RuleSage cited table rulings
← Pirates of Maracaibo

You asked

Exploration Board marked with the Commanders

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Pirates of Maracaibobg-397385-en-1e · Pirates of Maracaibo: Commandersbg-424911-en-1e

I looked through Pirates of Maracaibo's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Pirates of Maracaibo: Commanders — Rulebook · p.3 · SETUP CHANGES · GAMEPLAY · Commanders
Replace the base game Exploration Board with the new Exploration Board pieces; randomly select one side of each piece and place the two pieces together so that the Gulf is on the left. There are four possible board combinations. Shuffle all base game and expansion Tier 1 Improvement cards together a
RULEBOOK Pirates of Maracaibo — Rulebook · p.4 · SETUP
Optionally select one or more modules that will modify the setup and rules for the game. It is recommended that no module be used until all players are familiar with the game. A list of modules can be found on page 14. Place the Exploration board between the players. Sort the Tier I cards by type (a
RULEBOOK Pirates of Maracaibo — Rulebook · p.7
All cards in the right-most column of cards are considered adjacent and touching the Gulf of the Exploration board (regardless of how it might look with how your cards are set up). Important: When you move your ship onto the Gulf, you must immediately end your movement (forfeiting all remaining move
RULEBOOK Pirates of Maracaibo — Rulebook · p.5 · SETUP
Each player places their components in the following locations: Ship token in the starting zone, to the left of the Caribbean. Explorer on the starting space of the Exploration track at the bottom of the Exploration board. Score token on the 0 space of the score track at the top of the Exploration b
RULEBOOK Pirates of Maracaibo — Rulebook · p.16 · G (Poseidon)
2 5 4 4 4 2 4 5 2 2 2 5 3 2 I 0 Many of the following icons can be found on the Ship Board, Cards, and Exploration track. 8 7 Gain a new Raiding Action that lets you spend 3 Raiding Power (once) to gain 1 Treasure of the color matching your selected die. 1 1 Gain a new Raiding Action that lets you s
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 2372 ms · total 2444 ms
single-flight (PR-5)
queued 0 ms · generation 2444 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "Replace the base game Exploration Board with the new Exploration Board pieces; randomly select one side of each piece and place the two pieces together so that the Gulf is on the left. There are four possible board combinations. Shuffle all base game and expansion Tier 1 Improvement cards together a", "headingPath": "SETUP CHANGES · GAMEPLAY · Commanders", "sharpsignalDocId": 923}, {"page": 4, "score": 0.032266, "snippet": "Optionally select one or more modules that will modify the setup and rules for the game. It is recommended that no module be used until all players are familiar with the game. A list of modules can be found on page 14. Place the Exploration board between the players. Sort the Tier I cards by type (a", "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 7, "score": 0.031754, "snippet": "All cards in the right-most column of cards are considered adjacent and touching the Gulf of the Exploration board (regardless of how it might look with how your cards are set up). Important: When you move your ship onto the Gulf, you must immediately end your movement (forfeiting all remaining move", "headingPath": "", "sharpsignalDocId": 427}, {"page": 5, "score": 0.030798, "snippet": "Each player places their components in the following locations: Ship token in the starting zone, to the left of the Caribbean. Explorer on the starting space of the Exploration track at the bottom of the Exploration board. Score token on the 0 space of the score track at the top of the Exploration b", "headingPath": "SETUP", "sharpsignalDocId": 427}, {"page": 16, "score": 0.030331, "snippet": "2 5 4 4 4 2 4 5 2 2 2 5 3 2 I 0 Many of the following icons can be found on the Ship Board, Cards, and Exploration track. 8 7 Gain a new Raiding Action that lets you spend 3 Raiding Power (once) to gain 1 Treasure of the color matching your selected die. 1 1 Gain a new Raiding Action that lets you s", "headingPath": "G (Poseidon)", "sharpsignalDocId": 427}, {"page": 10, "score": 0.030214, "snippet": "Take the depicted Commander Black Market tile. Place it onto any Location card at the beginning of your first turn. Mark it with one of your Player markers. Treat this Black Market as though it were a Black Market of your color. Each time you activate this Black Market, you may choose to gain either", "headingPath": "Kraken Khan · Ravaging Rajesh · Iron Ingrid · Gemma Grimm · Dabora Des · Looting Lanister", "sharpsignalDocId": 923}, {"page": 9, "score": 0.02967, "snippet": "Each time this icon is activated, the player will gain the indicated number of points. Points are tracked on the perimeter of the Exploration board using that player's Scoring token. Each time a player's score exceeds the 50 space of the track, they place one of their player markers showing +50 on t", "headingPath": "Victory Points (VP) · Doubloons · Resource Limits 71", "sharpsignalDocId": 427}, {"page": 8, "score": 0.02904, "snippet": "4 6 2 2 You may Upgrade your ship as described in the Upgrading Ships section on page 9. 0 Each Location shows one or more actions that may be performed in any order. If there is a '/,' (i.e., 'or') then only the actions from one side of the slash may be performed. Here are the Location actions: Tri", "headingPath": "1. Increase Treasure Value · 3. Upgrade Ship · 4. Location Actions · Raiding · Explore", "sharpsignalDocId": 427}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 427 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 427 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 12, 2026 23:37

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) SETUP CHANGES · GAMEPLAY · Commanders p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) SETUP p.4 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) p.7 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) SETUP p.5 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) G (Poseidon) p.16 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) Kraken Khan · Ravaging Rajesh · Iron Ingrid · Gemma Grimm · Dabora Des · Looting Lanister p.10 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) Victory Points (VP) · Doubloons · Resource Limits 71 p.9 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) 1. Increase Treasure Value · 3. Upgrade Ship · 4. Location Actions · Raiding · Explore p.8 0.02904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) SETUP CHANGES · GAMEPLAY · Commanders p.3 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) p.2 #13 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) THE GULF & MARACAIBO · Cursed Ship · ENDGAME SCORING p.7 #12 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) SETUP p.5 #4 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Pirates of Maracaibo — Rulebook (corpus doc 427) Victory Points (VP) · Doubloons · Resource Limits 71 p.9 #7 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) Kraken Khan · Ravaging Rajesh · Iron Ingrid · Gemma Grimm · Dabora Des · Looting Lanister p.10 #6 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) Special Action Scrolls · Activation Bonuses · RUM & RUM MARKETS p.4 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Pirates of Maracaibo: Commanders — Rulebook (corpus doc 923) NEW COMPONENTS p.2 #11 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 70 ms · first delta 2342 ms · total 2444 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 2372 ms · gateway work 2444 ms · total 2444 ms
tokens in (the prompt the answerer read)
2894
tokens out (what the answerer generated)
9
tok/sec
157.9 tok/sec — 9 output tokens in 0.057 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 356), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.