RuleSage cited table rulings
← Through the Ages: A New Story of Civilization

You asked

What does this expansion add?

Answered counted as answered

Asked with: Through the Ages: A New Story of Civilizationbg-182028-en-1e · Through the Ages: New Leaders and Wondersbg-280833-en-1e

This expansion consists of three parts that can be used independently:[1]
* Rebalanced cards for the base game.[1] This includes 7 rebalanced leader cards, 5 rebalanced wonder cards, and 7 rebalanced technology cards.[1] It also includes adjusted cards that were exceptionally strong or weak in the base game.[2]
* New military cards.[1] The expansion adds new military decks containing 16 new cards to add variety,[3] as well as 3 additional military bonus cards to keep card ratios the same.[3] There are 19 new military cards total (one in Age A, and six in each of the others).[1]
* New leaders and wonders.[1] This includes 24 new leaders (six in each age) [1] and 16 new wonders (four in each age).[1] There are also 21 proxy leader cards (seven in Ages I, II, and III) [1] and 15 proxy wonder cards (five in Ages I, II, and III).[1]
Additionally, the expansion adds:
* 6 additional civil cards denoted 3+ (one in Age I, two in Age II, and three in Age III).[1]
* More tokens to denote various effects of the new cards.[1]
* Cards that offer temporary resources for a specific purpose.[4]
* Slight tweaks to game length.[2]
[1] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook · p.2
[2] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook · p.1 · Dear Players,
[3] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook · p.4 · New Military Cards · New Leaders and Wonders · Pure Expansion Game
[4] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook · p.6 · Resources for a Specific Purpose
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 73 ms · ask 5314 ms · total 5388 ms
single-flight (PR-5)
queued 0 ms · generation 5388 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032522, "snippet": "The new military decks include 16 new cards to add a little more variety to your game. Wealthy Territory I has been rebalanced to match the digital version. And 3 military bonus cards have been added to keep the card ratios the same. This is the simplest part of the expansion. Just leave the origina", "headingPath": "New Military Cards · New Leaders and Wonders · Pure Expansion Game\b", "sharpsignalDocId": 897}, {"page": 1, "score": 0.032266, "snippet": "This expansion was planned and developed over several years. The original goal was just to add these new leaders and wonders. During development, we had many more candidates, most of them in various versions. The people and monuments that made it into our final selection are those we felt enhance ga", "headingPath": "Dear Players,", "sharpsignalDocId": 897}, {"page": 7, "score": 0.031545, "snippet": "-The player updates his or her statistics , especially: The permanent effects depicted on the bottom of the new colony are dealt with. The player's new strength rating (after losing the sacrificed units) is calculated. -Then, the player resolves the immediate effect depicted in the middle of the car", "headingPath": "CoLonization", "sharpsignalDocId": 242}, {"page": 6, "score": 0.03101, "snippet": "This expansion is not about new rules. It's about the effects and combinations that the new cards bring to the game. However, to make the new cards work, we need to adjust and clarify a few things: Some cards produce extra resources. This is depicted by the symbol at the base of the card and, on cer", "headingPath": "New Rules · Production Bonuses\b", "sharpsignalDocId": 897}, {"page": 3, "score": 0.030798, "snippet": "If you choose to rebalance your base game, do the following: For each leader and wonder with the icon, find the corresponding card in the original set and replace it with the new version. Do the same with the 7 technology cards: -Communism and Fundamentalism are simple. Each is in the game only once", "headingPath": "How to Rebalance Your Decks\b · Compatibility with the App and the New Cards · Keeping the Old Cards\b", "sharpsignalDocId": 897}, {"page": 5, "score": 0.030622, "snippet": "Take the rightmost yellow token from your yellow bank and add it to your worker pool. (It becomes an unused worker.) Note: You cannot increase your population if there is no yellow token left in your yellow bank. Pay 1 civil action. Choose one of your farm, mine, or urban building technology cards i", "headingPath": "aCtion phase · BuiLd a farm, mine, or urBan BuiLdinG · upGrade a farm, mine, or urBan BuiLdinG · destroy a farm, mine, or urBan BuiLdinG · pLay a Leader", "sharpsignalDocId": 242}, {"page": 7, "score": 0.030159, "snippet": "If a territory is discovered as the current event, all players have a chance to colonize it. Players bid to see who is willing to send the largest colonization force to colonize the territory. A bid is always a whole number higher than zero and higher than the previous bid (if any). -No player may b", "headingPath": "CoLonization", "sharpsignalDocId": 242}, {"page": 9, "score": 0.02971, "snippet": "Some events represent the discovery of a new territory. If you colonize the territory, it enters your play area and becomes your colony. ( Colonization p 7.) A colony has an immediate effect depicted in the middle of the card. This occurs only when it is first colonized. ( Colonization p 7.) It also", "headingPath": "CoLonies · taCtiCs Cards · wars · other miLitary Cards", "sharpsignalDocId": 242}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 897}, {"page": 1, "quote": null, "headingPath": "Dear Players,", "sharpsignalDocId": 897}, {"page": 4, "quote": null, "headingPath": "New Military Cards · New Leaders and Wonders · Pure Expansion Game\b", "sharpsignalDocId": 897}, {"page": 6, "quote": null, "headingPath": "Resources for a Specific Purpose\b", "sharpsignalDocId": 897}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 242 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 242 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87661 of 932 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:38

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) New Military Cards · New Leaders and Wonders · Pure Expansion Game p.4 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Dear Players, p.1 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) CoLonization p.7 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) New Rules · Production Bonuses p.6 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) How to Rebalance Your Decks · Compatibility with the App and the New Cards · Keeping the Old Cards p.3 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) aCtion phase · BuiLd a farm, mine, or urBan BuiLdinG · upGrade a farm, mine, or urBan BuiLdinG · destroy a farm, mine, or urBan BuiLdinG · pLay a Leader p.5 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) CoLonization p.7 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) CoLonies · taCtiCs Cards · wars · other miLitary Cards p.9 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 63 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Dear Players, p.1 #2 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) New Rules · Production Bonuses p.6 #4 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) p.2 #14 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Secret Mix · Public Mix · Proxy Cards · Leader and Wonder Boards p.4 #11 0.028446 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Resources for a Specific Purpose p.6 #36 0.010417 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) In this expansion … p.2 #15 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) New Military Cards · New Leaders and Wonders · Pure Expansion Game p.4 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) CoLonization p.7 #3 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) p.2 no quote on the wire
[2] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Dear Players, p.1 no quote on the wire
[3] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) New Military Cards · New Leaders and Wonders · Pure Expansion Game p.4 no quote on the wire
[4] RULEBOOK Through the Ages: New Leaders and Wonders — Rulebook (corpus doc 897) Resources for a Specific Purpose p.6 no quote on the wire
timing split
retrieval 73 ms · first delta 3164 ms · total 5388 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 73 ms · ask 5314 ms · gateway work 5388 ms · total 5388 ms
tokens in (the prompt the answerer read)
3076
tokens out (what the answerer generated)
309
tok/sec
141.2 tok/sec — 309 output tokens in 2.188 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 168), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.