robbing the bank, rustling cattle, and stealin", "headingPath": "1. OVERVIEW · 2. COMPONENTS", "sharpsignalDocId": 387}, {"page": 14, "score": 0.02971, "snippet": "Story cards provide players with a thematic look into the world of Western Legends . During a player's turn, if they meet the trigger for one of the available story cards, then they may place 1 of their story discs on the first available space. The condition to trigger each story card is printed on ", "headingPath": "5. STORY CARDS", "sharpsignalDocId": 387}, {"page": 5, "score": 0.029083, "snippet": "yo choi pl s Aft 13 The most Wanted player takes the first player token. If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwis", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 23, "score": 0.028309, "snippet": "WEAPONS: Purchasing and upgrading weapons is a great way to gain an edge when fighting. The Wild West is a dangerous place, so every advantage you can gain is one worth having. Upgrading weapons, as well as mounts, also offer end of game LP. POKER CARDS: Poker cards are vital in Western Legends . Us", "headingPath": "TIPS AND STRATEGIES", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 911}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 911}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90393 of 229 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:35

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) 1. OVERVIEW · 2. COMPONENTS p.3 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) 5. STORY CARDS p.14 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) TIPS AND STRATEGIES p.23 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 64 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) EVENT TOKENS: p.4 #13 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.3 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) MOUNTAIN PASS: · FRONTIER SPACES: p.6 #16 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) SETUP p.3 #11 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) SALOON: p.7 #14 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 #2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 #3 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 no quote on the wire
[2] RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 no quote on the wire
timing split
retrieval 89 ms · first delta 3190 ms · total 3718 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 3627 ms · gateway work 3718 ms · total 3718 ms
tokens in (the prompt the answerer read)
3747
tokens out (what the answerer generated)
65
tok/sec
136.8 tok/sec — 65 output tokens in 0.475 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.