You asked
In Roll Player: Monsters & Minions, players compete not only to construct the greatest fantasy characters,
Answered counted as answeredAsked with: Roll Playerbg-169426-en-1e · Roll Player: Monsters & Minionsbg-213360-en-1e
players compete not only to construct the greatest fantasy characters, but also to gather information about the looming threat and prepare for a final showdown against the beast.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 99 ms · ask 2794 ms · total 2894 ms
- single-flight (PR-5)
- queued 0 ms · generation 2894 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "A call to arms! An abomination is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The king has summoned all able-bodied adventurers to return to the capital and organize a plan to rid the kingdom of this menace. In Roll Player: Monsters & Minions, players", "headingPath": "Overview v · Objective v · Components v · 170 Cards", "sharpsignalDocId": 917}, {"page": 2, "score": 0.032266, "snippet": "Mighty heroes don't just appear out of thin air - they must be created! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, ready to take on the opposition in the quest for glory and riches. In Roll Player, you compete with your opponents to create the greates", "headingPath": "Overview v · 1 Dice Bag 60 Gold 73 Dice · 12 Tracking Tokens", "sharpsignalDocId": 370}, {"page": 8, "score": 0.030622, "snippet": "Roll Player is played over a series of rounds, each divided into four phases: the Roll Phase, the Dice Phase, the Market Phase, and the Cleanup Phase. During the Roll Phase, the Start Player draws dice from the dice bag equal to the number of Initiative cards in play and rolls them to create the Dic", "headingPath": "Overview of a Round v · ROLL PHASE · DICE PHASE", "sharpsignalDocId": 370}, {"page": 7, "score": 0.029958, "snippet": "All players roll a die. The player with the highest roll is the Start Player. Place all 73 dice into the dice bag. Beginning with the Start Player and proceeding clockwise around the table, each player chooses a Character Sheet and selects the male or female side (gender choice does not affect gamep", "headingPath": "Setup v", "sharpsignalDocId": 370}, {"page": 4, "score": 0.029514, "snippet": "Throughout the game, dice are drawn from the dice bag and placed in the Attribute Rows of each player's Character Sheet. Draws are always made without looking in the bag. If a player accidentally draws too many dice from the dice bag, return them all to the bag and re-draw the appropriate number. Ea", "headingPath": "Dice and Dice Bag v · Player Aid Cards v · Class Cards v · 1. Attribute Goals · 3. Class Ability · 4. Class Color · …", "sharpsignalDocId": 370}, {"page": 15, "score": 0.028543, "snippet": "If the player selected the '3' Initiative card, the player rolls the enemy die: If 1-2, move the leftmost card in the Market to the trash pile. If 3-4, move the middle card in the Market to the trash pile. If 5-6, move the rightmost card in the Market to the trash pile. Buy a card from the remaining", "headingPath": "DICE PHASE · MARKET PHASE · CLEANUP PHASE", "sharpsignalDocId": 370}, {"page": 16, "score": 0.02781, "snippet": "Roll to determine the Start Player. Choose a Character Sheet and select the male or female side. Take 5 Gold (3rd player +1 Gold / 4th player +2 Gold). Draw a random die and take the Class card of the matching color. Choose a side. Take a Player Aid card, a Backstory card, and an Alignment card. Pla", "headingPath": "Setup · 1. Roll · 2. Dice · 3. Market · 4. Cleanup", "sharpsignalDocId": 370}, {"page": 10, "score": 0.027425, "snippet": "During the Market Phase, each player has the opportunity to buy a card from the Market. The player order for this phase is dictated by the numbers on the Initiative cards that were chosen during the Dice Phase. The player with the lowest value Initiative card buys first, followed by the next lowest,", "headingPath": "MARKET PHASE", "sharpsignalDocId": 370}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Overview v · Objective v · Components v · 170 Cards", "sharpsignalDocId": 917}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 370 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 370 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.96753 of 154 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:36
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | Overview v · Objective v · Components v · 170 Cards | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Overview v · 1 Dice Bag 60 Gold 73 Dice · 12 Tracking Tokens | p.2 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Overview of a Round v · ROLL PHASE · DICE PHASE | p.8 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Setup v | p.7 | 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Dice and Dice Bag v · Player Aid Cards v · Class Cards v · 1. Attribute Goals · 3. Class Ability · 4. Class Color · … | p.4 | 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | DICE PHASE · MARKET PHASE · CLEANUP PHASE | p.15 | 0.028543 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Setup · 1. Roll · 2. Dice · 3. Market · 4. Cleanup | p.16 | 0.02781 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | MARKET PHASE | p.10 | 0.027425 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | Overview v · Objective v · Components v · 170 Cards | p.2 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | MONSTER COMBAT · Final Scoring v | p.9 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | Boost Dice v · Combat Dice v · Market Card: Scrolls v · Monster Cards v | p.3 | #13 | 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | 1. Roll · 2. Dice · 3. Market · 4. Cleanup · 1. End of Character Creation · 2. Create Dice Pools · … | p.12 | #14 | 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | 2. Select Adventure Cards · 3. Minion Deck · Gameplay Sequence v · ROLL PHASE · DICE PHASE · MARKET PHASE · … | p.6 | #16 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | Adventure Cards v · Adventure Tokens v · Honor / Injury Tokens v · Experience Point Cubes v · Start Player Token / Hero Tome v · Basic Setup v · … | p.4 | #19 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | MONSTER COMBAT | p.8 | #11 | 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Roll Player — Rulebook (corpus doc 370) | Overview v · 1 Dice Bag 60 Gold 73 Dice · 12 Tracking Tokens | p.2 | #2 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Roll Player: Monsters & Minions — Rulebook (corpus doc 917) | Overview v · Objective v · Components v · 170 Cards | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 99 ms · first delta 2596 ms · total 2894 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 99 ms · ask 2794 ms · gateway work 2894 ms · total 2894 ms
- tokens in (the prompt the answerer read)
- 3263
- tokens out (what the answerer generated)
- 33
- tok/sec
- 139.8 tok/sec — 33 output tokens in 0.236 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 299), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.